acdream/docs/plugin-ui-markup.md
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# Plugin UI markup
SSOT for `AcDream.Plugin.Abstractions.IUiRegistry`'s markup vocabulary — every
element and attribute a plugin can put in the KSML-style XML it hands the host
via `AddPanel`/`RegisterPanel`/`RegisterPanelContent`, the `{Binding}` rules
those attributes follow, the DAT-icon grammar (Slice B), and the movable
plugin shelf (Slice A). Both slices are recorded in
[`plans/2026-09-06-plugin-shelf-and-dat-icons.md`](plans/2026-09-06-plugin-shelf-and-dat-icons.md);
this page is the day-to-day reference for writing a panel, that plan is the
design record.
Plugins stay BCL-only: nothing in `AcDream.Plugin.Abstractions` references
App/UI or Core.Items types. A plugin hands the host raw ids (spell ids,
object guids, DAT indices); the host owns every texture, every composited
icon, and the parser that turns markup into a live `UiElement` tree
(`AcDream.App.UI.MarkupDocument`).
## Registering a panel
```csharp
host.Ui.AddPanel(
new PluginPanelDescriptor("main", "MossTank")
{
IconText = "MT", // fallback initials if IconSurfaceId is 0
IconSurfaceId = 0x06002C41, // Decal-style bare index OR a full DID — both normalize
StartVisible = true,
ShowInSidePanel = true,
},
Path.Combine(pluginDirectory, "mosstank.xml"),
binding);
```
`RegisterPanel` (same signature, returns `IDisposable`) removes the window
independently of the plugin's own lifetime. `RegisterPanelContent` takes an
in-memory KSML string instead of a file path — the route to reach for when a
panel is small enough not to need its own shipped `.xml` asset.
Every registered window gets a stable persisted key
(`plugin:{pluginId}:{windowId}`), drag, resize (where the markup opts in —
`<panel resizable="true">`, see "Resizable panels and anchors" below), the
global UI lock, and a button in the shared plugin shelf
(`ShowInSidePanel = true`, the default). Hiding or minimizing a window never
disables the plugin or pauses its `Tick`.
## The `{Binding}` rule
Every attribute that isn't a plain literal is either:
- a **literal** — a number, color, or string typed directly in the markup, or
- a **binding**`{PropertyName}`, resolved once at `Build` time against the
binding object's public properties/`Action`/`Action<T>` members via
reflection, then **re-read every frame** through a `Func<T>` (or invoked
live for actions). A plugin updates its panel by assigning a property; it
never touches `UiElement` objects directly, and never from a thread other
than the one that calls `Tick`.
A binding failure's severity is per-attribute, not one blanket rule — see the
table below. An unrecognized `{Prop}` that resolves loudly (any row marked
"Throws") throws `FormatException` **at `Build`**, the same moment any other
malformed attribute throws, never silently at draw time. The attributes
marked "Silent" instead fall back to something visible-but-harmless at
*runtime* (the literal text, `null`, or `0`) — a plugin author who typos one
of those sees a wrong-looking value on screen rather than a crash, so double
check those four against the markup by eye.
| Attribute(s) | On a missing/mistyped `{Prop}` | Bound CLR type |
|---|---|---|
| `label text`, `field text`, `menu selected`, `tooltip` (any element) | **Silent**`BindString` falls back to the literal attribute text itself (a typo'd `{Typo}` renders as the literal string `{Typo}`) | `string` (via `.ToString()`) |
| `meter cur`, `meter max` | **Silent**`BindUint` returns `null` (the meter shows no cur/max) | `uint?` (accepts any integral type) |
| `meter fill`, `slider value` | **Silent**`BindFloat` returns `0` | `float?`/`float` |
| `list items`, `menu items` | Throws | `IEnumerable<string>` |
| `list colors` | **Silent** if omitted (no color override); throws if present but mistyped | `IEnumerable<uint>` **or** `IEnumerable<int>` (shared `BindUintList`) |
| `list icons` (Slice B) | Throws if present but mistyped; omitting it entirely means no icon column at all. A negative `int` element is **silent**: it maps to `0u` (no icon for that row), matching the scalar `did`/`spell`/`item` row above | `IEnumerable<uint>` **or** `IEnumerable<int>` |
| `<icon>`/`<button icon>` `did`/`spell`/`item` bindings (Slice B) | **Build-time:** throws only for a missing bound property (or, for a literal, one that isn't valid hex/decimal) — the binder never checks the property's static CLR type. **Draw-time:** a resolved value that is negative or above `uint.MaxValue` is **silent** (maps to `0u`, draws nothing); a resolved value that cannot convert to a number at all throws `InvalidCastException`/`FormatException` from the draw, not from `Build` | any integral type (`uint`, `int`, `long`, `ushort`, a nullable of one, …) via `Convert.ToUInt32` |
| `list selected` | Throws (required int reader) | `int` |
| `tab selected`, `toggle checked` | Throws (required bool reader) | `bool` |
| root `panel visible` | Throws (required bool reader; see the root-only note below) | `bool` |
| `onclick` (button/tab/toggle) | Throws | `Action` |
| `slider onchange` | Throws | `Action<float>` |
| `field onchange`, `field onsubmit`, `menu onchange` | Throws | `Action<string>` |
| `list onchange` | Throws | `Action<int>` |
| `column items` (`type="text"`) | Throws — REQUIRED, unlike the single-column list's own `items` sugar it mirrors | `IReadOnlyList<string>` |
| `column colors` (`type="text"`) | **Silent** if omitted (no per-row override, same rule as `list colors`); throws if present but mistyped | `IReadOnlyList<uint>` **or** `IReadOnlyList<int>` |
| `column onclick` (`type="text"`) | **Silent** if omitted (keeps the original select-the-row behavior); throws if present but mistyped | `Action<int>` (row index) |
| `column values` (`type="check"`) | Throws — REQUIRED (there is no "no check column" fallback the way `list icons` has "no icon column") | `IReadOnlyList<bool>` |
| `column values` (`type="icon"`) | Throws — REQUIRED | `IReadOnlyList<uint>` **or** `IReadOnlyList<int>` |
| `column onchange` (`type="check"`) | Throws — REQUIRED (unlike the list's own optional `onchange`) | `Action<int>` (row index) |
| `column onclick` (`type="icon"`) | Throws — REQUIRED | `Action<int>` (row index) |
| `column width` (any type, NOT the list's last column) | Throws if missing, unparseable, or `<= 0` — UNLESS it is the literal `"*"` | `float`, or the literal `"*"` for auto |
| `column width` (the list's LAST column) | **Silent** — never validated, never used for layout (it always absorbs the remainder), UNLESS it is the literal `"*"` (then it joins the auto-sharing group instead of taking 100% of the remainder alone) | `float`, or the literal `"*"` |
The icon-id row is the one binding here whose failure mode depends on WHEN you look: a typo'd property name is caught immediately at `Build`, but a property that exists yet holds the wrong kind of value at runtime is only ever discovered later, from inside a live draw.
## Elements
Every element name is validated at `Build`: an unknown or miscased tag (e.g.
`<Icon>`, `<butotn>`) throws `FormatException` rather than silently
vanishing from the built tree.
| Element | Purpose | Key attributes |
|---|---|---|
| `panel` (root) | The window itself | `x y w h title resize resizable minw minh visible` |
| `group` | Transparent layout container | `x y w h background border visible anchor` |
| `label` | Static or bound text | `x y text color anchor` |
| `button` | Clickable rect + caption (+ Slice B icon) | `x y w h text color background border onclick icon iconkind anchor` |
| `icon` | Slice B: a standalone DAT icon | `x y w h did spell item tooltip anchor` |
| `meter` | Retail-style nine-slice bar | `x y w h fill cur max color anchor backleft/backtile/backright frontleft/fronttile/frontright` |
| `tab` | Selectable tab button | `x y w h text selected onclick anchor` |
| `toggle` | Lamp-style checkbox | `x y w h text checked onclick color anchor` |
| `slider` | Horizontal scalar | `x y w h value onchange anchor` |
| `field` | Single-line editable text | `x y w h text maxlength clearonsubmit onchange onsubmit color background anchor` |
| `menu` | Dropdown selector | `x y w h items selected onchange rows rowheight openupward style anchor` |
| `list` | Scrollable row list (+ Slice B icon column, + Campaign VT slice 1 multi-column) | `x y w h selected onchange rowheight selectionband anchor` + either the single-column `items colors icons iconkind`, or one-to-many `<column>` children (see "Columns" below) — never both |
`menu style` is `plain` (the default) or `retail`: retail's gold pushbutton
art read as an out-of-place "big yellow button" next to a plugin's own dark
list boxes (owner live-client report, 2026-09-07), so a plugin `<menu>` now
draws the flat VTank/Decal `HudCombo` box (list-matching fill/border, a
left-aligned value, and a small ▾) by default; `style="retail"` opts back
into the gold face for a panel that genuinely wants it. Any other value
throws `FormatException` at `Build`. The plain style covers the WHOLE menu,
closed and open: a follow-up owner report (still 2026-09-07 — "Drop down
menus look horrible, there is also a checkmark on the text there") found the
OPEN popup still drew retail's tan/orange gradient panel, its ornate gold
scrollbar, and a baked checkmark glyph on the current entry even with
`style="plain"`. The open popup now matches `<list>`'s own chrome too: a
flat fill + 1px border, one row per entry in the list text color, the
current entry filled like a list selection, the hovered entry a slightly
lighter fill, and no checkmark. A `<menu>` popup always scrolls a single
column (rather than wrapping into more grid columns) once its item count
exceeds `rows`; a further owner directive (still 2026-09-07 — "For
scrollable dropdown or the meta window we use the same assets as we do in
for example chat or inventory window") moved that overflow scrollbar to
retail's own chrome — the exact sprites the chat window's transcript and
the inventory list already use — while the rows themselves stay the flat
style described above; a menu with too few items to overflow shows no bar
at all. `style="retail"` keeps the sprite popup rows (gradient panel,
checkmark-bearing row art) exactly as before, unchanged — only the
scrollbar chrome is shared between the two styles.
Common to every element via `ApplyCommon`: `name`/`id` (a stable control
name), `visible` (literal `true`/`false` or a bound `bool` property),
`enabled` (same rule), `tooltip` (a literal string or `{Binding}` shown
through retail's own runtime tooltip popup, empty/whitespace treated as no
tooltip), and `anchor` (which edges of the element's PARENT it keeps a fixed
margin to on resize — see "Resizable panels and anchors" below). The root
`<panel>` is the one exception: it does **not** go through `ApplyCommon` (no
`name`/`enabled`/`tooltip`/`anchor` — a top-level window is never anchored to
its own parent, only dragged/resized directly), and its `visible` attribute
accepts a `{Binding}` only — a literal `visible="true"` on the root is not
parsed (unlike every child element, where a literal is fine).
Multi-column lists are real (Campaign VT slice 1 Part B, below) — a `<list>`
with `<column>` children is no longer limited to one padded text column. A
`<list>` with no `<column>` children stays exactly the older single-column
form (`items`/`colors`/`icons`/`iconkind` on the element itself); the two
forms are mutually exclusive on one element.
`list colors`' values are `0xRRGGBB` (opaque, no alpha channel), while every
`color=`/`background=`/`border=` attribute elsewhere is `#AARRGGBB` (alpha
first) — the two grammars look similar but are not interchangeable.
Every hex literal (`did`, `0x` id bindings, `list colors` entries) requires
the `0x` prefix to parse as hex; an all-digit string with no prefix
(`did="165"`) parses as **decimal**, not hex — `did="165"` and `did="0x165"`
are different ids.
## Resizable panels and anchors
A plugin panel is **fixed-size by default** — this matches every panel
shipped before 2026-09-07 (e.g. `mosstank.xml`'s `resize="none"`). A window
opts into real user drag-resize with `<panel resizable="true">`, and every
non-root element opts its OWN geometry into following that resize with
`anchor="..."`. The two attributes are independent: a resizable panel whose
children have no `anchor` just gets bigger/smaller with empty space at the
bottom-right (today's default placement, `Left|Top`); a panel with anchored
children but `resizable` left at its default `false` never actually resizes,
so the anchors never have anything to react to.
| Attribute | Element | Meaning |
|---|---|---|
| `resizable` | `panel` (root) | `"true"` arms the window for user drag-resize on both axes (edges + corners, same mechanism chat windows use); default `false` — fixed size, exactly as before this attribute existed |
| `minw` / `minh` | `panel` (root) | The floor a drag-resize (and a persisted-layout restore) will not shrink below. Default: the panel's own authored `w`/`h` — a resizable panel never shrinks past the layout its author actually tested. Only meaningful when `resizable="true"` |
| `resize` | `panel` (root) | Pre-existing per-axis lock (`x`/`y`/`both`/`none`) that narrows `resizable="true"` to one axis; has no effect on its own now that `resizable` (default `false`) is the master switch |
| `anchor` | `group` `list` `menu` `field` `label` `button` `icon` (and `meter`/`tab`/`toggle`/`slider`) | Space-separated subset of `left top right bottom` (case-insensitive), naming which edges of the element's **direct parent** it keeps a fixed margin to as that parent resizes. Default (attribute absent) is `left top` — today's fixed placement, unchanged |
`anchor` semantics are exactly `AcDream.App.UI.UiElement.Anchors`/
`AnchorEdges`/`ApplyAnchor` (already used by every retail-imported window):
- `left top` (the default) — pinned top-left at a fixed size; never stretches.
- `left right` — stretches WIDTH to track the parent (both side margins stay
fixed).
- `top bottom` — stretches HEIGHT the same way, vertically.
- `left top right bottom` — stretches on both axes.
- `right` alone (no `left`) — pins to the parent's right edge at a FIXED
width, moving as the parent resizes rather than stretching. `bottom` alone
is the same, vertically.
An element's parent is whatever markup element directly contains it — for a
`<group>`'s children, that is the GROUP, not the panel. This is how a group
propagates resize to its own contents: give the group
`anchor="left top right bottom"` so it stretches with the panel, and give a
`<list>` inside it `anchor="left right"` so the list stretches with the
GROUP's width in turn. An unrecognized token (a typo like
`anchor="left rihgt"`) throws `FormatException` at `Build`, naming the
offending element by its `name`/`id` — the same "malformed markup throws"
rule every other attribute in this grammar follows.
No other markup or host wiring is needed to make a panel resizable: once
`resizable="true"` sets the window's `Resizable`/`ResizeX`/`ResizeY`/
`MinWidth`/`MinHeight`, the SAME drag-resize, persistence (save/restore
across sessions, clamped to `minw`/`minh`), and UI-lock behavior every other
retained window already has just applies. Changing a panel's authored `w`/
`h`/`minw`/`minh`/`resizable` in a later plugin update resets every user's
stored SIZE to the new authored default exactly once (their saved position
is kept and re-clamped to the screen) — the host derives a stable revision
from that tuple automatically, so a plugin author never needs to bump one
by hand (#490 part 2).
```xml
<panel x="0" y="0" w="420" h="320" title="MossTank" resizable="true" minw="360" minh="260">
<group anchor="left top right bottom" x="8" y="8" w="404" h="304" border="#FF4A3A14">
<label x="4" y="4" text="Monsters"/>
<list anchor="left right top bottom" x="4" y="24" w="396" h="276"
items="{MonsterNames}" selected="{SelectedMonster}" onchange="{SelectMonster}"/>
</group>
</panel>
```
Here the outer `<group>` stretches with the panel on every edge, and the
`<list>` inside it stretches with the GROUP on every edge in turn — dragging
the window's corner grows the whole list, not just empty panel background.
## The icon-id grammar (Slice B)
Decal/VirindiViewService plugins (the reference usage this ported:
MosswartMassacre's `HudPictureBox.Image` assignments, fed from Decal's
`FileService.SpellTable`/`SkillTable` icon columns) hand out **bare portal.dat
indices** — small integers, not full `0x06xxxxxx` RenderSurface DIDs. acdream's
host normalizes every icon id through one function so both styles work
everywhere an icon id is accepted:
```csharp
// AcDream.Plugin.Abstractions.PluginIcons
static uint Normalize(uint idOrIndex);
// 0 -> 0 (no icon)
// 7735 -> 0x06001E37 (bare index -> RenderSurface DID)
// 0x00FFFFFF -> 0x06FFFFFF (largest bare index, just below the boundary)
// 0x01000000 -> 0x01000000 (AT the boundary -> already a DID, unchanged)
// 0x06002D14 -> 0x06002D14 (already a DID, unchanged)
```
The boundary is `0x01000000`: any value below it is treated as a bare
Decal-style index and gets the `0x06000000` RenderSurface block prefix added;
any value at or above it (including `0x01000000` itself) is assumed to
already be a resolvable DID and passes through unchanged.
The host applies `Normalize` at **every** `did`-shaped sink: the descriptor's
`IconSurfaceId` (drawn on the plugin shelf button), and every `<icon did>` /
`<button icon>` (`iconkind="did"`) / `<list icons>` (`iconkind="did"`) value —
literal or bound, re-normalized every frame for a bound value. A plugin never
needs to call `Normalize` itself; handing the host either a Decal-style index
or a full DID produces the same drawn icon.
Plugin-facing records that already carry full retail RenderSurface DIDs
(`PluginSpellInfo.IconId`, `PluginSkillInfo.IconId`,
`PluginInventoryItem.IconId`, `PluginWorldObject.IconId`) are **not**
re-normalized — they are already in DID space, read straight from the
client's SpellTable/SkillTable/object state. `Normalize` only matters at a
markup `did` sink, where a plugin author might type a bare index by hand.
**Do NOT add `0x06000000` to any of the four `IconId` records above by
hand** — they are already full DIDs, not bare indices. `PluginSkillInfo.IconId`
in particular comes straight from `SkillBase.IconId`, and retail's own
`UIRegion::SetImageByDID(SkillBase._iconID)` (`@0x004f150e`) draws that field
directly as a DID with no `+0x06000000` step of its own — adding the block
prefix again would double-normalize it and resolve nothing (see
`src/AcDream.App/UI/Layout/SampleData.cs:69-83` for the real values: Melee
Defense is `0x06000165`, never `7735`/`0x165`, in that field).
**API-v1 note:** `IconId` is a positional/`init` member on each of the four
records above, so it participates in record equality (`Equals`/`GetHashCode`)
along with every other field. Plugin code that compares two
`PluginSpellInfo`/`PluginSkillInfo`/`PluginInventoryItem`/`PluginWorldObject`
values for equality now also compares their `IconId` — harmless for code
built against the new host (both sides fill it identically), but worth
knowing if you see an equality check that used to succeed start failing
against a host that populates `IconId` where an older one left it `0`.
## The three icon sources
Every icon-bearing attribute (`<icon>`'s `did`/`spell`/`item`, `<button icon>`,
`<list icons>`) resolves through one of three sources, selected by which
attribute is set (`<icon>`) or by `iconkind` (`<button>`/`<list>`, default
`"did"`):
| Source | What it draws | Backing API |
|---|---|---|
| `did` | The raw RenderSurface art at that DID, nothing composited on top | `IMarkupIconResolver.ResolveDid` (a plain sprite resolve, after `PluginIcons.Normalize`) |
| `spell` | Retail's **composited** spell icon: power-level backing + spell art + reversed/normal tint + self/fellow-targeted overlay | `IconComposer.GetSpellIcon` (retail `ClientMagicSystem::CompositeSpellIcon`) |
| `item` | Retail's **composited** item icon for a *live* object id: type-default underlay + custom underlay + base icon + custom overlay + effect recolor | `IconComposer.GetIcon`, reading the id's fields from the same `ClientObjectTable` the inventory UI already uses |
`did` accepts a literal (`did="7735"` decimal, or `did="0x06002D14"` hex) or a
binding (`did="{IconDid}"`, a `uint` property re-read every frame). `spell`
and `item` are almost always bindings (`spell="{SpellId}"`,
`item="{ObjectId}"`) but accept the same literal grammar. Any of the three
resolving to 0, or the resolver returning no texture, draws nothing — never a
placeholder, never a throw.
A `did` icon is **not blitted raw**. It is drawn the way retail draws every
icon it composites (`IconData::RenderIcons` with no overlay and no effects):
the art's pure-white pixels are the DAT's "recolor me" key and are replaced
with the solid-black fallback tile, exactly as a mundane item in the inventory.
Raw art shows a white ring around the icon (Decal's `HudPictureBox` draws it
that way); acdream does not. Art without any pure-white pixel is unaffected.
### `<icon>`
```xml
<icon x="8" y="8" w="32" h="32" did="7735" tooltip="Decal-style index"/>
<icon x="48" y="8" w="32" h="32" did="0x06002D14"/>
<icon x="88" y="8" w="32" h="32" spell="{SpellId}" tooltip="{SpellName}"/>
```
Exactly one of `did`/`spell`/`item` must be present — two sources on one
`<icon>` throws `FormatException` at `Build`. `w`/`h` default to 32 (retail's
standard icon size) when omitted. The sprite is drawn nearest-filtered,
aspect-preserved, and centered inside the `w`×`h` box — a non-square source
never stretches. A `tooltip` attribute makes the icon a real hit-test target
(it is click-through otherwise, so it never steals clicks meant for something
underneath it).
`<icon>` derives its kind from WHICH of `did`/`spell`/`item` is set — unlike
`<button>`/`<list>`, it has no per-element `iconkind` to disambiguate.
Putting `iconkind` on an `<icon>` throws `FormatException` at `Build`
("`iconkind applies to button and list; icon derives its kind from
did/spell/item`") rather than silently ignoring it.
### `<button icon="..." iconkind="did|spell|item">`
```xml
<button x="12" y="68" w="120" h="24" text="Report"
icon="0x06002D14" onclick="{Report}"/>
```
The icon draws flush left inside the button; the caption's centering region
shifts right to make room. `text` may be empty for an icon-only button.
`iconkind` defaults to `"did"`.
### `<list icons="{IconIds}" iconkind="did|spell|item">`
```xml
<list x="12" y="100" w="256" h="108"
items="{SpellRows}" icons="{SpellIds}" iconkind="spell"
selected="{SelectedIndex}"/>
```
`icons` is an `IEnumerable<uint>` (or `IEnumerable<int>`) binding parallel to
`items` — Decal's `IconColumn` convention: a leading square column,
`RowHeight - 2` pixels wide, one icon per row. A row past the end of the
icons list, or an id that resolves to nothing, draws no icon for that row
(the text still draws, just without an icon). Omitting `icons` entirely
keeps the list exactly as it was before Slice B (full-width text, no
column).
`iconkind` is **per-`<list>`**, not per-row: every id in one list's `icons`
binding is resolved the same way (all `did`, all `spell`, or all `item`).
There is no way to mix kinds within a single list. Two consequences:
- If a plugin's data genuinely mixes id spaces (some rows are raw DIDs, some
are spell ids needing a composited badge), it must pre-normalize/pre-resolve
outside the markup and expose ONE consistent `IEnumerable<uint>` of
`did`-space ids — `iconkind="did"` on the list.
- retail's composited spell badge (power-level backing + tint + self/fellow
overlay) can **only** be reached through `iconkind="spell"` with real spell
ids — there is no DID that already IS the composited result, so a list
that wants the badge look has no `did`-space escape hatch.
MosswartMassacre-style example — a list column composited from spell ids,
with the spell's own raw art DID printed alongside the name for comparison:
```csharp
// iconkind="spell": the values MUST be spell ids (what ResolveSpell composites
// a badge from), NOT the spell's raw IconId — those are different id spaces.
public IEnumerable<uint> SpellIds =>
host.Automation.Spells.KnownSelfBuffs.Select(s => s.SpellId);
public IEnumerable<string> SpellRows =>
host.Automation.Spells.KnownSelfBuffs.Select(
s => $"{s.Name} (icon 0x{s.IconId:X8})");
```
```xml
<list items="{SpellRows}" icons="{SpellIds}" iconkind="spell" .../>
```
(A list backed by `PluginSpellInfo.IconId` directly — the spell's own raw art
tile, no composited badge — uses `iconkind="did"` instead, with `icons`
yielding `IconId` rather than `SpellId`.)
## Columns (Campaign VT slice 1 Part B)
VVS's `HudList` (the VirindiViewService list control VTank's own `mainView.xml`
uses) supports N independently-typed columns per row — text, checkbox, and
icon cells side by side in one scrolling grid, each with its own `Click(row,
col)`. acdream's `<list>` matches this by letting a `<list>` declare
`<column>` children instead of the single-column `items`/`colors`/`icons`
attributes:
```xml
<list x="8" y="24" w="256" h="120" rowheight="18"
selected="{SelectedMonster}" onchange="{SelectMonster}">
<column type="check" width="20" values="{MonsterFester}" onchange="{ToggleFester}"/>
<column type="text" width="127" items="{MonsterNames}" onclick="{PingMonster}"/>
<column type="icon" width="*" iconkind="did" values="{MonsterIcons}" onclick="{MoveMonsterUp}"/>
</list>
```
VVS lists draw no persistent row-selection fill, so `<list>` matches that by
default in both the single-column and `<column>` forms — a plugin that wants
a visible band anyway sets `selectionband="true"` (row selection itself,
including scroll-into-view, is unaffected either way).
This mirrors VTank's own Monsters tab (several boolean flag columns, a name
column, and icon-button columns) — see
`docs/research/vtank-kb/08-ui-views.md` §3's "Multi-column lists with typed
columns" gap and its proposed extension, which this implements verbatim. The
`rowheight="18"` above is the widget's own default (`UiMarkupList.RowHeight`),
chosen to match VVS's own row pitch exactly: `Padding*2 + ControlHeight` =
`1*2 + 16` = `18` (`docs/research/vtank-kb/08-ui-views.md`'s `HudList` row:
`Padding=1px`, `ControlHeight=16px`) — an author who omits `rowheight`
entirely already gets VVS's pitch for free.
### `<column>` attribute grammar
| Attribute | Applies to | Required | Meaning |
|---|---|---|---|
| `type` | every column | yes | `text`, `check`, or `icon` — any other value throws `FormatException` at `Build` |
| `width` | every column | see below | Column width in px, or `"*"` for auto. See "Width semantics" below — the rules differ for the LAST column in a `<list>` vs. every other column |
| `items` | `type="text"` | yes | `{IReadOnlyList<string>}` — one row of text per index |
| `colors` | `type="text"` | no | `{IReadOnlyList<uint>}`, `0xRRGGBB` per row (same grammar as the single-column list's own `colors`); omitted rows (or the whole attribute) fall back to the list's `TextColor` |
| `onclick` | `type="text"` | no | `{Action<int>}` — fired with the ROW INDEX on a click anywhere in the cell INSTEAD of selecting the row. Omitted (the default) keeps the original select-the-row behavior; present but malformed throws `FormatException` at `Build`. None of VTank's eight lists actually relies on row selection — every real text cell in `mainView.xml` is wired as an action target — so a new column is usually written WITH an `onclick` |
| `values` | `type="check"` | yes | `{IReadOnlyList<bool>}` — the checked state per row |
| `onchange` | `type="check"` | yes | `{Action<int>}` — fired with the ROW INDEX on a click anywhere in the cell; the plugin flips its own bool, the column never mutates `values`' backing collection itself |
| `values` | `type="icon"` | yes | `{IReadOnlyList<uint>}` (or `IReadOnlyList<int>`) — one icon id per row, same id-space rules as `list icons` |
| `iconkind` | `type="icon"` | no (defaults `"did"`) | `did`/`spell`/`item`, same three-source dispatch as `<list icons iconkind>` above — one kind per column, not per row |
| `onclick` | `type="icon"` | yes | `{Action<int>}` — fired with the ROW INDEX on a click anywhere in the cell |
Unlike the single-column list's optional `icons`/`onchange`, a `check`/`icon`
column's own `values` and `onchange`/`onclick` are **required** — a column
that can never fire anything, or has nothing to draw, is a Build-time author
error, not a silently-inert control. A `<column>` with an unrecognized `type`,
a missing required binding for its type, or any `<list>` child element that
isn't `<column>` at all, throws `FormatException` at `Build`. A `<list>` with
`<column>` children cannot ALSO use the single-column `items`/`colors`/`icons`
attributes on the `<list>` element itself — pick one form per list. Every
column-attribute throw message identifies the offending column by position
and declared type — `column[2] type="check" values`, not just `"column
values"` — so a list with several columns of the same type still points at
the right one.
### Width semantics
`width="*"` means AUTO: this column shares the list's remaining width
EQUALLY with every other auto column, VVS's own "0-width column auto-sizes"
rule (`docs/research/vtank-kb/08-ui-views.md`'s `HudList` row: "a 0-width
text/button/edit/list/fixedlayout/notebook column auto-sizes... share the
remaining width equally"). `width="*"` is legal on ANY column, including the
last.
The LAST column in a `<list>` is special: it is ALWAYS treated as auto —
sharing the remaining width like every other auto column when one or more
earlier columns also declare `width="*"`, or absorbing 100% of the remainder
by itself when no other column does (the original, still-default behavior).
Its own declared `width` (or omitting `width` entirely) is never validated
and never used for layout — only an explicit `width="*"` on the last column
actually changes anything (it makes the last column share evenly with
earlier auto columns instead of taking the whole remainder alone). When two
or more columns end up sharing, integer-division remainder goes to the LAST
one — e.g. three columns sharing 100px split 33/33/34, not 33/33/33 with 1px
unaccounted for.
Every OTHER (non-last) column's declared `width` is validated at `Build`: **a
missing, unparseable, or non-positive `width` throws `FormatException`**
naming the column's index and declared type (`column[0] type="text" width
must be a positive number or "*", got (missing)`) — UNLESS it is `width="*"`.
At layout time (recomputed every frame off the list's live width, so a
resizable list re-flows like every other retained widget), a declared width
that would overflow the list's total width is CLAMPED to whatever room is
actually left, walked left to right — every column after the overflow point
gets `0` width and draws nothing (a `<=0`-width cell is skipped entirely, the
same as today).
### Row count, selection, and clicks
Row count is the longest bound column (a text column with 20 rows next to a
check column with only 5 simply draws 15 rows past its own data — see "Short
columns past their own row count" below for what each column kind does
there). The list's own `selected`/`onchange` attributes keep exactly their
single-column meaning: a click in a **text** column without its own
`onclick` selects that row (and fires the list's `onchange` with the row
index, same as today). A click in a **check** or **icon** column, or a
**text** column that DOES declare its own `onclick`, instead fires that
column's own `onchange`/`onclick` and does **not** change the list's
selection — VVS's per-cell `Click(row, col)` folded into a per-column
callback, since acdream's binding model is per-attribute rather than
per-cell. A click landing on a row past that SPECIFIC column's own bound
data (even though the row is valid for the list overall, because some OTHER
column has more rows) fires nothing — no callback, no crash. Scrolling works
exactly as the single-column list already does.
### No header row
VVS's `HudList` has no built-in header row either — the column-caption
glyphs seen in VTank's own `mainView.xml` (e.g. the Monsters tab's single-letter
"F"/"B"/"G"/"I"/… flag headers) are ordinary `StaticText` controls placed
manually above the list. acdream matches this for free: put a `<label>` (or
several, one per column, hand-positioned) directly above the `<list>` — there
is no dedicated header markup to learn.
### Check-column glyph
A `type="check"` cell draws with the exact same five-band lamp glyph as
`<toggle>` (both now share one `UiCheckLamp` primitive — its checked/
unchecked colors and `Draw` method), so a column checkbox reads identically
to every other checkbox in the client rather than a bespoke box-and-tick.
The glyph is centered horizontally in its cell (matching how an icon cell
already centers its sprite) — a check column is routinely declared wider
than the glyph itself under the PITCH convention below.
### Short columns past their own row count
A **text** or **icon** cell past its own column's row count draws nothing —
there is no sensible default string or icon to show. A **check** cell past
its own column's row count still draws the lamp, UNCHECKED — VVS
materializes every cell in a row regardless of which columns actually have
data for it, and there is always a sensible default for a boolean (false).
### The PITCH convention for transcribing a VTank column table
VVS's own `HudList` reserves geometry acdream's column model doesn't have a
separate concept for: `WPaddingOuter=3px` (the list's own left/right
margin), `WPadding=7px` (a gap BETWEEN columns), and a themed
`VScrollBarButtonSize=16px` (scrollbar width, reserved on the right). It
also forces every `CheckColumn` to a fixed 13px regardless of its declared
`fixedwidth`. acdream's column model has no separate gap/forced-width
concept — every column's declared `width` is its full cell width, columns
sit directly adjacent with no gap, and a check column uses whatever `width`
it's given like any other column. The 16px scrollbar column IS now
automatic (owner directive, 2026-09-07 — see "Scrollbar" below): a plugin
author never reserves it by hand.
To transcribe a real VTank column table (as in
`refs/vtank/uTank2.ViewXML.mainView.xml`) faithfully, declare each column's
**PITCH** instead of its raw `fixedwidth`: `pitch = fixedwidth + 7` (baking
VVS's inter-column `WPadding` into the cell width itself, since acdream has
no separate gap). For a `CheckColumn`, use VVS's forced 13px as the
`fixedwidth` regardless of whatever `fixedwidth` the source XML declares
(`16 -> 13 + 7 = 20`, not `16 + 7 = 23`). Do NOT also fold VVS's 16px
scrollbar width into the last column's pitch or the list's total `w` — the
list reserves that width itself, automatically, only while its rows
actually overflow (see "Scrollbar" below); doing both would double-reserve
it and starve the last column once the list has few enough rows to hide
the bar.
### Scrollbar
Once a `<list>`'s rows overflow its own height (either the single-column or
the `<column>` form), it reserves a 16px column at its right edge — VVS's
own `VScrollBarButtonSize` placement — and draws retail's scrollbar chrome
there: the same sprite ids the chat window's transcript and the inventory
list already draw through (owner live-client report 2026-09-07: "For
scrollable dropdown or the meta window we use the same assets as we do in
for example chat or inventory window"). Mouse wheel keeps working as
before; the bar itself is also fully interactive (up/down arrow clicks,
track paging, and thumb drag). A list whose rows all fit reserves no width
and draws no bar at all — the reservation and the chrome both come and go
together with actual overflow, never present "just in case."
### Backward compatibility
A `<list>` with no `<column>` children is byte-for-byte the original
single-text-column widget — every existing panel (including every current
MossTank tab) keeps working unchanged; `<column>` is additive, not a
migration.
## The plugin shelf (Slice A)
The shelf (`AcDream.App.UI.PluginSidePanel`) is the right-edge strip of
per-plugin-window buttons. It is a real retained window
(`RetailWindowManager` key `plugin-shelf`), so it gets drag, the global UI
lock, and persisted position/visibility/collapsed state for free, exactly
like every other window.
- **Drag**: a grip strip across its top (three short dashes) is the move
handle. Dragging elsewhere on the shelf (the buttons themselves, the
padding between them) does not move the window.
- **Collapse**: a small `>`/`<` toggle at the grip's right end (expanded
shows `>`, collapsed shows `<`) shrinks the shelf to a 28px-tall,
button-sized tab (deliberately findable-sized, not a thin sliver) rather
than just the grip band; button entries stay laid out underneath so
expanding is instant. Persists through the same window-state channel as
position/visibility.
- **Hide/show**: `Shift+Ctrl+F1` (retail's plugin-manager chord,
`InputAction.TogglePluginManager` — acdream has no separate plugin manager,
so this is its honest home). Hiding the shelf never disables a plugin or
touches any individual plugin window's own visibility; a new plugin window
registering while the shelf is hidden does not un-hide it. If no plugin has
registered a shelf entry yet, the chord reports "No plugin windows are
registered." instead.
- **Default dock**: with no saved layout, the shelf sits at the right screen
edge, top 116px — until the user drags it (or a saved layout restores a
different position), after which it stays put and growth preserves whatever
corner it's anchored from.
## Testing conventions
`MarkupDocumentTests`/`MarkupIconTests` build panels with a fake
`resolve`/`IMarkupIconResolver` (`_ => (1u, 32, 32)` for sprites; a small
in-test class recording which id/kind it was asked to resolve) rather than a
live DAT — see `tests/AcDream.App.Tests/UI/`. `PluginSidePanelTests` exercises
the shelf's drag/collapse/hide/persistence behavior against a bare `UiRoot`.
`MarkupListColumnsTests` covers the Columns extension above: per-column
binding-type validation (every throw naming its column by index and type),
width semantics (`"*"` sharing, the last-column-always-auto rule, the
overflow clamp), the per-column row-bound click guard, draw-level
column-offset/clipping/check-glyph pins against the same recording-renderer
apparatus, hit-test routing (text selects unless it has its own `onclick`;
check/icon/onclick-text fire their own callback and never touch selection),
a backward-compatibility proof that a column-less `<list>` is unaffected,
and two full `MarkupDocument.Build` end-to-end tests transcribing VTank's
real Monsters- and Meta-tab column shapes. `MarkupResizableAnchorTests`
covers `resizable`/`minw`/`minh` parsing, the `anchor` grammar (default,
every token combination, the unknown-token throw) across every element
listed above, live re-layout against the same recording-renderer apparatus
(a stretching list, a right-anchored button that moves, a group whose resize
propagates to its own anchored children), and a golden proving a panel with
none of these attributes draws byte-identically to itself across repeated
builds. `RetailWindowManagerTests`/`RetailWindowLayoutPersistenceTests`
cover a resizable markup panel through the real `ResizeTo`/save-restore
paths (accepts within `minw`/`minh`, a fixed panel refuses, a restored size
below the CURRENT floor clamps up to it).