acdream/tests
Erik fc2e6b79bc fix(render): DynamicLast admits only the walk''s own root flood
The [dyn-route] trace pinned the through-wall remote player (visible
from 0xF4180101 AND outdoors while parented at 0xF4180112 - a cell
with no retail sightline chain from either): the legacy visibility
builder invents cross-building cell views at the cathedral (REAL
3-5-plane cones for 0x112, not the zero-plane trapdoor), the viewcone
admits his sphere, and he rides the last dynamics pass - post-clear on
interior roots (walls'' depth wiped) and post-world outdoors.

The stage-set split (synthesis plan step 4): an interior-parented
dynamic may ride DynamicLast ONLY when its parent cell is in THE
WALK''S OWN ROOT FLOOD (oracle-trace-conformant; retail draws look-in
occupants inside the landscape stage through the composed portal
chain, and unreachable cells'' occupants not at all). The frame
product''s build input gains RootFloodCells (the driver''s
InteriorFloodCells as a per-frame set); non-walk/diagnostic frames and
the comparison wrapper keep the legacy drawableCells meaning. The
[dyn-route] probe logs the new rootflood-excluded state.

Hermetic 6,762/0; InstalledDat walk conformance 40/1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 22:13:48 +02:00
..
AcDream.App.Tests fix(render): DynamicLast admits only the walk''s own root flood 2026-08-30 22:13:48 +02:00
AcDream.Bake.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Net.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Tests fix(render): particles draw unclipped, once, in their retail stage 2026-08-29 12:35:30 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Launcher.Core.Tests fix(ci): make launcher space guidance culture invariant 2026-08-27 20:40:50 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.UI.Abstractions.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00