Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Move A.1 from "ahead" to "shipped" per the roadmap discipline rule. The shipped row notes that the loader currently runs synchronously (the original async-worker design hit DatCollection's lack of thread safety) and that the Channel-based outbox API is preserved so async loading can return cleanly when Phase A.3 lands a thread-safe dat wrapper. Pending-spawn list in GpuWorldState handles live spawn / streaming races without dropping data. Quick-lookup table updated: - "Can't walk past the loaded 3×3 window" → A.1 FIXED ✓ - "Frame hitch crossing landblock boundary" → Phase A.3 (synchronous loader for now; async returns when DatCollection is thread-safe) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.