Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Addresses the "foundry statue still missing" user feedback after Phase
2c. Diagnostic spike confirmed the statue is not a Stab on
LandBlockInfo.Objects, not a Building on LandBlockInfo.Buildings, and not
a hierarchical Setup part — the highest entity on Holtburg center was
at Z=104 with no entity above the foundry cluster.
Root cause per LandBlockInfo.NumCells's own doc comment: interior cells
live at dat id 0xAAAA0100 + N where AAAA is the landblock id high word
and N runs from 0 to NumCells-1. Each EnvCell has a StaticObjects list
(List<Stab>) holding in-building decorations — statues, furniture,
lamps, crates, rugs, and the like. We weren't loading any of it.
GameWindow.OnLoad now iterates each landblock's LandBlockInfo.NumCells,
loads each EnvCell at the canonical id, walks its StaticObjects, and
hydrates each as a WorldEntity. Position is composed as:
worldPos = landblockOffset + cellOrigin + (cellRotation * stabLocal)
worldRot = cellRotation * stabRotation
where cellOrigin/cellRotation come from EnvCell.Position (a Frame in
landblock-local space) and stabLocal/stabRotation come from the Stab's
own Frame (cell-local space). Cell rotation is applied to the stab
position because some cells in AC are rotated relative to the landblock
grid.
Entity counts on Holtburg 3x3:
Stabs + Buildings 239
Procedural scenery 419
Interior StaticObjects 475 (NEW)
-------
Total 1133
Phase 2d done. Interior geometry (walls, floors, ceilings) is still not
rendered — cell shells are Phase 3+ work. Only the StaticObjects list is
walked, which is enough to surface the visible decorations the user sees
inside buildings in real AC.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.