acdream/tests/AcDream.App.Tests/Rendering/Packs
Erik 94ddde69af Fix atmospheric receiver light direction
Keep both atmospheric vertex receivers on retail's exact authored, unnormalized uLights direction in every shadow-gate state while preserving the selected celestial direction for fragment shadow projection and volumetrics. Regenerate the affected SPIR-V and amend IA-24.

Proof adds committed-SPIR-V dataflow checks, parent plain/pipeline source pins, and a real Vulkan mesh+terrain pixel witness owned by Lane=Vulkan.

Mutation first failures (all restored):

1. Restoring the mesh shadow/celestial branch failed CommittedProductionAtmosphericReceivers_KeepAuthoredLightAcrossShadowGate at line 27: expected Pixel 128/128/128/255, actual 0/0/0/255.

2. Restoring the terrain shadow/celestial branch failed the same witness at line 28: expected Pixel 128/128/128/255, actual 0/0/0/255.

3. Normalizing the authored mesh direction failed AssertAuthoredHalfIntensity at line 277: expected 126..129, actual 255.

4. Removing atmospheric_volumetric.frag's celestial xyz use failed ProductionShadowAndVolumetricModules_StillNormalizeTheCelestialProjectionDirection at line 61: Assert.Single found no matching member-5 access.

5. Restoring IA-24's old celestial-base-light claim failed BuiltInAndDeclaredShadowGraphsUseTheSameTypedPriorVisibilitySelector at line 1482: the authored unnormalized uLights sole-base-light assertion was absent.
2026-09-05 04:03:17 +02:00
..
AtmosphericAutoQualityControllerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AtmosphericColorPipelineTests.cs docs(vm3): closeout - owner gate brief with the measured curve table; #422 filed; tests pin the shipped defaults 2026-08-22 23:53:26 +02:00
AtmosphericCpuStageProfilerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AtmosphericGpuTimerSamplingTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
AtmosphericPostProcessGraphTests.cs Fix atmospheric receiver light direction 2026-09-05 04:03:17 +02:00
AtmosphericShaderAbiTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
AuthoredCelestialShadowSourceResolverTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
FoliageWindModelTests.cs fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
NoOpRenderPackProductionIntegrationTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
PackSettingsUniformsTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackAtmospherePolicyEvaluationTests.cs fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6) 2026-08-23 01:07:54 +02:00
RenderPackAutoRuntimeTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
RenderPackCapabilityResolverTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackControllerTests.cs fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection 2026-08-23 10:00:11 +02:00
RenderPackLongCycleConvergenceTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackPerformanceWindowTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackResidentBudgetTests.cs fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection 2026-08-23 10:00:11 +02:00
RenderPackResourceBudgetPlannerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackRuntimeFailureRecoveryTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackSpirvValidatorTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
VolumetricShaftRendererTests.cs fix(render): foliage wind no longer depends on the directional-shadow gate (Campaign VM VM6 review 4) 2026-08-23 03:29:57 +02:00