Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
The single most important document in the project. Defines: Architecture: 6-layer stack (Platform → Renderer → Network → World → Game Objects → Plugin API). The code is modern C#; the behavior matches the retail client exactly. GameEntity: the unified entity class that replaces the current scattered state (WorldEntity + AnimatedEntity + guid dicts + player controller). Every world object is a GameEntity with PhysicsBody + AnimationSequencer + CellTracker + MotionInterpreter + AppearanceState. Per-frame update order: Network → Streaming → Input → Entity tick (motion → physics → collision → cell → animation) → Render → Plugin. Execution plan (R1-R8): R1: GameEntity refactor (unify scattered state) R2: Thin GameWindow (extract to proper systems) R3: CellBSP + wall collision (indoor transitions) R4: Complete animation state machine R5: Lighting from decompiled AdjustPlanes R6: Server compliance (authoritative Z, keepalive) R7: Interaction (doors, NPCs, chat, inventory) R8: Plugin API completion (Lua macros) Also updates CLAUDE.md to establish the architect role and reference the architecture doc as the single source of truth. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.