acdream/tests/AcDream.App.Tests/World
Erik bfb4b26dff fix(world): retire motion links at hidden transitions
Port CPhysicsObj::set_hidden's PartArray HandleEnterWorld boundary on both Hidden and UnHide. This strips linked recall/casting animations and aborts their pending completions before cell visibility changes, preventing spell-recall tails after portal travel without arrival resets or action classifiers.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-16 07:39:34 +02:00
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InboundPhysicsStateControllerTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
LiveEntityLifecycleStressTests.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
LiveEntityPresentationControllerTests.cs fix(world): retire motion links at hidden transitions 2026-07-16 07:39:34 +02:00
LiveEntityRuntimeTests.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
ParentAttachmentStateTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
RecallTeleportAnimationTests.cs fix(world): complete recall before teleport hide 2026-07-16 06:37:29 +02:00