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Architecture
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test: replace input and physics source freezes
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2026-08-18 15:31:57 +02:00 |
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Audio
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feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D
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2026-08-08 21:58:50 +02:00 |
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Combat
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fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
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2026-08-11 05:30:26 +02:00 |
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Composition
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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Configuration
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fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on
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2026-08-15 08:42:33 +02:00 |
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Credentials
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test: make prerequisite lanes fail honestly
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2026-08-18 12:09:41 +02:00 |
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Diagnostics
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test: replace campaign labels with behavior names
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2026-08-18 12:25:00 +02:00 |
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Input
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test: replace input and physics source freezes
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2026-08-18 15:31:57 +02:00 |
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Interaction
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fix: social panel completion batch (user gate 2026-08-13, "fix all")
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2026-08-13 19:30:51 +02:00 |
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Net
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test: observe monitor waits without delays
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2026-08-18 12:56:25 +02:00 |
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Physics
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test: replace input and physics source freezes
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2026-08-18 15:31:57 +02:00 |
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Platform
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feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform
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2026-08-14 15:19:02 +02:00 |
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Plugins
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fix(plugins): close LA5 ownership races
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2026-08-14 19:28:14 +02:00 |
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Rendering
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test: replace render source freezes
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2026-08-18 14:58:25 +02:00 |
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Runtime
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test: replace campaign labels with behavior names
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2026-08-18 12:25:00 +02:00 |
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Settings
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fix #376/#388 review round: post-condition truth, idempotence, one
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2026-08-13 18:10:07 +02:00 |
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Spells
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Streaming
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test: replace streaming source freezes
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2026-08-18 15:14:41 +02:00 |
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UI
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test: remove final campaign labels
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2026-08-18 13:50:31 +02:00 |
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World
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test: replace streaming source freezes
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2026-08-18 15:14:41 +02:00 |
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AcDream.App.Tests.csproj
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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BoundedTestDatCollection.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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FramePhaseTestDoubles.cs
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refactor(runtime): move session lifetime and ordered transport
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2026-07-25 19:39:24 +02:00 |
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FrameProfilerReportTests.cs
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perf(diag): complete trustworthy Slice A capture tooling
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2026-07-24 12:46:51 +02:00 |
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FrameStatsBufferTests.cs
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fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
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2026-07-05 19:26:28 +02:00 |
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GameRuntimeTestFactory.cs
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refactor(runtime): cut graphical host over to canonical root
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2026-07-26 19:06:09 +02:00 |
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GlobalUsings.cs
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feat(runtime): share chat commands and run login sequence
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2026-08-14 20:27:45 +02:00 |
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LiveEntityRuntimeFixture.cs
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test(runtime): restore the world-frame precondition across first-entry fixtures
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2026-08-03 13:32:28 +02:00 |
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LiveEntitySpawnFixture.cs
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feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
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2026-08-02 18:10:33 +02:00 |
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packages.neutral.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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RuntimeDatAccessArchitectureTests.cs
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feat(headless): share immutable process content
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2026-07-27 08:37:24 +02:00 |
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RuntimeDatCollectionFactoryTests.cs
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feat(headless): share immutable process content
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2026-07-27 08:37:24 +02:00 |
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RuntimeOptionsRetailUiTests.cs
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test(runtime): add deterministic world gate artifacts
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2026-07-20 22:37:16 +02:00 |
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RuntimeOptionsTests.cs
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fix(launcher): close Campaign LA LA1 review findings
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2026-08-14 17:00:09 +02:00 |
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RuntimeWorldTransitTestDriver.cs
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refactor(runtime): own teleport destination correlation
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2026-07-26 17:52:34 +02:00 |
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ZeroAllocationProbe.cs
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test(app): measure the warmed path, not the path being warmed (#250)
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2026-07-29 03:42:08 +02:00 |
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ZeroAllocationProbeTests.cs
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test(app): measure the warmed path, not the path being warmed (#250)
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2026-07-29 03:42:08 +02:00 |