Campaign CT slice CT1 (docs/plans/2026-08-24-character-panel-parity-campaign.md): establishes the authored ground truth for LayoutDesc 0x2100002E that CT2-CT6 build against, so those slices port against verified DAT facts instead of guessing. No production code changed. Header findings: the PK line is authored pure white (the CT4 bug is in CharacterStatController's runtime color choice, not a DAT gap); the level color is a pale-gold (1, 0.949, 0.498) WITH an authored outline, diverging from the current hardcoded Gold constant. The stat ListBox's row-template list (LayoutDesc 0x21000045) is unreachable via the whole-layout ImportInfos overload (the #375 same-layout template-list skip filter) -- the targeted ImportInfos(dats, layoutId, elementId) overload is required, same as UiTemplateListBox's TemplateResolver already uses. The shared attribute/skill row template (0x10000248) authors a 20x20 icon flush at X=0 (current code: 16x16 at X=4), fixed 150px/100px name/value columns at X=25/X=175 (current code: a width-fraction split), and a 7px gap between the value's right edge and the row's own edge -- the scrollbar-gutter margin the owner reported missing. The Titles page roster, row template (LayoutDesc 0x2100005E), and window constraints are also pinned; the character window's root authors NO min/max size properties at all (unlike chat's self-contained window layout), and RetailUiRuntime.MountCharacter never wires DatConstraintSource -- correcting the plan's "already in-tree" claim for CT6. Also derives and pins the full CharacterTitleTable::GetCharacterTitleFromID chain (title id -> EnumMapper(0x22000041) canonical name -> compute_str_hash -> StringTable(0x2300000E) localized text), resolved via the two-level DBObj::GetDIDByEnum master-map indirection (0x25000000 -> category map -> target DID) and verified end to end against ACE's CharacterTitle.WarMage=13 -> "War Mage". This independently cross-validates RetailKeyNames' existing 0x2300000A/0x2300000B/0x23000007 constants, which turn out to be the same category-4 map's enum 4/5/3 entries. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
396 lines
22 KiB
Markdown
396 lines
22 KiB
Markdown
# Campaign CT slice CT1 — DAT ground truth for the character panel (0x2100002E)
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**Status:** RESEARCH COMPLETE 2026-08-24. No production code changed in this
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slice. Findings feed CT2–CT6 (`docs/plans/2026-08-24-character-panel-parity-campaign.md`).
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Method: temporary `Assert.Fail` probe tests (deleted before commit; the
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pattern is preserved in `tests/AcDream.App.Tests/UI/Layout/ScrollbarSkinLiveDatTests.cs`
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and its sibling `CharacterPanelLiveDatTests.cs` written by this slice) against
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the installed DAT set (`%USERPROFILE%\Documents\Asheron's Call`), driven
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through `LayoutImporter.ImportInfos` / `ElementInfo`
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(`src/AcDream.App/UI/Layout/ElementReader.cs`,
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`src/AcDream.App/UI/Layout/LayoutImporter.cs`).
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## 1. Header elements (gmStatManagementUI content, sub-layout under 0x2100002E)
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All header elements are DUPLICATED — the imported 0x2100002E tree carries
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two structurally identical copies of the whole header block, one reached
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through the Attributes page chain (`0x10000227 > 0x1000022B > 0x10000226 >
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0x10000230`) and one through the Skills page chain (`... > 0x1000022C >
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...`). **The two copies are geometrically and stylistically IDENTICAL** —
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this is the "duplicated stat-management branches" quirk documented on
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`PrepareSkillScrollbar` in `CharacterStatController.cs`, confirmed here to
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be a harmless duplicate (not a divergent one) for every header id checked.
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| Element | Id | X,Y | W×H | HJustify | VJustify | FontDid | FontColor | Outline | Margins |
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|---|---|---|---|---|---|---|---|---|---|
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| Name | 0x10000231 | 0,0 | 230×20 | Center | Center | 0x40000001 | white (1,1,1,1) | false | 0 |
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| Heritage line | 0x10000232 | 0,20 | 230×15 | Center | Center | 0x40000002 | white (1,1,1,1) | false | L5 R5 |
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| PK line | 0x10000233 | 0,35 | 230×15 | Center | Center | 0x40000002 | **white (1,1,1,1)** | false | 0 |
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| Level | 0x1000023B | 235,35 | 65×50 | Center | Center | 0x40000010 | **(1, 0.9490196, 0.49803922, 1)** | **true** | 0 |
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| Total XP | 0x10000235 | 130,70 | 100×18 | Right | Center | 0x40000000 | white | false | 0 |
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| XP meter | 0x10000236 (Type 7) | 0,88 | 230×17 | — | — | — | — | — | — |
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| XP-next label (child of meter) | 0x10000237 | 0,0 | 130×17 | Left | Center | 0x40000000 | white | false | 0 |
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| XP-to-level value (child of meter) | 0x10000238 | 130,0 | 100×17 | Right | Center | 0x40000000 | white | false | 0 |
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| Luminance label | 0x100005C5 | 0,52 | 110×18 | Left | Center | 0x40000000 | white | false | 0 |
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| Luminance value | 0x100005C6 | 110,52 | 120×18 | Right | Center | 0x40000000 | white | false | 0 |
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Header block container (0x10000230) is 300×110 inside the shared prototype
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layout 0x21000045 — the character content column itself is only 230px wide
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(name/heritage/PK/XP all live in that 230px column), with a 5px vertical
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divider (0x10000239, X=230, W=5) separating it from the level box
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(X=235..300, matching the plan's "Level area (65,50)" spec).
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**Confirmations vs. the owner report / plan:**
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- Item 4 (PK line pure white): CONFIRMED — `0x10000233` FontColor is
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exactly white, not the "color off" state the owner reported. The bug is
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purely in `CharacterStatController.Bind`'s runtime color choice (`Body`
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= parchment `(0.92,0.90,0.82,1)`), not a DAT-reading gap. CT4 must switch
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the PK-line color to `Vector4.One`.
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- Item 5 (level color): CONFIRMED DIVERGENT. DAT-authored level color is
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`(1, 0.9490196, 0.49803922, 1)` (a pale gold, ~RGB 255/242/127) **with
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Outline=true**. `CharacterStatController.Gold` is currently
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`(1, 0.82, 0.36, 1)` (a deeper orange-gold) with no outline applied. CT4
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should read the DAT FontColor + Outline directly instead of hand-picking
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a runtime color, matching how `LevelId`'s dat FontDid is already honored.
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## 2. Stat list (0x1000023D) + row templates
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`0x1000023D` (Type 5 ListBox) is duplicated the same harmless way as the
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header (once per Attributes/Skills page chain, identical geometry both
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times): `X=0 Y=112 W=300 H=160`, `ScrollbarElementId=0x1000023E`
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(scrollbar at `X=281 W=16 H=160`, i.e. always reserved, whether or not it's
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shown). Its authored `TemplateList` (dat property 0x64) names FIVE
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same-layout-family entries, all in **LayoutDesc 0x21000045**:
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```
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0x10000248, 0x10000249, 0x1000024A, 0x1000024B, 0x1000024C
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```
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These are NOT reachable by walking `ImportInfos(dats, 0x21000045u)`'s built
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tree — `LayoutImporter.ImportInfos` intentionally filters out same-layout
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template-list targets (the `#375` fix documented in
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`LayoutImporter.ImportInfos`'s own comment: "retail never instantiates a
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template-list element as a live widget… building them here parked two live
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prototype rows… over and outside the framed panel"). The correct read path
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— and the one CT5 must use — is the **targeted single-root overload**:
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`LayoutImporter.ImportInfos(dats, 0x21000045u, templateElementId)`, the same
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seam `UiTemplateListBox`'s `TemplateResolver` already uses for other
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authored row templates.
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Dumping all five with that overload:
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### 0x10000248 — the ONE shared data-row template (icon + name + value)
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```
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Id=0x10000248 Type=3 (container) X=0 Y=0 W=282 H=20
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StateMedia[Normal] File=0x06004CC2 DrawMode=1
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StateMedia[Highlight] File=0x06000F93 DrawMode=1
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Id=0x10000129 Type=3 (icon slot) X=0 Y=0 W=20 H=20 (no own media — set per-row at runtime)
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Id=0x1000012A Type=0xC (name text) X=25 Y=0 W=150 H=20 HJustify=Left FontDid=0x40000001 white
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Id=0x1000012B Type=0xC (value text)X=175 Y=0 W=100 H=20 HJustify=Right FontDid=0x40000001 white
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```
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This is the single row template used for BOTH the attribute rows AND the
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skill rows (retail's `gmAttributeUI`/`gmSkillUI` share it). Ground truth
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for item 1 (icon alignment) and item 2 (value-column gutter):
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- **Icon: 20×20, flush at the row's left edge (X=0), full row height.**
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Current code (`CharacterStatController.IconSize = 16f`,
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`RowPadX = 4f`) draws a 16×16 icon at X=4 — smaller AND offset from
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retail's flush-left 20×20. This is the "icons misaligned" bug (item 1).
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- **Name column: X=25, W=150 (fixed pixel widths, not a width fraction).**
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Current code computes `nameX = RowPadX + IconSize + IconGap` (4+16+6=26,
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off by one from retail's 25) and `nameW = width * 0.60` (a
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content-relative fraction retail does not use at all — retail's name
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column is a FIXED 150px regardless of the 282px row width).
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- **Value column: X=175, W=100, right-justified.** Value's right edge
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sits at X=275. **The row template itself is 282px wide, so there is a
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7px gap between the value's right edge and the row's own right edge**
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— this is the "authored margin between the value column and the
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border" the owner reported (item 2), confirmed as exactly 7px at the
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row-template level.
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- **The row (282px) is already inset from the ListBox's full width
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(300px) by 18px** to clear the always-reserved scrollbar gutter
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(scrollbar at X=281, W=16) — so the TOTAL space between the value
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text's right edge and the ListBox's outer right edge is
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`300 - 275 = 25px`, of which 18px is the permanent scrollbar gutter and
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7px is the row template's own inset. Both numbers matter for CT5:
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the row width (282, confirmed correct — matches the existing
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`SkillContentWidth = 282f` constant already in the code) and the
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internal 175/100 value-column placement (not currently matched).
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- Row background: `Normal` state file `0x06004CC2` (the same generic
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panel-chrome fill used elsewhere client-wide), `Highlight` state file
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**`0x06000F93`**. `CharacterStatController.RowHighlightSprite` is
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currently `0x06001397u` — **this is a divergent constant**; CT5 should
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either confirm `0x06001397` is deliberately used for a DIFFERENT
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highlight surface (e.g. the vitals/skill list uses a shared sprite
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elsewhere) or correct it to `0x06000F93` for the attribute/skill row
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highlight specifically. Flagged, not fixed, in this slice.
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### 0x10000249 / 0x1000024A / 0x1000024B / 0x1000024C — skill SECTION HEADER captions
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```
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Id=0x10000249 Type=0xC X=0 Y=0 W=280 H=20 HJustify=Left Margins L5 R5 FontDid=0x40000001 StateMedia[]=0x06000F90
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Id=0x1000024A Type=0xC X=0 Y=0 W=280 H=20 HJustify=Left Margins L5 R5 FontDid=0x40000001 StateMedia[]=0x06000F86
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Id=0x1000024B Type=0xC X=0 Y=0 W=280 H=20 HJustify=Left Margins L5 R5 FontDid=0x40000001 StateMedia[]=0x06000F98
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Id=0x1000024C Type=0xC X=0 Y=0 W=280 H=20 HJustify=Left Margins L5 R5 FontDid=0x40000001 StateMedia[]=0x06000F89
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```
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These are single full-width caption bars (no icon/name/value split), 280px
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wide (2px narrower than the data row — no scrollbar-gutter inset needed
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since they never scroll independently). Their sprites are an EXACT match
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for the existing constants already in `CharacterStatController.cs`:
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| Constant | Value | Probe file | Match |
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|---|---|---|---|
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| `SkillHeaderSpecializedSprite` | 0x06000F90 | 0x10000249 | YES |
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| `SkillHeaderTrainedSprite` | 0x06000F86 | 0x1000024A | YES |
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| `SkillHeaderUntrainedSprite` | 0x06000F98 | 0x1000024B | YES |
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| `SkillHeaderUnusableSprite` | 0x06000F89 | 0x1000024C | YES |
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These four are correctly ported already; no CT5 work needed here.
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## 3. Titles page (0x10000539 subtree, imported as part of 0x2100002E)
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`0x10000539` (Type 0x10000046, the Titles page container) is NOT
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duplicated like the Attributes/Skills content — it appears once, as a
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direct child of the tab-control root `0x10000227` (siblings with the
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Attributes/Skills tab buttons and the Titles tab button `0x10000538`).
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Geometry: `X=0 Y=25 W=300 H=575` (fills the window below the 25px tab bar).
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| Element | Id | X,Y | W×H | Notes |
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| (unlabeled caption) | 0x1000052E | 8,20 | 270×18 | Left, margin L6, FontDid 0x40000001 white — likely "Current Title:" caption |
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| **Current display title text** | **0x1000052F** | 8,40 | 270×18 | Center, margins L5 R5, FontDid 0x40000001 white |
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| divider | 0x10000530 | 0,60 | 300×9 | sprite 0x06001420 |
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| (unlabeled caption) | 0x10000531 | 8,70 | 270×18 | Left, margin L6 — likely "Titles Earned:" caption |
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| **Title ListBox** | **0x10000532** | 8,90 | 270×455 | ScrollbarElementId=0x10000533; TemplateList: LayoutDid=0x2100005E, ElementId=0x10000536 |
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| Title scrollbar | 0x10000533 | 280,90 | 16×455 | shared `RetailScrollbarChrome` media (thumb/up/down ids identical to the base skin pinned by `ScrollbarSkinLiveDatTests`) |
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| divider | 0x10000534 | 0,550 | 300×9 | sprite 0x06001420 |
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| **"Set as Display Title" button** | **0x10000535** | 53,560 | 200×32 | MinWidth=65, margins L7 R7, FontDid 0x40000001 white, DefaultState=**Ghosted** (matches the plan's `UpdateButtons` ghost-when-current contract); three-slice chrome children 0x100002CE/CF/D0 with Normal/Normal_rollover/Normal_pressed/**Ghosted** states each |
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### Title row template — LayoutDesc 0x2100005E, element 0x10000536
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```
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Id=0x10000536 Type=3 (container) X=0 Y=0 W=270 H=24
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StateMedia[DirectState, key ""] File=0x06004CCA DrawMode=3
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StateMedia[Highlight] File=0x06001AAF DrawMode=1
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Id=0x10000537 Type=0xC (text) X=0 Y=0 W=270 H=24 HJustify=Left Margins L6 R6 FontDid=0x40000001 white
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```
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A single-line text row, no icon column (titles have no per-row icon in
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retail) — 24px tall vs. the stat rows' 20px. Row width 270 matches the
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ListBox content width exactly (`0x10000532` is 270 wide, with its
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scrollbar `0x10000533` living OUTSIDE that width at X=280 — unlike the
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stat list, the title row template does NOT need its own internal
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scrollbar-gutter inset because the ListBox width itself already excludes
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the scrollbar column).
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Same targeted-root import gotcha as the stat templates applies here:
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`LayoutImporter.ImportInfos(dats, 0x2100005Eu)` (the whole-layout overload)
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returns the SAME element (0x1000052D, root of a throwaway container) but
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does NOT surface 0x10000536 as a reachable child — use
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`LayoutImporter.ImportInfos(dats, 0x2100005Eu, 0x10000536u)` instead.
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## 4. Window min/max constraints
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### Character window (0x2100002E) root
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`LayoutImporter.ImportInfos(dats, 0x2100002Eu)` returns element
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`0x10000227` (Type 0x8, TabControl) as the tree root — this IS the
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top-level element retail's `RetailUiRuntime.MountCharacter()` mounts via
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`RetailWindowFrame.Mount(..., layout.Root, ...)`. **It authors NO
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MinWidth/MinHeight/MaxWidth/MaxHeight properties** (dat properties
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0x3F/0x3E/0x3D/0x3C all absent — probe shows every one of `MinW/MinH/MaxW/MaxH`
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blank for 0x10000227 and every element under it, including the footer,
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header, and Titles page).
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### Chat window (0x2100006F) root, for comparison
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`LayoutImporter.ImportInfos(dats, 0x2100006Fu)` returns element
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`0x10000600` (Type 0x10000050, a self-contained "window" element that
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directly includes its own dragbar (Type 2), border frame (Type 3), and
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FOUR resize-grip corners (Type 9) as children — none of which the
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character layout's root has). It DOES author constraints:
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**MinWidth=300, MinHeight=100, MaxWidth=2000, MaxHeight=2000.**
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### Correction to the plan
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The plan's "Already in-tree" section states: *"The character window
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registers with `DatConstraintSource` — authored min/max plumbing exists in
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`RetailWindowFrame`; Y-resize for this window and the list-scrollbar
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contract do not."* Read literally this implies the character window's
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`RetailWindowFrame.Mount` call already sets `DatConstraintSource`. **It
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does not.** `RetailUiRuntime.MountCharacter()` (`src/AcDream.App/UI/RetailUiRuntime.cs`,
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~line 4043) constructs `RetailWindowFrame.Options` with `ResizeY = true`,
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`ResizableEdges = ResizeEdges.Bottom`, `ConstrainResizeToParent = true` —
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but **no `DatConstraintSource`, `MinHeight`, or `MaxHeight` field at
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all**, unlike e.g. `MountSideVitals()` (~line 1474) which explicitly sets
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`DatConstraintSource = info` from its own imported root. This is
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consistent with what CT1 also found in the DAT itself: 0x2100002E's root
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authors no size constraints to plumb through in the first place — chat's
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window-frame elements are its own self-contained LayoutDesc, while
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0x2100002E is CONTENT ONLY (tab bar + pages), with retail's window chrome
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supplied by a separate mechanism.
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**Implication for CT6:** the character window's authored minimum height
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(if one exists in retail) is not going to fall out of 0x2100002E's own
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`MinHeight`/`MaxHeight` properties — those are simply absent. CT6 needs
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to find where retail's `gmStatManagementUI`/its owning window-frame class
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enforces a minimum window size (likely a hardcoded `ResizeTo`/`SetMinSize`
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call in that class's C++, or a shared base window-frame behavior applied
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uniformly — see the plan's own CT6 wording, "verified as the STANDARD path
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for every registered window"). This is NOT a simple "read the DAT
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property" fix like `MountSideVitals` was; treat the "Already in-tree"
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plan bullet as **inaccurate** and start CT6 from the decomp for the
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window-frame class instead of assuming the wiring is already 90% done.
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## 5. The title-string table (DAT ground truth for `CharacterTitleTable::GetCharacterTitleFromID`)
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### Decomp chain (named-retail, `docs/research/named-retail/acclient_2013_pseudo_c.txt`)
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`CharacterTitleTable::GetCharacterTitleFromID @0x005c6ed0` does **not**
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read a StringTable directly. It goes through TWO independent
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enum-mapper indirections:
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1. `EnumMapper::GetString(0x10000006, titleId, &rawName)` (the static
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3-arg overload @`0x0041ac40`) — internally calls
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`DBObj::GetDIDByEnum(&did, 0x10000006, /*category*/1)` to resolve the
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**title EnumMapper object's DID**, then dispatches on
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`MasterDBMap::DivineType` (0x24 = EnumMapper) to call
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`EnumMapper::GetString(titleId, &rawName)` on it, giving a raw
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canonical string name (NOT yet localized/hashed).
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2. `compute_str_hash(rawName)` (ELF-style hash, already ported byte-exact
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as `DatStringResolver.ComputeHash` — see its own citation of
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`compute_str_hash @ 0x00413110`).
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3. `StringInfo::SetStringIDandTableEnum(&info, hash, 0x10000007)`
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(`@0x0042c760`) — internally calls
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`DBObj::GetDIDByEnum(&did, 0x10000007, /*category*/4)` to resolve the
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**title StringTable's DID**.
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4. `StringInfo::GetString(&info)` (`@0x0042e760` → `InqString` →
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`StringTableMetaLanguage::UnescapeString`) resolves the final localized
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text — the same `StringTable.Strings[hash]` lookup
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`DatStringResolver.Resolve(tableId, stringId)` already performs.
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`DBObj::GetDIDByEnum(enumValue, category)` (`@0x004153a0` →
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`DBCache::GetDIDFromEnum @0x00413940`) is itself a **two-level indirection**
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through a master map object (`this->m_MasterMapID`): look up `category`
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in the master map to get an intermediate category-map DID, then look up
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`enumValue` in THAT map to get the final DID. This is the exact same
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mechanism already ported (empirically, not by name) as `RetailKeyNames`'
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`0x2300000A`/`0x2300000B`/`0x23000007` constants
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(`src/AcDream.App/UI/Layout/RetailKeyNames.cs`, citing "`DBCache::GetDIDFromEnumStatic`
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category 4") — this slice confirms those three constants ARE exactly the
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category-4 (STRINGTABLE) map's enum 4/5/3 entries (see table below), so
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the existing `RetailKeyNames` port is independently cross-validated by
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this investigation.
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### Live-DAT resolution (verified end-to-end this session)
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`DatReaderWriter.DBObjs.EnumIDMap` (ACE's historical name: `DidMapper`,
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file-type byte `0x25`) is the object type both master and category maps
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use; `DatReaderWriter.DBObjs.EnumMapper` (file-type byte `0x22` on the
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installed dat) is the flat id→string table type.
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**Master map, DID `0x25000000`** (`ClientEnumToID`/`ClientEnumToName`,
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22 entries) — the categories relevant here:
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| category enum | name | category-map DID |
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|---|---|---|
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| 1 | EMAPPER | 0x25000001 |
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| 4 | STRINGTABLE | 0x25000004 |
|
||
|
||
**Category 1 (EMAPPER) map, DID `0x25000001`** — relevant entry:
|
||
|
||
| enum | name | DID |
|
||
|---|---|---|
|
||
| 0x10000006 | CharacterTitle | **0x22000041** |
|
||
|
||
**Category 4 (STRINGTABLE) map, DID `0x25000004`** — full dump (12 entries),
|
||
confirming the `RetailKeyNames` constants along the way:
|
||
|
||
| enum | name | DID | cross-check |
|
||
|---|---|---|---|
|
||
| 0x00000003 | KeyMap | **0x23000007** | = `RetailKeyNames.DelimiterTableId` ✓ |
|
||
| 0x00000004 | KeyNameOverride | **0x2300000A** | = `RetailKeyNames.KeyNameTableId` ✓ |
|
||
| 0x00000005 | MetakeyNameOverride | **0x2300000B** | = `RetailKeyNames.MetaKeyNameTableId` ✓ |
|
||
| 0x10000007 | CharacterTitle | **0x2300000E** | (this slice's target) |
|
||
| 0x10000001 | UI | 0x23000001 | |
|
||
| 0x10000002 | UI_Pregame | 0x23000002 | |
|
||
| 0x10000003 | Preference | 0x23000003 | |
|
||
| 0x10000004 | UI_Options | 0x23000004 | |
|
||
| 0x10000006 | Options | 0x2300000D | |
|
||
| 0x00000002 | Calendar | 0x23000006 | |
|
||
| 0x00000006 | CommandSetup | 0x2300000C | |
|
||
| 0x00000007 | ActionDescription | 0x23000005 | |
|
||
| 0x00000008 | ServerEngine | 0x23000010 | |
|
||
|
||
So: **the title EnumMapper is DID `0x22000041`; the title StringTable is
|
||
DID `0x2300000E`.**
|
||
|
||
### End-to-end verification (ACE's `CharacterTitle` enum, `WarMage = 13`)
|
||
|
||
```
|
||
EnumMapper(0x22000041).IdToStringMap has 873 entries, including:
|
||
titleId 0 -> ID_CharacterTitle_Invalid
|
||
titleId 1 -> ID_CharacterTitle_Adventurer
|
||
titleId 5 -> ID_CharacterTitle_Life_Mage
|
||
titleId 13 -> ID_CharacterTitle_War_Mage
|
||
titleId 14 -> ID_CharacterTitle_Wayfarer
|
||
|
||
ComputeHash("ID_CharacterTitle_War_Mage") = 0x0543AF05
|
||
DatStringResolver(dats).Resolve(0x2300000E, 0x0543AF05) = "War Mage"
|
||
```
|
||
|
||
Byte-exact confirmation the chain is understood correctly end to end —
|
||
titleId 13 round-trips through the EnumMapper canonical-name lookup, the
|
||
retail hash function, and the StringTable localization lookup to produce
|
||
exactly "War Mage".
|
||
|
||
### What CT2 needs to port
|
||
|
||
1. Two `GetDIDByEnum`-shaped lookups (master map `0x25000000` → category
|
||
map → target DID) — CT2 can either hardcode the two resolved DIDs
|
||
(`0x22000041` for the EnumMapper, `0x2300000E` for the StringTable, the
|
||
way `RetailKeyNames` hardcodes its three) or port the two-level
|
||
indirection generically. Given `RetailKeyNames` already established the
|
||
"just hardcode the resolved DIDs, cite the probe" precedent for this
|
||
exact category-4 family, CT2 should follow the same precedent unless a
|
||
THIRD consumer of `GetDIDByEnum` appears that would justify factoring
|
||
out a shared helper.
|
||
2. `EnumMapper.IdToStringMap[titleId]` → raw canonical name (already
|
||
readable via `dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumMapper>`).
|
||
3. `DatStringResolver.ComputeHash(rawName)` (already exists, no new code).
|
||
4. `DatStringResolver.Resolve(0x2300000Eu, hash)` (already exists, no new
|
||
code) for the final localized display string.
|
||
|
||
No new DAT-reading primitives are required — `EnumMapper`/`EnumIDMap` are
|
||
already exposed by `DatReaderWriter.DBObjs`, and `DatStringResolver`
|
||
already does steps 3–4 for other consumers.
|
||
|
||
## Corrections to the plan (summary)
|
||
|
||
1. **Window constraints are NOT already 90% wired.** The plan's
|
||
"Already in-tree" bullet claims `DatConstraintSource` registration for
|
||
the character window; the actual `MountCharacter()` call sets no such
|
||
field, and the DAT layout itself authors no MinHeight/MaxHeight on its
|
||
root to source one from even if it were wired. CT6 needs decomp
|
||
research into where retail's authored minimum for this specific window
|
||
actually lives (likely a class-level constant/behavior, not a
|
||
per-window DAT property) before it can port anything.
|
||
2. **The row-template elements are not walkable via the normal
|
||
`ImportInfos(dats, layoutId)` overload.** `#375`'s prototype-skip logic
|
||
deliberately excludes same-layout template-list targets from the built
|
||
tree. CT5 must use `ImportInfos(dats, layoutId, elementId)` (the
|
||
targeted single-root overload) to read `0x10000248`
|
||
(`LayoutDesc 0x21000045`) and `0x10000536` (`LayoutDesc 0x2100005E`) —
|
||
documented here so CT5 doesn't waste a cycle rediscovering the same
|
||
"NOT FOUND" dead end this slice hit first.
|
||
3. **`RowHighlightSprite` may already be wrong.** The DAT's row-template
|
||
Highlight state uses `0x06000F93`; the current constant in
|
||
`CharacterStatController.cs` is `0x06001397`. Not fixed in this slice
|
||
(no production changes); flagged for CT5's review.
|
||
4. Everything else in the plan's "Retail recon" section (the Titles page
|
||
element roster, the header element ids, the PostInit binding order)
|
||
checks out exactly against the live DAT — no other corrections.
|