acdream/docs/architecture
Erik bb5acab9e6 fix(rendering): restore retail terrain texture tiling
Carry TerrainTex.TexTiling through the terrain atlas and upload a layer-indexed table to the modern bindless shader so base, overlay, and road textures repeat at retail scale. Keep alpha masks cell-scaled and preserve retail's verified source-level-zero high-detail selection.

Add the named-retail pseudocode, WorldBuilder/ACE/ACME cross-reference, adapter conformance tests, and inventory documentation so a future renderer migration keeps the contract.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-13 21:04:22 +02:00
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acdream-architecture.md fix(teleport): preserve dungeon cell identity on respawn (#215) 2026-07-13 20:08:21 +02:00
code-structure.md fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
retail-divergence-register.md feat(inventory): port retail item giving (#216) 2026-07-13 20:28:48 +02:00
worldbuilder-inventory.md fix(rendering): restore retail terrain texture tiling 2026-07-13 21:04:22 +02:00