Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Moves the UDP receive onto a dedicated daemon thread that continuously pulls raw datagrams from the kernel buffer and posts them to a Channel<byte[]>. Tick() on the render thread drains the channel instead of calling _net.TryReceive() directly. All decode, fragment assembly, ISAAC crypto, event dispatch, and ack-sending remain on the render thread — this is the minimal change that prevents packet drops during render-thread stalls without the complexity of moving decode/dispatch off-thread. The net thread starts at the end of EnterWorld() after the handshake is complete — during Connect() and EnterWorld(), PumpOnce() still reads directly from the socket (the net thread isn't running yet). Dispose() cancels the thread via CancellationToken, joins with a 2-second timeout, then disposes the socket. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.