acdream/docs
Erik b5e21abe1b docs: movement completion design spec (B.2/B.3)
Four-layer design for retail-faithful movement: speed from RunRate,
charged jump, BSP collision from decompiled CTransition, cell-based
object collision. Decompile-first methodology per CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 23:01:18 +02:00
..
architecture docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(render): skip empty groups in instanced draw to prevent crash on Tab 2026-04-13 18:55:29 +02:00
research docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
superpowers docs: movement completion design spec (B.2/B.3) 2026-04-13 23:01:18 +02:00
bugs.md docs: add bugs.md for tracking known visual/gameplay bugs 2026-04-13 22:12:05 +02:00