acdream/tests/AcDream.App.Tests/UI
Erik c918ccea06 fix(ui): retain compound spellbook button children
Render Type-1 state-propagating child media as the button face so spellbook school and level filters show their authored green Highlight indicator and keep labels at the retail left inset.

Lift captions, fonts, and colors from authored text children for framed buttons such as Delete, preventing centered filter labels from being covered by the overlapping delete frame.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 16:40:42 +02:00
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Layout fix(ui): retain compound spellbook button children 2026-07-15 16:40:42 +02:00
AutoWieldGenerationTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ClientCommandControllerTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
ControlsIniTests.cs feat(D.2b): controls.ini stylesheet loader + apply title color 2026-06-14 17:31:55 +02:00
CursorFeedbackControllerTests.cs feat(ui): finish retail toolbar controls 2026-07-11 12:11:53 +02:00
DatWidgetFactoryZOrderTests.cs fix(ui): #145 — importer honors ZLevel so the backdrop sits behind panels 2026-06-21 07:22:26 +02:00
DragDropSpineTests.cs fix(ui): select items before drag mesh 2026-07-13 09:28:28 +02:00
GameplayConfirmationControllerTests.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
IconComposerTests.cs fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload) 2026-06-18 10:21:33 +02:00
InteractionStateTests.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
ItemInteractionControllerTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
LayoutImporterMountTests.cs feat(ui): D.2b-B — sub-window mount (inheritor attaches base subtree) 2026-06-20 22:36:20 +02:00
MarkupDocumentTests.cs feat(D.2b): retail 3-slice vital bars + headless mockup verifier 2026-06-14 21:40:11 +02:00
RetailCursorCatalogTests.cs feat(ui): complete retail cursor state machine 2026-07-11 08:31:40 +02:00
RetailCursorManagerTests.cs feat(ui): complete retail cursor state machine 2026-07-11 08:31:40 +02:00
RetailItemConfirmationControllerTests.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
RetailSkillTrainingConfirmationControllerTests.cs fix(ui): restore retail skill training confirmation 2026-07-13 17:57:29 +02:00
RetailUiAutomationProbeTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
RetailUiInteractionFlowTests.cs fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
RetailWindowLayoutPersistenceTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
RetailWindowManagerTests.cs feat(ui): finish retail toolbar controls 2026-07-11 12:11:53 +02:00
RetainedPanelControllerGroupTests.cs refactor(ui): own retained controller lifetimes 2026-07-10 23:35:26 +02:00
UiButtonStateMachineTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiButtonTests.cs feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
UiClipRectTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
UiCollapsibleFrameTests.cs feat(ui): D.2b — toolbar collapse-to-one-row (bottom-edge snap resize hides/shows row 2) 2026-06-20 18:33:35 +02:00
UiDatFontTests.cs feat(D.2b): retail dat-font (Font 0x40000000) for vitals numbers 2026-06-14 23:02:35 +02:00
UiFieldTests.cs feat(ui): port retail selected-stack quantity 2026-07-11 10:07:25 +02:00
UiItemListGridTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
UiItemListScrollTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
UiItemListTests.cs feat(ui): port retail spellbook interactions 2026-07-15 16:26:30 +02:00
UiItemSlotTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
UiLayoutPolicyTests.cs fix(ui): preserve cropped chat and button faces 2026-07-10 18:11:14 +02:00
UiMenuTests.cs fix(D.2b): UiMenu — controller owns Selected (review fix for Task 4) 2026-06-16 17:27:30 +02:00
UiMeterTests.cs feat(D.2b): UiMeter vital bar + fill-geometry tests 2026-06-14 16:38:07 +02:00
UiMeterVerticalTests.cs feat(ui): D.2b-B — UiMeter vertical fill (burden bar, retail m_eDirection 2/4) 2026-06-21 08:58:37 +02:00
UiNineSlicePanelTests.cs feat(D.2b): UiNineSlicePanel — 8-piece retail window frame + geometry test 2026-06-14 16:36:11 +02:00
UiRadarTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
UiRootInputTests.cs fix #210: stabilize mouse-up capture ownership 2026-07-13 10:27:27 +02:00
UiScrollablePanelTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
UiScrollableTests.cs feat(ui): unify retained window mounts 2026-07-10 22:22:25 +02:00
UiScrollbarTests.cs fix(combat): preserve authored meter child geometry 2026-07-12 21:57:53 +02:00
UiTextDatFontTests.cs feat(D.2b): UiText (Type 12) -- generic text + Type-12 flip; transcript factory-built (widget-generalization Task 5) 2026-06-16 17:39:02 +02:00
UiTextTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00