acdream/tests/AcDream.Core.Tests
Erik cd888a4932 fix #482: restore neighboring outdoor wall collision
Retain building and object collision for available neighboring landcells when the terrain polygon does not cover the sphere center. Verified against named and paired retail dispatch. Add prepared-flat regressions and installed cathedral repro with sabotage proof. Full Release gate 17036/0/0 and graphical wall blocking, overlap correction and escape pass provisionally. Owner accepts functional collision; exact retail settle coordinates are not claimed. Retire UN-10; keep AP159, AMD stability and final G4 open.
2026-09-05 18:42:31 +02:00
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Audio fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
CharGen fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering) 2026-08-16 14:16:14 +02:00
Chat fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance fix(content): S1 review round - retail default sides shape, mask hoist, upload order 2026-09-02 19:37:25 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Items feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Journal feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
Lighting fix(overhaul): integrate reviewed room-light selection repair 2026-09-05 14:57:52 +02:00
Meshing fix(content): S1 review round - retail default sides shape, mask hoist, upload order 2026-09-02 19:37:25 +02:00
Physics fix #482: restore neighboring outdoor wall collision 2026-09-05 18:42:31 +02:00
Player feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted 2026-08-24 13:56:31 +02:00
Plugins feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Properties build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Quests feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Rendering fix(overhaul): integrate reviewed room-light selection repair 2026-09-05 14:57:52 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Streaming test: observe landblock worker joins 2026-08-18 13:03:30 +02:00
Terrain feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx feat(overhaul): port S5 particle cell visibility 2026-09-04 17:09:51 +02:00
World fix(render): harden portal exit handoff 2026-08-25 17:39:44 +02:00
AcDream.Core.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00