Publication-throughput rework per the D2 design (docs/research/ 2026-08-02-collision-throughput-handoff/design-note.md): O1 per-prefix installed-key ledgers replacing the seal's full-map scans; O2 per- landblock delta commit (LandblockReplacementApplyCursor against the active root) replacing whole-world TransferTo; O3 empty staging root, commit-time reflood (CObjCell::init_objects 0x0052B420 -> recalc_cross_cells 0x00515A30), journal/peer-rebase machinery deleted (~1,900 lines net). Automated gates green: Runtime 999, Core physics 2,135, App 4,039/3, Headless 79, complete solution 10,812/0/4; lifecycle gate PASS (connected-world-gate-20260802-193029). Soak 194423: publication-side acceptance fully met (37 -> 4 failures, all convergence dims zero, loadedLandblocks baseline-identical, waitCue 6/9 -> 1/9). COMMITTED AS WIP ON USER DIRECTION - NOT ACCEPTED. The user feel-test FAILED on this tree: monsters still pop into existence at close range, monsters spawned mid-air far ahead, static placements visibly wrong, plus 243x "Landblock already has a full retirement receipt" InvalidOperationException catch-retry loop during origin recenter (launch-feeltest-oclone.log). The 4 remaining soak failures (pendingLandblockRetirements 131/122 at the Caul->Sawato stops) and the implementer's "exposed pre-existing" classification are under re-judgment against that loop. Dual reviews were dispatched and then stopped mid-flight on user direction; NO review has passed this commit. Full problem inventory + next-agent instructions: docs/research/2026-08-02-collision-throughput-handoff/. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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User feel-test observations — O-slice tree (2026-08-02 ~20:10, uncommitted)
Axioms; they override the gate numbers. Log: launch-feeltest-oclone.log.
- MONSTERS STILL POP IN while running past — the O-slice did NOT fix the user-visible symptom despite the soak's publication convergence.
- MONSTERS SPAWNED MID-AIR far ahead at a newly-entered area.
- STATICS ("stabs") PLACED INCORRECTLY — visibly wrong static placement.
- User: "This is not how retail worked. I could see monsters way in front of me."
- DOOR APPROACH REGRESSED: using a door no longer walks the character
to it first. NOTE: likely a COMMITTED C3c regression, not O-slice —
prime suspect is PlayerModeController's conditional MoveTo bind
(
if (controller.MoveTo is { } moveTo)— the flip only binds approach callbacks IF the Runtime-owned MoveToManager already exists; the legacy path CREATED it via factory at attach). If Runtime's MakeMoveToManager runs after player-mode attach (or never for this flow), MoveToComplete/approach never wires. Triage first in the C3c fix slice; check whether the 175401 gate probe ever exercised a door/use-approach (suspect: no coverage).
SMOKING GUN (log): 243x "streaming: origin-recenter preparation will resume: System.InvalidOperationException: Landblock already has a full retirement receipt." — continuous catch-retry loop during origin recenter. Both reviewers redirected with this; the implementer's "exposed pre-existing" retirement classification is under re-judgment. The catch-and-resume wrapper is itself suspect as a pre-existing symptom-swallower (no-silent-catch rule).
STATUS: O-slice commit ON HOLD until every observation is explained.