..
DeferredLiveEntityMotionRuntimeBindings.cs
fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
2026-07-30 09:05:44 +02:00
EntityPhysicsHostComposition.cs
refactor(runtime): own per-session physics simulation
2026-07-26 13:39:57 +02:00
ILocalPlayerLandblockSource.cs
refactor(streaming): extract the update frame
2026-07-22 01:01:04 +02:00
InboundInterpretedMotionFactory.cs
fix(combat): apply server attack motions locally
2026-07-11 13:34:55 +02:00
LiveCollisionAssetPublisher.cs
refactor(physics): remove parsed collision graphs
2026-07-25 18:21:19 +02:00
LiveEntityCollisionBuilder.cs
refactor(physics): remove parsed collision graphs
2026-07-25 18:21:19 +02:00
LiveEntityDefaultPoseResolver.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityInboundAuthorityGate.cs
fix(interaction): restore retail loot placement and world-drop projection
2026-07-27 00:03:15 +02:00
LiveEntityMotionRuntimeController.cs
fix(interaction): restore distant use after runtime cutover
2026-08-03 09:36:53 +02:00
LiveEntityNetworkUpdateController.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntityOrdinaryPhysicsUpdater.cs
fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
2026-07-30 09:52:55 +02:00
LiveEntityShadowPublisher.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntityVectorRoute.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LocalForcePositionTransaction.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LocalPlayerShadowState.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LocalPlayerShadowSynchronizer.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
ProjectileController.cs
fix(vfx): bind effects after canonical placement
2026-08-03 12:10:21 +02:00
RemoteInboundMotionDispatcher.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RemoteMovementObservationTracker.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
RemotePhysicsUpdater.cs
fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
2026-07-30 09:52:55 +02:00
RemoteServerControlledVelocityCycle.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
RemoteShadowPlacementSynchronizer.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
RemoteTeleportController.cs
fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
2026-07-30 09:52:55 +02:00
RemoteTeleportHook.cs
feat(core): adopt retail's full WeenieError code table
2026-07-29 07:33:27 +02:00
RemoteTeleportPlacement.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00