acdream/tests/AcDream.App.Tests
Erik c9313edc63 fix(chargen): Campaign CC gate round 1 re-test 2 — R3-4/R3-7 scrollbar thumb
Retail authors TWO distinct UIElement_Scrollbar thumb shapes.
DatWidgetFactory.BuildScrollbar's existing vertical-thumb detection was
built against chat's own scrollbar (0x10000012) — a 3-slice composite
where the thumb child carries no media of its own and three Type-3
grandchildren supply the top-cap/middle/bottom-cap sprites. The chargen
Skills listbox scrollbar (0x100003f8), Summary's OVERVIEW listbox
scrollbar (0x10000401), the Summary how-to box's scrollbar (0x100002e7),
and the shade slider (0x10000321) all instead author a SIMPLE
single-sprite thumb: the same structural child (Type 1, id 1, not the
inc/dec button) carries its OWN direct media and has ZERO children — the
3-slice-only search found nothing for this shape, so every Thumb*Sprite
stayed 0 regardless of overflow.

Fixed by falling back to the thumb's own DefaultImage when the slice
search finds nothing — additive; a thumb WITH real slice children (chat)
is unaffected. This one fix covers R3-4's three listbox thumbs, R3-7, and
— as a natural consequence of the same structural shape — the shade-slider
indicator half of R3-5(c); no separate fix was needed there.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 17:20:16 +02:00
..
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages 2026-08-15 17:45:51 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1 2026-08-14 16:04:32 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input feat(app): FA2 -- fellowship/allegiance command routing for graphical + headless hosts 2026-08-12 01:32:18 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net fix(chargen): Campaign CC CC7 review fix round — F1-F9 — REVIEW-CLOSED 2026-08-16 03:13:02 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins fix(plugins): close LA5 ownership races 2026-08-14 19:28:14 +02:00
Rendering fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
Runtime fix(runtime): close Campaign LA7b review findings 2026-08-14 18:55:48 +02:00
Settings fix #376/#388 review round: post-condition truth, idempotence, one 2026-08-13 18:10:07 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming Merge branch 'main' into claude/latest-commits-cb0c8f 2026-08-14 12:52:34 +02:00
UI fix(chargen): Campaign CC gate round 1 re-test 2 — R3-4/R3-7 scrollbar thumb 2026-08-16 17:20:16 +02:00
World fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing 2026-08-07 10:07:45 +02:00
AcDream.App.Tests.csproj feat(plugins): complete Campaign LA5 cross-host hosting 2026-08-14 18:12:59 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00