acdream/src/AcDream.Runtime/GameRuntimeActionViews.cs
Erik b298f99f91 refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 10:44:09 +02:00

23 lines
598 B
C#

using AcDream.Core.Combat;
using AcDream.Runtime.Gameplay;
namespace AcDream.Runtime;
public readonly record struct RuntimeActionSnapshot(
long SelectionRevision,
uint SelectedObjectId,
uint PreviousObjectId,
uint PreviousValidObjectId,
long CombatRevision,
CombatMode CombatMode,
int TrackedTargetHealthCount,
long InteractionRevision,
InteractionModeKind InteractionMode,
uint InteractionSourceObjectId);
public interface IRuntimeActionView
{
RuntimeActionSnapshot Snapshot { get; }
bool TryGetHealth(uint objectId, out float healthPercent);
}