Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| Entities | ||
| Gameplay | ||
| Session | ||
| AcDream.Runtime.csproj | ||
| GameRuntimeActionViews.cs | ||
| GameRuntimeClock.cs | ||
| GameRuntimeCommands.cs | ||
| GameRuntimeEvents.cs | ||
| GameRuntimeGameplayViews.cs | ||
| GameRuntimeViews.cs | ||
| RuntimeAssemblyMarker.cs | ||
| RuntimeGeneration.cs | ||