Four-layer design for retail-faithful movement: speed from RunRate, charged jump, BSP collision from decompiled CTransition, cell-based object collision. Decompile-first methodology per CLAUDE.md. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||