Move projectile component identity, prediction invalidation, spatial worksets, authoritative corrections, and the retail physics step into AcDream.Runtime. Keep App as the DAT-shape and presentation adapter so ACE outcomes and visible behavior remain unchanged. |
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| .. | ||
| Entities | ||
| Gameplay | ||
| Physics | ||
| Session | ||
| AcDream.Runtime.Tests.csproj | ||
| GameRuntimeContractTests.cs | ||
| RuntimeDependencyBoundaryTests.cs | ||