phase(N.5) Task 3+4 fixup: two-phase Dispose + doc consistency
Code quality review caught four issues: - Critical: Dispose interleaved MakeNonResident + DeleteTexture per entry, violating ARB_bindless_texture's "all handles non-resident before any texture deletion" requirement. Reordered to two phases: Phase 1 makes ALL bindless handles non-resident; Phase 2 deletes ALL bindless textures; Phase 3 deletes legacy Texture2D textures. - Important: per-call _bindless?.MakeNonResident replaced with a single if (_bindless is not null) guard around the whole Phase 1 block — cleaner reasoning, one null check. - Minor: test contract comment referenced wrong task number for visual gate; corrected to match current plan. - Minor: two abbreviated XML docs (GetOrUploadWithOrigTextureOverrideBindless, GetOrUploadWithPaletteOverrideBindless) expanded to mention the throw-on-null-bindless contract for IDE readers. This fixup also completes Task 4's Dispose work — Task 4 will be marked complete since this commit does its full job. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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1 changed files with 45 additions and 24 deletions
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@ -183,8 +183,13 @@ public sealed unsafe class TextureCache : Wb.ITextureCachePerInstance, IDisposab
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return handle;
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}
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/// <summary>64-bit bindless variant of <see cref="GetOrUploadWithOrigTextureOverride"/>.
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/// Uses the parallel Texture2DArray upload path.</summary>
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/// <summary>
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/// 64-bit bindless handle variant of <see cref="GetOrUploadWithOrigTextureOverride"/>
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/// for the WB modern rendering path. Uploads the texture as a 1-layer
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/// Texture2DArray with the override SurfaceTexture id and returns a resident
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/// bindless handle. Caches under a separate composite key from the legacy
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/// path. Throws if BindlessSupport wasn't provided to the constructor.
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/// </summary>
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public ulong GetOrUploadWithOrigTextureOverrideBindless(uint surfaceId, uint overrideOrigTextureId)
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{
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EnsureBindlessAvailable();
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@ -198,8 +203,14 @@ public sealed unsafe class TextureCache : Wb.ITextureCachePerInstance, IDisposab
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return handle;
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}
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/// <summary>64-bit bindless variant of <see cref="GetOrUploadWithPaletteOverride"/>
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/// taking a precomputed palette hash. Uses the parallel Texture2DArray upload path.</summary>
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/// <summary>
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/// 64-bit bindless handle variant of <see cref="GetOrUploadWithPaletteOverride"/>
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/// for the WB modern rendering path. Applies the palette override on top of
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/// the texture's default palette before decoding, uploads as a 1-layer
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/// Texture2DArray, and returns a resident bindless handle. Takes a
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/// precomputed palette hash so the WB dispatcher can compute it once per
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/// entity. Throws if BindlessSupport wasn't provided to the constructor.
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/// </summary>
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public ulong GetOrUploadWithPaletteOverrideBindless(
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uint surfaceId,
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uint? overrideOrigTextureId,
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@ -390,39 +401,49 @@ public sealed unsafe class TextureCache : Wb.ITextureCachePerInstance, IDisposab
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public void Dispose()
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{
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// Phase 1: make all bindless handles non-resident BEFORE any
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// DeleteTexture call. ARB_bindless_texture requires that resident
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// handles be released before their backing texture is deleted —
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// interleaving per-entry is UB. Single null-guard around the whole
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// block (cleaner than per-call null-conditionals).
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if (_bindless is not null)
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{
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foreach (var (_, handle) in _bindlessBySurfaceId.Values)
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_bindless.MakeNonResident(handle);
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foreach (var (_, handle) in _bindlessByOverridden.Values)
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_bindless.MakeNonResident(handle);
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foreach (var (_, handle) in _bindlessByPalette.Values)
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_bindless.MakeNonResident(handle);
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}
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// Phase 2: delete the Texture2DArray textures backing those handles.
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foreach (var (name, _) in _bindlessBySurfaceId.Values)
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_gl.DeleteTexture(name);
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_bindlessBySurfaceId.Clear();
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foreach (var (name, _) in _bindlessByOverridden.Values)
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_gl.DeleteTexture(name);
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_bindlessByOverridden.Clear();
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foreach (var (name, _) in _bindlessByPalette.Values)
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_gl.DeleteTexture(name);
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_bindlessByPalette.Clear();
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// Phase 3: legacy Texture2D textures.
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foreach (var h in _handlesBySurfaceId.Values)
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_gl.DeleteTexture(h);
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_handlesBySurfaceId.Clear();
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foreach (var h in _handlesByOverridden.Values)
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_gl.DeleteTexture(h);
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_handlesByOverridden.Clear();
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foreach (var h in _handlesByPalette.Values)
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_gl.DeleteTexture(h);
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_handlesByPalette.Clear();
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if (_magentaHandle != 0)
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{
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_gl.DeleteTexture(_magentaHandle);
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_magentaHandle = 0;
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}
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// Bindless caches: make handles non-resident before deleting the texture.
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foreach (var (name, handle) in _bindlessBySurfaceId.Values)
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{
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_bindless?.MakeNonResident(handle);
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_gl.DeleteTexture(name);
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}
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_bindlessBySurfaceId.Clear();
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foreach (var (name, handle) in _bindlessByOverridden.Values)
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{
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_bindless?.MakeNonResident(handle);
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_gl.DeleteTexture(name);
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}
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_bindlessByOverridden.Clear();
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foreach (var (name, handle) in _bindlessByPalette.Values)
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{
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_bindless?.MakeNonResident(handle);
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_gl.DeleteTexture(name);
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}
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_bindlessByPalette.Clear();
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}
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}
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