acdream/tests/AcDream.App.Tests/Rendering/EntityClipTests.cs
Erik 58822fed96 fix(render): R1 — repurpose the ParentCellId==null cell-gate bypass (#78)
EntityPassesVisibleCellGate no longer returns true unconditionally for outdoor
scenery under a cell filter (was the headline #78 bleed). Outdoor scenery now
draws only via the unfiltered bucket (visibleCellIds: null) + ResolveEntitySlot's
OutsideView routing. The outdoor-root global Draw passes visibleCellIds: null
(no portal-cell scoping outdoors; retires VisibleCellIds as a render gate — peering
into buildings is R5). Updated the EntityClipTests case that pinned the old bypass
(Included -> Excluded). 174/174 App tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 20:10:26 +02:00

103 lines
3.9 KiB
C#

// EntityClipTests.cs
//
// Phase W Stage 4/5: unit-test WbDrawDispatcher.EntityPassesVisibleCellGate.
// The gate is internal static (AcDream.App is InternalsVisibleTo AcDream.App.Tests)
// and pure — tests it without a GL context. Covers: ParentCellId in the visible
// set → included; ParentCellId NOT in the set → excluded; null visibleCellIds →
// everything included (outdoor / unconstrained root).
using System.Collections.Generic;
using System.Numerics;
using AcDream.App.Rendering.Wb;
using AcDream.Core.World;
using Xunit;
namespace AcDream.App.Tests.Rendering;
public sealed class EntityClipTests
{
// Minimal WorldEntity factory. EntityPassesVisibleCellGate only reads
// ParentCellId and IsBuildingShell/BuildingShellAnchorCellId from the entity;
// the other required fields are set to safe sentinel values.
private static WorldEntity Entity(uint? parentCellId, bool isShell = false, uint? shellAnchor = null) =>
new WorldEntity
{
Id = 1u,
SourceGfxObjOrSetupId = 0u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = System.Array.Empty<MeshRef>(),
ParentCellId = parentCellId,
IsBuildingShell = isShell,
BuildingShellAnchorCellId = shellAnchor,
};
[Fact]
public void EntityClip_ParentInVisibleSet_Included()
{
// Entity whose ParentCellId is in the visible set must pass the gate.
const uint cellId = 0xA9B40170u;
var visibleCellIds = new HashSet<uint> { cellId };
var entity = Entity(parentCellId: cellId);
bool result = WbDrawDispatcher.EntityPassesVisibleCellGate(
entity, visibleCellIds, WbDrawDispatcher.EntitySet.All);
Assert.True(result);
}
[Fact]
public void EntityClip_ParentNotInVisibleSet_Excluded()
{
// Entity whose ParentCellId is NOT in the visible set must fail the gate.
const uint visibleCell = 0xA9B40170u;
const uint entityCell = 0xA9B40172u;
var visibleCellIds = new HashSet<uint> { visibleCell };
var entity = Entity(parentCellId: entityCell);
bool result = WbDrawDispatcher.EntityPassesVisibleCellGate(
entity, visibleCellIds, WbDrawDispatcher.EntitySet.All);
Assert.False(result);
}
[Fact]
public void EntityClip_NullVisibleSet_IncludesAll()
{
// Null visibleCellIds means the outdoor root — no culling, all entities pass.
var entity = Entity(parentCellId: 0xA9B40172u);
bool result = WbDrawDispatcher.EntityPassesVisibleCellGate(
entity, visibleCellIds: null, WbDrawDispatcher.EntitySet.All);
Assert.True(result);
}
[Fact]
public void EntityClip_NullParentCell_NullVisibleSet_Included()
{
// An outdoor entity (ParentCellId == null) with null visibleCellIds passes.
var entity = Entity(parentCellId: null);
bool result = WbDrawDispatcher.EntityPassesVisibleCellGate(
entity, visibleCellIds: null, WbDrawDispatcher.EntitySet.All);
Assert.True(result);
}
[Fact]
public void EntityClip_NullParentCell_NonNullVisibleSet_Excluded()
{
// R1 (bleed fix #78): an outdoor entity (ParentCellId == null) with a non-null cell filter
// does NOT pass — it is not a member of any interior cell. (Was an unconditional return-true
// bypass, the headline outdoor-scenery bleed.) When such entities must draw through the
// doorway, the caller passes visibleCellIds: null and the OutsideView clip-slot routing
// (ResolveEntitySlot) gates them instead.
var visibleCellIds = new HashSet<uint> { 0xA9B40170u };
var entity = Entity(parentCellId: null);
bool result = WbDrawDispatcher.EntityPassesVisibleCellGate(
entity, visibleCellIds, WbDrawDispatcher.EntitySet.All);
Assert.False(result);
}
}