acdream/src/AcDream.App/Rendering
Erik aff35d2a76 refactor(A.5 T15): TerrainModernRenderer.AddLandblockWithMesh entry point
T13 routes worker-built meshes from LandblockStreamResult.Loaded.MeshData
into the renderer. AddLandblockWithMesh accepts a prebuilt mesh + origin
and delegates to the existing AddLandblock(uint, LandblockMeshData, Vector3)
so both paths share one upload path (Approach B -- AddLandblock already
takes a prebuilt mesh; no inline build to extract).

GameWindow's T16 lambda captures liveCenterX/Y and passes the derived
origin; the renderer stays origin-agnostic.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 07:54:40 +02:00
..
Shaders phase(N.5b): retire legacy terrain renderers 2026-05-09 12:59:05 +02:00
Sky refactor(sky): replace per-frame wrap-mode mutation with persistent samplers 2026-04-29 08:08:26 +02:00
Wb fix(N.5b): black terrain — switch to uvec2 handle + sampler constructor 2026-05-09 12:53:21 +02:00
BitmapFont.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
CameraController.cs feat(app): Phase B.2 — CameraController chase mode 2026-04-12 14:29:47 +02:00
CellVisibility.cs feat(render): portal-based EnvCell visibility (Step 4) 2026-04-13 22:20:52 +02:00
ChaseCamera.cs fix(camera): pin chase-camera Z to last-grounded while airborne 2026-04-26 18:23:02 +02:00
DebugLineRenderer.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
FlyCamera.cs feat(app): slow default fly speed and add Shift-boost 2026-04-11 19:19:12 +02:00
FrustumCuller.cs feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann) 2026-04-12 08:49:17 +02:00
GameWindow.cs fix(A.5 T10): lock 2 missed _dats.Get<Setup> sites 2026-05-10 07:41:36 +02:00
ICamera.cs feat(app): extract ICamera interface from OrbitCamera 2026-04-10 20:24:29 +02:00
OrbitCamera.cs feat(app): extract ICamera interface from OrbitCamera 2026-04-10 20:24:29 +02:00
ParticleRenderer.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
SamplerCache.cs refactor(sky): replace per-frame wrap-mode mutation with persistent samplers 2026-04-29 08:08:26 +02:00
SceneLightingUboBinding.cs feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration 2026-04-19 10:39:48 +02:00
Shader.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
TerrainAtlas.cs phase(N.5b) Task 1: TerrainAtlas bindless extension 2026-05-09 08:37:23 +02:00
TerrainModernRenderer.cs refactor(A.5 T15): TerrainModernRenderer.AddLandblockWithMesh entry point 2026-05-10 07:54:40 +02:00
TextRenderer.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
TextureCache.cs phase(N.5) Task 3+4 fixup: two-phase Dispose + doc consistency 2026-05-08 19:59:10 +02:00