acdream/docs/plans/2026-08-25-assess-window-parity-campaign.md
Erik cc5290af7d fix(ui): Campaign AS AS2 fix round — review findings F13-F18
Opus's dual-lens review of the AS2 header-identity-block commit
(f8a22589) approved the retail port as exact and ordered six
mechanical fixes:

- F13: correct the plan doc's "static tinted preview" claim about
  retail's examine-window paperdoll — the decomp shows retail's clone
  IS animated (BasicCreatureExamineUI::Init @0x004AB9C0 ->
  CPhysicsObj::makeObject -> MorphToExistingObject +
  play_script_internal, CreatureMode::Render driving update_position
  every frame), just decoupled from the live target. AD-114 already
  records the correct deviation; only the plan doc's rationale text
  was wrong.
- F14: add a regression test pinning the monster path (character:
  false, success:false, no String 5 / Int 0x105 marker) so element
  0x1000053A stays cleared — the exact case that used to emit the
  invented "Assessment incomplete" literal AS2 deleted. This is the
  test coverage the AS2 commit message over-claimed already existed.
- F15: dedup the PK/PKLite PWD bit constants that were copy-pasted
  across three files into named PublicWeenieFlags.PlayerKiller
  (0x20) / PlayerKillerLite (0x02000000) values, routing all three
  consumers (AppraisalUiController, CharacterSheetProvider,
  LocalPlayerTeleportController) through them. Pure mechanical
  substitution; the write side (PlayerKillerStatusBitfield.Apply) is
  untouched.
- F16: file register row AD-115 for a real, previously-unrecorded
  deviation the AS2 commit introduced: BuildCharacterTitleDisplay
  clears element 0x10000151 when neither source resolves, where
  retail (CharExamineUI::Show, BasicCreatureExamineUI::Init) never
  clears it and would show the previous target's stale title
  instead. Marked intentional — ours is deliberately better.
- F17: narrow BuildPlayerKillerDisplay's doc comment — retail's
  `cur_weenobj != 0` guard @0x004b482f skips only the PK line, not
  the whole response; the whole-response drop on a missing local
  object is separate, pre-existing, and out of scope here.
- F18: ledger row for AS2 now reads "review fix round" with the land
  commit and a note that the fix SHA is recorded at review-close.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 08:59:29 +02:00

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# Campaign AS — assess/examination window retail parity (player targets)
**Status: EXECUTING — AS1 research synthesis complete 2026-08-25; slices final.**
Owner report (2026-08-25, side-by-side screenshots, acdream vs retail, both
assessing the player "Dww"): acdream's examination window on a PLAYER target
is missing retail's identity block and body/config sections.
Missing vs retail:
1. **Identity block** under the title bar: gender + heritage ("Female
Aluvian"), current display title ("War Mage"), PK status
("Non-Player Killer") — none of it rendered by acdream.
2. **Per-bodypart armor levels**: retail shows three grouped rows —
"Head/Chest/Groin AL: x/y/z", "Bicep/Wrist/Hand AL: x/y/z",
"Thigh/Shin/Foot AL: x/y/z". Absent in acdream.
3. **Target-configurable extras**: retail only shows what the assessed
player configured to show (date of birth, age, number of deaths, chess
rank, fishing skill, damage/crit ratings, …). acdream shows a
"Dmg/CritDmg Rating:" line but not the rest of the family.
4. **Allegiance/faction lines**: allegiance name/patron/faction shown when
the target has them. Absent in acdream.
Explicit owner rulings:
- **The animated 3D paperdoll is an INTENTIONAL acdream deviation.** Retail's
examine preview clone is NOT a static tinted preview — it is
INDEPENDENTLY ANIMATED, just decoupled from the live target:
`BasicCreatureExamineUI::Init @0x004AB9C0` clones the selected object via
`CPhysicsObj::makeObject @0x005144B0` (which runs `MorphToExistingObject`
then `play_script_internal(setup->default_script_id)`), sets the clone's
heading to 191.367905°, and `CreatureMode::Render @0x004529D0` runs
`update_position` on it every frame — its colors are buggy in retail.
acdream's deviation is that our preview mirrors the target's LIVE motion
instead of playing its own private, decoupled cycle. Keep ours. Register
row required (added in the first slice that touches the window).
- Retail comparison is the oracle for text composition; all strings come
from DAT StringTables per the decomp — **never hardcoded English
literals**.
- All UI work goes through the standard GUI classes (UiLabel / UiPanel /
UiScrollablePanel / retail chrome) — no bespoke widgets, no quick fixes.
## Execution model (set by owner)
- **Fable** plans and coordinates (this doc + slice contracts + synthesis).
- **Sonnet** implements each slice against a pinned contract.
- **Opus** runs the dual-lens review per slice — retail-faithfulness lens +
architecture lens — followed by a fix round; slice is REVIEW-CLOSED only
after the re-review accepts the fixes.
- Commit to the worktree branch (`claude/windmill-seam-and-solid-polys`) as
slices land, full hermetic suite green each time
(`Lane!=InstalledDat&Lane!=PreparedPackage&Lane!=Live&Lane!=Manual&Lane!=Timing&Lane!=Windows&Lane!=Linux&Lane!=SystemFont&Purpose!=Diagnostic&Status!=KnownFailure`).
- **Do NOT push to gitea until the owner says so.**
- Campaign stops when all slices are REVIEW-CLOSED and the connected-gate
script is written and waiting on the owner's drive.
## Ground truth sources
- `docs/research/named-retail/acclient_2013_pseudo_c.txt` — the retail
examination window class, line composition, StringTable keys, 0x00C9
client-side parse.
- `references/ACE/` — what our live server actually sends per flag, and the
target-option gating rules.
- `references/Chorizite.ACProtocol/` — field-order cross-check.
- Campaign CT sealed verdicts (`claude-memory/project_character_panel_campaign.md`)
— the heritage/title composition and PK bitfield rules already ported for
the character panel; REUSE, do not re-derive.
- Research synthesis doc (AS1 output):
`docs/research/2026-08-25-campaign-as-ground-truth.md`.
## Slices (FINAL — re-cut at AS1: the 0x00C9 parse is already complete and
the appraisal profile is session-scoped UI presentation state flowing
through the established router seam, so the skeleton's wire and
runtime-owner slices are unnecessary; all work is App-side composition)
**Oracle for every slice:**
`docs/research/2026-08-25-campaign-as-ground-truth.md` (AS1 synthesis) —
its §2 line-composition tables, §3 wire truth, §4 gap ledger G1G10, and
§5 rulings R1R8 are BINDING on implementers and reviewers. Deviating from
a ruling requires a plan-doc amendment, not an implementer judgment call.
- **AS1 — ground truth synthesis (DONE, Fable).** Three research lenses
merged; gap ledger G1G10; rulings R1R8.
- **AS2 — header identity block (Sonnet).** Fix the element mis-mapping in
`AppraisalUiController.ApplyCreature(character: true)` per ground truth
§2a: `0x10000150` ← composed gender+heritage (reuse
`CharacterIdentityText`, including retail's heritage-id overrides and the
creature fallback when heritage==0); `0x10000151` ← current display title
via `CharacterTitleResolver` (Int 261, fallback String 5 Template);
`0x10000152` ← PK line from the assessed `ClientObject`'s PWD bits
(`PlayerKillerStatusBitfield`, ruling R7); `0x1000053A` ← String 47
AllegianceName gated on Int 30 ≥ 1, DELETING the invented
"Assessment incomplete" literal. First-ever `AppraisalView.Character`
controller tests (G10). Register: file the animated-paperdoll AD row
(owner-ruled intentional deviation 2026-08-25) in this commit.
- **AS3 — armor-level rows + extras-list plumbing (Sonnet).** Plumb
`Parsed.ArmorLevels` into the extras composer (signature change from
bare `PropertyBundle`); emit the spacer + three grouped AL rows before
the rating rows per ground truth §2b rows 37, including the `*%d`
≥9999 unenchantable rendering, retail's per-row rating gates
(307|313|314 · 308|315|316 · 350|351), spacer discipline per ruling R4,
and the `* = Unenchantable` legend per ruling R3 (unconditional,
gate-verified). Ordering pinned by tests.
- **AS4 — society/allegiance/fellowship + configurable extras (Sonnet).**
Ground truth §2b rows 12 and 814: the Society row with rank bands and
the local-vs-target faction color rule; the Monarch/Patron/Followers
cascade; Fellowship; Arrived in Dereth; Time in Dereth (locate or port
`ClientUISystem::DeltaTimeToString` — grep for an existing port first);
Chess Rank; Fishing Skill; Deaths ("Has never died" at ≤0); Titles
Earned. Register: narrow AP-110 ("exhaustive character detail regions"
clause retires) in this commit.
- **AS5 — allegiance rank-title table (Sonnet).** Port the 17-function
heritage×gender `AllegianceSystem::GetTitle @0x005B8DD0` table (census
per AP-109's corrected 2026-08-25 text: 11 heritages → 17 functions,
~170 strings; Gearknight/Tumerok male-only reused, Lugian female-only
reused, Penumbraen aliases Shadowbound, Olthoi excluded by the unsigned
range check) + `AllegianceData::GetFullName @0x005B6950`; wire the
examination title bar (rank from `props.GetInt(0x1E)`, ruling R8) AND
the character panel's name line (closing AP-109's residual). Register:
retire AP-109 in this commit.
- **AS6 — connected gate script (Fable).** User-driven script
`docs/research/2026-08-25-campaign-as-test-script.md`; two-client where
needed (allegiance/fellowship/PK lines, deception-failure rendering);
includes the R3 legend retail-side-by-side check and the owner's
configurable-extras toggle matrix.
Slices AS2→AS3→AS4 are SERIAL (all touch `AppraisalUiController` /
`CreatureAppraisalRows` — coupled-file rule); AS5 may run after AS4's
review closes. Each slice: Sonnet implements → full hermetic suite green →
commit → Opus dual-lens review (retail-faithfulness + architecture) → fix
round → narrow re-review → REVIEW-CLOSED.
## Ledger
| Slice | State | Land / fix commits | Notes |
|---|---|---|---|
| AS1 | **DONE 2026-08-25** | (docs commit) | 3-agent research; ground-truth doc committed |
| AS2 | review fix round | `f8a22589` | fix round (this commit) |
| AS3 | pending AS2 review-close | — | |
| AS4 | pending AS3 review-close | — | |
| AS5 | pending AS4 review-close | — | |
| AS6 | pending AS5 review-close | — | |