acdream/tests
Erik bfb4b26dff fix(world): retire motion links at hidden transitions
Port CPhysicsObj::set_hidden's PartArray HandleEnterWorld boundary on both Hidden and UnHide. This strips linked recall/casting animations and aborts their pending completions before cell visibility changes, preventing spell-recall tails after portal travel without arrival resets or action classifiers.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-16 07:39:34 +02:00
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AcDream.App.Tests fix(world): retire motion links at hidden transitions 2026-07-16 07:39:34 +02:00
AcDream.Bake.Tests fix(pipeline): MP1b review - bake CLI determinism + bounded memory 2026-07-05 22:14:31 +02:00
AcDream.Content.Tests feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
AcDream.Core.Net.Tests feat(ui): port retail spellbook interactions 2026-07-15 16:26:30 +02:00
AcDream.Core.Tests fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00