Task-by-task plan (TDD pin for the grey regression + per-task visual gates) to replace the indoor-render approximation with a verbatim PView::DrawCells port, sequenced so Task 2 alone should kill the grey. Pickup handoff for a fresh session: state, baselines, rules, do-not-relitigate. Local commit only (not pushed). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
4.8 KiB
Pickup Handoff — Verbatim Retail Indoor Render Port (execute in a new session) — 2026-06-06
This session designed and planned the verbatim retail DrawCells port; the next session
executes it. Spec + plan are committed; render code is NOT yet changed for the port.
Start here (read in order)
- Plan (execute this):
docs/superpowers/plans/2026-06-06-verbatim-retail-indoor-render-port.md - Spec (the why):
docs/superpowers/specs/2026-06-06-verbatim-retail-indoor-render-port-design.md - Retail model:
docs/research/2026-06-05-retail-pview-indoor-render-pseudocode.md
What this fixes (the user's 2-week pain)
Interior walls/floor render grey (clear color shows through) and geometry bleeds
between cells; character cut in half on stairs; flap at transitions. Root, located in code:
RetailPViewRenderer.cs:52 drops visible cells lacking a ClipFrameAssembler slot (grey), and
:237 globally disabled the per-cell trim (bleed) because it was wrongly applied to objects
(half-character). The fix = port retail PView::DrawCells (0x5a4840) verbatim: draw every
OrderedVisibleCells cell's shell, trimmed per-slice via ClipPlaneSet→gl_ClipDistance;
objects membership+depth gated, no clip. Scope A+B (DrawInside + look-in DrawPortal).
Current tree state
- Branch
claude/thirsty-goldberg-51bb9b. Committed this session (local, NOT pushed): the spec (eb7b1fa) and the plan + this handoff. - Uncommitted (dirty) — KEEP, do not revert: this session's faithful work is the foundation
the plan builds on —
PortalProjection.ProjectToClip/ClipToRegion= homogeneousGetClip/polyClipFinish(NEW, tested).PortalVisibilityBuilderrewired to use them (merged with a concurrent agent's[pv-trace]work). These are the membership + clip math; the plan does NOT touch them.- The rest of the dirty render tree (RetailPViewRenderer approximation, ClipFrameAssembler, GameWindow rework, ObjectMeshManager #6, etc.) is the tangle the plan rewrites/deletes.
- Baselines (must hold at start):
dotnet build -c Debug0 errors; App.Tests 205/205; Core.Tests 1331 pass / 4 fail / 1 skip — the 4 fails are pre-existing Physics door/step-up (BSPStepUpTests.D4_Airborne…, twoDoorBugTrajectoryReplay.LiveCompare_*,DoorCollisionApparatus…DocumentsBug), unrelated to render.
Rules (user-set, this worktree)
PowerShell on Windows; launch logs UTF-16. Do NOT branch/worktree, push, git stash/gc,
or revert the dirty tree. Build before every launch. Acceptance is the user's eyes — do not
claim a GL task done on a green build; only on the user's visual confirmation (the plan gates each
GL task on a launch). Live server: ACE 127.0.0.1:9000, account testaccount/testpassword,
char +Acdream (spawns at the Holtburg cottage). Graceful-close the client between launches
(hard-kill leaves the ACE session stuck ~3 min).
DO NOT re-litigate (evidence-disproven)
- The grey is shell-sealing / wrong-flood-root, NOT the portal projection. Do not "harden the w-clip" further — the clip math is already faithful this session. (Two handoffs contradicted on this; the 2026-06-05 shell-sealing handoff + the live visual were right.)
- If, after every shell draws (per
[render-sig] draw=[…]), walls are sealed but untextured (grey-but-drawn, vs. clear-color grey), that is a separate surface/texture bug (HEAD commit notes "interior walls grey") — file it; do not reopen membership/clip.
Recommended execution
Subagent-driven (a fresh subagent per task, review between) or inline (executing-plans). The plan
is sequenced so Task 2 alone should make the grey disappear — verify that with the user before
continuing; it de-risks the whole effort.
Copy-paste pickup prompt
Execute the verbatim retail indoor render port in worktree thirsty-goldberg-51bb9b
(branch claude/thirsty-goldberg-51bb9b). Do NOT branch/worktree, push, git stash/gc, or
revert the dirty tree. PowerShell; launch logs UTF-16; build before launch; acceptance is the
user's eyes (gate every GL task on a launch + the user's visual OK).
Read first:
1) docs/superpowers/plans/2026-06-06-verbatim-retail-indoor-render-port.md (execute this, task by task)
2) docs/superpowers/specs/2026-06-06-verbatim-retail-indoor-render-port-design.md
3) docs/research/2026-06-06-verbatim-drawcells-port-pickup-handoff.md (state + rules + do-not-relitigate)
Confirm baselines (build 0 errors; App 205/205; Core 1331/4 pre-existing/1), then use
superpowers:executing-plans (or subagent-driven-development) to implement. Task 2 should make the
grey disappear — get the user's visual confirmation before continuing. The grey is shell-sealing,
NOT the projection; the clip math is already faithful — do not harden the w-clip.