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CompositeLiveEntityResourceLifecycleTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DeferredLiveEntityRuntimeComponentLifecycleTests.cs
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refactor(runtime): own canonical entity and object lifetime
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2026-07-26 05:54:46 +02:00 |
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DormantLiveEntityStoreTests.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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ExternalContainerLifecycleControllerTests.cs
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fix(items): finish corpse pickup and combat switching
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2026-07-17 18:35:29 +02:00 |
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GameWindowLiveEntityCompositionTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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LiveEntityHydrationControllerTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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LiveEntityLifecycleStressTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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LiveEntityLivenessControllerTests.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityPhysicsHostOwnershipTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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LiveEntityPresentationControllerTests.cs
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refactor(runtime): own canonical entity and object lifetime
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2026-07-26 05:54:46 +02:00 |
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LiveEntityProjectionWithdrawalControllerTests.cs
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refactor(runtime): own projectile simulation
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2026-07-26 14:17:42 +02:00 |
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LiveEntityRuntimeTeardownControllerTests.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityRuntimeTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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LiveEntitySameGenerationUpdateRouterTests.cs
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refactor(runtime): move accepted entity wire state
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2026-07-25 19:52:29 +02:00 |
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LiveEntityTeardownPlanTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LiveEntityTestFixture.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityWorldOriginCoordinatorTests.cs
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refactor(runtime): own world reveal generation
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2026-07-26 17:09:54 +02:00 |
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LiveObjectFrameControllerTests.cs
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refactor(settings): own two-phase runtime settings
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2026-07-22 13:30:22 +02:00 |
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LiveWorldOriginStateTests.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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RecallTeleportAnimationTests.cs
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refactor(runtime): own world reveal generation
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2026-07-26 17:09:54 +02:00 |
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RetailInboundEventDispatcherTests.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RuntimeEntityOwnershipTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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UpdateFrameOrchestratorTests.cs
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refactor(runtime): own world reveal generation
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2026-07-26 17:09:54 +02:00 |
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WorldEnvironmentControllerTests.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |