Port CPhysicsObj::set_hidden's PartArray HandleEnterWorld boundary on both Hidden and UnHide. This strips linked recall/casting animations and aborts their pending completions before cell visibility changes, preventing spell-recall tails after portal travel without arrival resets or action classifiers.\n\nCo-authored-by: OpenAI Codex <codex@openai.com> |
||
|---|---|---|
| .. | ||
| AcDream.App.Tests | ||
| AcDream.Bake.Tests | ||
| AcDream.Content.Tests | ||
| AcDream.Core.Net.Tests | ||
| AcDream.Core.Tests | ||
| AcDream.Core.Tests.Fixtures.HelloPlugin | ||
| AcDream.UI.Abstractions.Tests | ||