..
CompositeLiveEntityResourceLifecycleTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs
refactor(runtime): own canonical entity and object lifetime
2026-07-26 05:54:46 +02:00
DormantLiveEntityStoreTests.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleControllerTests.cs
fix(items): finish corpse pickup and combat switching
2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntityHydrationControllerTests.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntityLifecycleStressTests.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntityLivenessControllerTests.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityPhysicsHostOwnershipTests.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntityPresentationControllerTests.cs
refactor(runtime): own canonical entity and object lifetime
2026-07-26 05:54:46 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs
refactor(runtime): own projectile simulation
2026-07-26 14:17:42 +02:00
LiveEntityRuntimeTeardownControllerTests.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityRuntimeTests.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs
refactor(runtime): move accepted entity wire state
2026-07-25 19:52:29 +02:00
LiveEntityTeardownPlanTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LiveEntityTestFixture.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityWorldOriginCoordinatorTests.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs
refactor(settings): own two-phase runtime settings
2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
RecallTeleportAnimationTests.cs
fix(rendering): synchronize hidden live projections
2026-07-25 03:14:15 +02:00
RetailInboundEventDispatcherTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RuntimeEntityOwnershipTests.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
UpdateFrameOrchestratorTests.cs
refactor(runtime): own per-session physics simulation
2026-07-26 13:39:57 +02:00
WorldEnvironmentControllerTests.cs
refactor(world): own live environment state
2026-07-22 10:54:33 +02:00