Campaign FA slice FA3: retail's four-tab social panel (LayoutDesc
0x2100006E slot 0x1000018F, RetailPanelCatalog id 12), built on the OP3
OptionsPanelController recipe -- Type-8 tab host, ActivateTabBehavior,
per-page scoped controllers.
- SocialPanelController mounts the tab host and wires the close button;
F3 (ToggleAllegiancePanel) and F4 (ToggleFellowshipPanel) open the
panel and switch to their own tab, sharing the same gmPanelUI
one-active-panel exclusivity every sibling main panel already has.
- The live-DAT tab table CORRECTS the coordinator addendum's x-order
guess: button 0x1000028C ("Allegiance") pairs with page 0x10000291 and
is the authored DEFAULT entry, not Friends -- each button's own page
id and its own P0x57 (matching the F3/F4 ActionMap ids on the
Allegiance/Fellowship pages specifically) both corroborate the real
pairing. See SocialPanelController's class doc for the full table.
- SocialFellowshipPageController swaps the two authored empty/full
frames (0x1000026B/0x10000275) on RuntimeFellowshipState's
IsInFellowship -- both frames' full containment (name box, create
button, checkboxes vs. roster list, six buttons) was confirmed by the
live-mount probe, so a single Visible toggle per frame is the whole
swap (closes lane-A unknown U6).
- SocialAllegiancePageController hides the monarch/patron blocks and
blanks their name text to a literal space when
RuntimeAllegianceState.Snapshot.HasProfile is false, using SCOPED
FindDescendant lookups (the panel authors 0x10000492 twice, once per
block).
- SocialFriendsPageController/SocialSquelchPageController bind their
ListBoxes read-only to RuntimeCommunicationState's existing J4.1
Friends/Squelch owners (names only), rebuilding on revision change.
Their action buttons are honest INERT (D1) -- register row AD-79.
- UiTemplateListBox gains Flush() (lane A/D's "Gap found" prerequisite)
so a poll-and-rebuild list can shrink between refreshes.
- RetailPanelCatalog.SocialPanel = 12, byte-verified from the live slot's
own P0x10000029; listed in Mounted only (no toolbar button -- lane A
§6.1: the open path is keyboard-only).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
36 lines
1.7 KiB
C#
36 lines
1.7 KiB
C#
namespace AcDream.App.UI;
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/// <summary>Canonical registry names for top-level retail-UI windows, so the
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/// mount, the window registry, and the toggle keybind all agree on one literal.</summary>
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public static class WindowNames
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{
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public const string Vitals = "vitals";
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public const string Toolbar = "toolbar";
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public const string Character = "character";
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public const string CharacterInformation = "character-information";
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public const string Inventory = "inventory";
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public const string ExternalContainer = "external-container";
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public const string Chat = "chat";
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public const string ChatWindow1 = "chat-window-1";
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public const string ChatWindow2 = "chat-window-2";
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public const string ChatWindow3 = "chat-window-3";
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public const string ChatWindow4 = "chat-window-4";
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public const string Radar = "radar";
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public const string Combat = "combat";
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public const string JumpPowerbar = "jump-powerbar";
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public const string Spellbook = "spellbook";
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public const string Indicators = "indicators";
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public const string PositiveEffects = "effects-positive";
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public const string NegativeEffects = "effects-negative";
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public const string LinkStatus = "link-status";
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public const string MiniGame = "mini-game";
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public const string Vitae = "vitae";
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public const string Examination = "examination";
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public const string Vendor = "vendor";
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public const string Options = "options";
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public const string KeyboardConfig = "keyboard-config";
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/// <summary>Campaign FA slice FA3: the four-tab Friends/Allegiance/
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/// Fellowship/Squelch panel (<see cref="RetailPanelCatalog.SocialPanel"/>).</summary>
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public const string SocialPanel = "social-panel";
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}
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