Full port of holtburger's TurbineChat sidecar wire path: - TurbineChat.cs: 0xF7DE codec with three payload variants (EventSendToRoom S->C, RequestSendToRoomById C->S, Response). 10-field outer header (size_first/blob_type/dispatch_type/ target_type/target_id/transport_type/transport_id/cookie/ size_second + payload). - UTF-16LE turbine string codec with 1-or-2 byte variable-length prefix (high bit on first byte signals 2-byte form). Mirrors holtburger's read_turbine_string / write_turbine_string at references/holtburger/.../messages/chat/turbine.rs:502-544. - SetTurbineChatChannels.cs: 0x0295 GameEvent sub-opcode parser (10 x u32 channel ids). Wired through GameEventDispatcher in WorldSession ctor; routes to GameEventWiring + TurbineChatState. - ChatChannelInfo.cs (Core): unified record union with Legacy (channel id + name) and Turbine (room id + chat type + dispatch type + name) variants, plus IsSelfEchoChannel predicate (Tells = false, channels = true so optimistic echo is suppressed where the server will echo). - TurbineChatState.cs (Core): Enabled flag + 10 cached room ids + NextContextId() cookie counter starting at 1. - WorldSession adds TurbineChatReceived + TurbineChannelsReceived events; SendTurbineChatTo outbound builds RequestSendToRoomById + sends through SendGameAction. ProcessDatagram dispatches 0xF7DE at the top level. - GameWindow constructs TurbineChatState, subscribes inbound EventSendToRoom -> ChatLog.OnChannelBroadcast; extends I.3's SendChatCmd handler to route Turbine kinds (General/Trade/Lfg/ Roleplay/Society/Olthoi) through TurbineChat first, fall back to legacy ChatChannel send when state.Enabled == false. Round-trip golden fixtures from holtburger source verified for all three payload variants + UTF-16LE strings (short + long prefix + non-ASCII Cafe + empty) + SetTurbineChatChannels. 26 new tests: - TurbineChatTests, SetTurbineChatChannelsTests in Core.Net.Tests - ChatChannelInfoTests, TurbineChatStateTests in Core.Tests Solution total: 960 green (243 Core.Net + 625 Core + 92 UI). ACE doesn't run a TurbineChat server, so codec is "ready when needed" for retail-server-emulating setups. Legacy ChatChannel fallback continues to work for current ACE-against-acdream play. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
116 lines
5 KiB
C#
116 lines
5 KiB
C#
using System;
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using System.Buffers.Binary;
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namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// <c>SetTurbineChatChannels (0x0295)</c> — GameEvent (0xF7B0 sub-opcode)
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/// the server fires once at login (and after a chat-server reconnect)
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/// listing the runtime room ids assigned to the global community
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/// channels (General, Trade, LFG, Roleplay, Society + sub-societies,
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/// Olthoi, plus the optional Allegiance Turbine room).
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///
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/// <para>
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/// Wire layout (10 sequential u32s, payload only — the 0xF7B0 envelope
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/// is parsed by <see cref="GameEventEnvelope"/>; this parser consumes
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/// the payload slice):
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/// <code>
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/// u32 allegianceRoom // 0 = None (server-side flag)
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/// u32 generalRoom
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/// u32 tradeRoom
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/// u32 lfgRoom
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/// u32 roleplayRoom
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/// u32 olthoiRoom
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/// u32 societyRoom // 0 = None (player not in a society)
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/// u32 societyCelestialHandRoom
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/// u32 societyEldrytchWebRoom
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/// u32 societyRadiantBloodRoom
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/// </code>
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/// </para>
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///
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/// <para>
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/// Source: holtburger
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/// <c>references/holtburger/crates/holtburger-protocol/src/messages/chat/turbine.rs</c>
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/// lines 132-209 (struct + ProtocolUnpack/ProtocolPack).
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/// </para>
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/// </summary>
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public static class SetTurbineChatChannels
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{
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/// <summary>GameEvent sub-opcode (NOT a top-level GameMessage opcode).</summary>
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public const uint EventType = 0x0295u;
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/// <summary>Payload size in bytes (10 u32 fields).</summary>
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public const int PayloadSize = 40;
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/// <summary>
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/// Parsed channel ids. Optional fields (<see cref="AllegianceRoom"/>,
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/// <see cref="SocietyRoom"/>) carry <c>0u</c> when the server signals
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/// "not applicable" — callers should treat 0 as None.
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/// </summary>
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public readonly record struct Parsed(
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uint AllegianceRoom,
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uint GeneralRoom,
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uint TradeRoom,
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uint LfgRoom,
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uint RoleplayRoom,
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uint OlthoiRoom,
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uint SocietyRoom,
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uint SocietyCelestialHandRoom,
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uint SocietyEldrytchWebRoom,
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uint SocietyRadiantBloodRoom);
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/// <summary>
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/// Parse the payload of a 0xF7B0 envelope whose event type is
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/// <see cref="EventType"/>. The slice must contain exactly the 10
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/// channel u32s (40 bytes); shorter buffers return null.
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/// </summary>
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public static Parsed? TryParse(ReadOnlySpan<byte> payload)
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{
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if (payload.Length < PayloadSize) return null;
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uint allegiance = BinaryPrimitives.ReadUInt32LittleEndian(payload[..4]);
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uint general = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4, 4));
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uint trade = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(8, 4));
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uint lfg = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(12, 4));
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uint roleplay = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(16, 4));
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uint olthoi = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(20, 4));
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uint society = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(24, 4));
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uint societyCelHan = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(28, 4));
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uint societyEldWeb = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(32, 4));
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uint societyRadBlo = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(36, 4));
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return new Parsed(
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AllegianceRoom: allegiance,
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GeneralRoom: general,
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TradeRoom: trade,
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LfgRoom: lfg,
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RoleplayRoom: roleplay,
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OlthoiRoom: olthoi,
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SocietyRoom: society,
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SocietyCelestialHandRoom: societyCelHan,
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SocietyEldrytchWebRoom: societyEldWeb,
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SocietyRadiantBloodRoom: societyRadBlo);
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}
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/// <summary>
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/// Serialize <paramref name="parsed"/> into a 40-byte payload buffer
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/// (the 0xF7B0 envelope is the caller's responsibility). Used by
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/// fixture round-trip tests.
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/// </summary>
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public static byte[] Serialize(Parsed parsed)
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{
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var buf = new byte[PayloadSize];
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var span = buf.AsSpan();
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BinaryPrimitives.WriteUInt32LittleEndian(span, parsed.AllegianceRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(4, 4), parsed.GeneralRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(8, 4), parsed.TradeRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(12, 4), parsed.LfgRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(16, 4), parsed.RoleplayRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(20, 4), parsed.OlthoiRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(24, 4), parsed.SocietyRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(28, 4), parsed.SocietyCelestialHandRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(32, 4), parsed.SocietyEldrytchWebRoom);
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BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(36, 4), parsed.SocietyRadiantBloodRoom);
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return buf;
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}
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}
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