acdream/docs
Erik bb5acab9e6 fix(rendering): restore retail terrain texture tiling
Carry TerrainTex.TexTiling through the terrain atlas and upload a layer-indexed table to the modern bindless shader so base, overlay, and road textures repeat at retail scale. Keep alpha masks cell-scaled and preserve retail's verified source-level-zero high-detail selection.

Add the named-retail pseudocode, WorldBuilder/ACE/ACME cross-reference, adapter conformance tests, and inventory documentation so a future renderer migration keeps the contract.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-13 21:04:22 +02:00
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architecture fix(rendering): restore retail terrain texture tiling 2026-07-13 21:04:22 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
research fix(rendering): restore retail terrain texture tiling 2026-07-13 21:04:22 +02:00
superpowers feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00