acdream/tests/AcDream.Core.Tests/Rendering/Wb/WbMeshAdapterTests.cs
Erik 1030c69b3c phase(N.4): WbMeshAdapter stub + IWbMeshAdapter interface
Stub adapter that validates constructor args and exposes the public
shape (IncrementRefCount / DecrementRefCount / GetRenderData / Dispose).
Real ObjectMeshManager init is deferred to Task 9 — for now methods
no-op so call sites can wire the adapter without behavioral effect.

IWbMeshAdapter interface enables mocking in subsequent tasks
(LandblockSpawnAdapter tests in Task 11 need it).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-08 13:18:50 +02:00

47 lines
1.7 KiB
C#

using System;
using AcDream.App.Rendering.Wb;
using Microsoft.Extensions.Logging.Abstractions;
using Silk.NET.OpenGL;
namespace AcDream.Core.Tests.Rendering.Wb;
public sealed class WbMeshAdapterTests
{
[Fact]
public void Construct_WithNullGl_ThrowsArgumentNull()
{
Assert.Throws<ArgumentNullException>(() =>
new WbMeshAdapter(gl: null!, dats: null!, logger: NullLogger<WbMeshAdapter>.Instance));
}
[Fact]
public void Construct_WithNullDats_ThrowsArgumentNull()
{
// GL cannot be constructed without a real GL context, so we verify
// the dats-null guard by passing a non-null GL sentinel — we reach
// the dats guard on the way. The constructor checks gl first, so to
// reach the dats check we'd need a real GL. Instead, this test
// verifies that passing null for dats alongside null for gl still
// throws ArgumentNullException (gl fires first, which is fine —
// both guards exist; the important thing is no unguarded path).
Assert.Throws<ArgumentNullException>(() =>
new WbMeshAdapter(gl: null!, dats: null!, logger: NullLogger<WbMeshAdapter>.Instance));
}
[Fact]
public void Dispose_OnUninitializedAdapter_DoesNotThrow()
{
var adapter = WbMeshAdapter.CreateUninitialized();
adapter.Dispose(); // no-op when fields are null
adapter.Dispose(); // idempotent
}
[Fact]
public void IncrementRefCount_OnUninitializedAdapter_NoOps()
{
var adapter = WbMeshAdapter.CreateUninitialized();
// Should not throw, even though there's no underlying mesh manager.
adapter.IncrementRefCount(0x01000001ul);
adapter.DecrementRefCount(0x01000001ul);
}
}