Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
ROOT CAUSE: MarkPersistent(chosen.Id) stored the SERVER GUID (e.g. 0x5000000A) but RemoveLandblock checked entity.Id which is the LOCAL sequential counter (e.g. 42). Different number spaces → never matched → persistent rescue never triggered → player entity lost on unload. Fix: - Added WorldEntity.ServerGuid field (0 for dat-hydrated scenery) - Live entity spawn sets ServerGuid = spawn.Guid - RemoveLandblock checks entity.ServerGuid against _persistentGuids - MarkPersistent still stores the server GUID (correct) This bug has been reported across multiple sessions as "character disappears when walking far." The neverCullLandblockId fix only prevented frustum culling but didn't prevent the entity from being removed from the render list entirely. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| CLAUDE.md | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.