acdream/docs
Erik bf800677f0 close #108-residual (user-gated): terrain backface cull fixed the cellar grass window
User visual gate 2026-06-12 ('Yes it is fixed.') - cellar climb clean,
outdoor terrain intact from above. Flip ISSUES.md #108 to CLOSED.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 09:54:58 +02:00
..
architecture fix #131 (root cause 4, structurally forced): look-in cells draw their DYNAMICS - the town portal is a server object in the hall's porch cell 2026-06-12 20:52:34 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: T5 comprehensive gate verdict - PARTIAL PASS; #108/#109/#97 closed, #117-#120 filed 2026-06-11 15:46:30 +02:00
research handoff: add the M1.5 dungeon-demo exit gate to the next-session work order 2026-06-12 21:21:51 +02:00
superpowers docs(render): R-A2b shipped + flap residual (sec 4) + texture red-herring handoff 2026-06-09 18:44:33 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md close #108-residual (user-gated): terrain backface cull fixed the cellar grass window 2026-06-13 09:54:58 +02:00