acdream/tests/AcDream.App.Tests
Erik b2e68c2343 feat(ui): add stable authored-geometry-revision hash for plugin windows
Part of #490 part 2: plugin panels register with authoredGeometryRevision
hard-coded to 0, so a plugin author who ships a new authored panel size
(MossTank: 856x236 -> 984x271) has no way to signal the change short of
adding a manual revision-bump call site, and every user's stored layout
keeps the old size forever. Built-in retail-imported windows solve this
with an explicit incrementing int literal at each Register call; a plugin
author does not maintain that call site by hand.

RetailWindowManager.ComputeAuthoredGeometryRevision derives the revision
from the authored geometry tuple itself (width, height, minw, minh,
resizable) via a fixed FNV-1a-style combine over the values' raw IEEE-754
bit patterns -- deliberately not System.HashCode, whose per-process reseed
would make the "same" authored geometry hash differently on every launch.
The sign bit is masked off so the result is never negative (Register's own
Math.Max(0, revision) would otherwise silently fold distinct negative
hashes onto the same "unversioned" 0 bucket used by legacy saves).

Mutation shown to fail first: without this method,
RetailWindowManagerTests.ComputeAuthoredGeometryRevision_* (7 new tests)
fails to compile (CS0117, method does not exist). No wiring yet -- this
commit only adds the pure, inert helper; MountPlugins still passes no
revision. That lands next along with the comparison-semantics fix it
depends on.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 17:47:04 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition Finish bounded lighting-observer cleanup and record verification 2026-09-05 15:15:59 +02:00
Configuration fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics fix(headless): S1 ACDREAM_HEADLESS_CONSOLE=0 disables even on a real terminal 2026-09-07 07:51:41 +02:00
Input fix(camera): port retail offset adjustment laws 2026-08-31 05:42:23 +02:00
Interaction fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Net fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Physics fix #482: restore neighboring outdoor wall collision 2026-09-05 18:42:31 +02:00
Platform feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Plugins fix #363: route plugin system text to the chat window, not SpewBox 2026-09-07 08:22:22 +02:00
Rendering chore(plugins): remove the Smoke gate plugin; MossTank shelf icon 0x06002C41 2026-09-06 16:49:17 +02:00
Runtime fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Settings fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming fix #483: restore far terrain and close OVERHAUL with #484 deferred 2026-09-06 10:22:51 +02:00
UI feat(ui): add stable authored-geometry-revision hash for plugin windows 2026-09-07 17:47:04 +02:00
World fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.App.Tests.csproj fix(rendering): split ordinary transform and sidecar indices 2026-09-05 03:19:55 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
RuntimeOptionsTests.cs fix(vt): F host-composed VtankProfiles storage replaces raw path string 2026-09-06 23:03:04 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ThreadSchedulingCollection.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00