acdream/tests/AcDream.Content.Tests
Erik 517d17b4b3 fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
The Holtburg windmill axle (GfxObj 0x010010CE, 8 polygons, all
Stippling.NoPos + SurfaceType.Base1Solid) extracted to a 0-vertex mesh.
NoPos ("NO_POS_UVS", acclient.h:7380-7388) means "this side has no
texture coordinates" — true of every solid-colour polygon, since
nothing samples them — not "there is no positive face". Extraction read
it as the latter and dropped the polygon entirely, client-wide, for
every untextured polygon on every object.

Retail's D3DPolyRender::DrawMesh (@0x0059d4a0, named-retail decomp
~line 426048) draws an untextured subset on an ordinary object exactly
like a textured one; the only retail cases that skip an untextured
subset are a building shell (RenderDeviceD3D::DrawBuilding @0x0059f2a0
sets ObjBuildingOrBuildingPart=1) or an EnvCell interior
(RenderDeviceD3D::DrawEnvCell @0x0059f170, arg4=1). The #119
investigation's "retail's skipNoTexture never draws them either"
conclusion was itself wrong as a general rule.

- MeshExtractor.PrepareGfxObjMeshData / GfxObjMesh.Build: emit the
  positive side whenever PosSurface is a valid index, regardless of
  NoPos; the existing UV-index-0 fallback already produces zero
  texcoords for a NoPos polygon with no UVs on the wire.
- RetailUntexturedSurfacePolicy.IsUntextured(SurfaceType): the one
  place that answers "is this surface textured"
  ((type & (Base1Image|Base1ClipMap)) == 0), replacing the old
  `isSolid = NoPos || Base1Solid` (which also mis-classified a NEG-side
  batch by the POS-side's NoPos flag).
- RetailUntexturedSubsetPolicy.Draws(isBuildingShell, isUntextured):
  the shared draw-time gate wired into WbDrawDispatcher.ClassifyBatches,
  .PackedOracle.ClassifyPackedBatches, and
  .DirectionalShadows.AddDirectionalShadowBatches — one predicate so the
  three walks cannot drift (Campaign VM VM6 lesson).
- CellMesh.cs / MeshExtractor.PrepareCellStructMeshData deliberately
  KEEP their NoPos-gated skip for cell-wall geometry — retail's
  DrawEnvCell really does skip untextured subsets there; register row
  AP-234 documents the NoPos-vs-Surface.Type approximation.
- PakFormat.CurrentBakeToolVersion 4->5 (LauncherInstallRecordStore in
  lockstep): a pak baked by an older tool is missing every untextured
  face. No bake was run as part of this commit.

Also fixed: WorldBuilder's own upstream ObjectMeshManager.cs has the
identical NoPos bug (ObjectMeshManager.cs:959,984) — our port had
faithfully carried it over, and our own conformance test
(Build_NoPosFlag_OnlyEmitsNegSide) asserted the bug as correct WB
conformance. Renamed/reworded to Build_NoPosFlag_EmitsBothPosAndNegSide
with a citation for why retail decomp overrides WB here.

Issue119UpNullGfxObjDumpTests re-run against the installed DAT:
#119's own two objects (0x010002B4 9/9 polys, 0x010008A8 1/1 poly) now
gate DRAWS on every polygon instead of extracting to nothing.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 11:20:24 +02:00
..
CharGen test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Spells test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Vfx test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
AcDream.Content.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
BoundedDatObjectCacheTests.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
ContentConformanceDats.cs test(pipeline): MP1b - live-vs-pak equivalence suite (dat-gated) 2026-07-05 21:33:32 +02:00
ContractTableReaderInstalledDatTests.cs feat(quest): QT2/QT4 — the contract catalog, and retail's progress column 2026-08-21 14:53:21 +02:00
Crc32Tests.cs fix(pipeline): MP1b review - pak format/reader hardening 2026-07-05 22:08:59 +02:00
DatResolutionPrecedenceTests.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
DecodedTextureCacheTests.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
FlatCollisionAssetSerializerTests.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
InstalledMagicCatalogFociTests.cs fix(magic): the foci map never loaded — casts demanded full components a focus should waive 2026-08-20 21:28:22 +02:00
InstalledPreparedCollisionCatalogTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
InstalledSetupBspPrimitiveDispatchTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
InstalledSetupCollisionReachabilityTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
InstalledStaticAnimatingOmegaTests.cs fix(world): honour SetOmega — the birds and butterflies fly again 2026-08-21 05:42:59 +02:00
Issue334NeftetFormationCellMembershipTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
LandblockPhysicsContentBuilderStaticSphereTests.cs fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
MeshExtractorSolidFaceExtractionTests.cs fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
ObjectMeshDataEquality.cs perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
ObjectMeshDataSerializerTests.cs perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
PakAliasTests.cs feat(content): add physical blob aliases to pak writer 2026-07-24 13:33:53 +02:00
PakEquivalenceTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PakFormatTests.cs feat(pipeline): MP1b - pak key + header/TOC primitives 2026-07-05 21:14:10 +02:00
PakKeyTests.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
PakRoundTripTests.cs feat(bake): publish validated pak artifacts atomically 2026-07-24 13:40:58 +02:00
PreparedAssetSourceTests.cs perf(content): add typed prepared asset source 2026-07-24 14:52:12 +02:00
SharedPreparedCollisionCacheTests.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
SolidColorTextureCacheTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
StaticSpherePopulationMeasurementTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00