P0 (verbatim-spatial-pipeline-port) Tasks 1+2. ConformanceDats loads the cottage-doorway cells from the real dats with their real ContainmentBsp; CottageDoorwayCharacterizationTests maps the Holtburg 0140..017F indoor neighborhood and pins the master-plan threshold building (origin 161.93,7.50,94.00): 0xA9B40170 vestibule (exit portal 0xFFFF + portal to 0171), 0xA9B40171 room. Grid math confirms the outdoor side is landcell 0xA9B40031 -> the 0031<->0170<->0171 ping-pong is verified real. Verified interior points recorded for the point_in_cell/find_cell_list goldens. Plan: docs/superpowers/plans/2026-06-03-p0-conformance-apparatus.md Notes: docs/research/2026-06-03-p0-conformance-apparatus-notes.md Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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P0 — Conformance apparatus notes (characterized topology + goldens)
2026-06-03. Companion to docs/superpowers/plans/2026-06-03-p0-conformance-apparatus.md.
Source of truth for the cell ids + golden inputs the P0 conformance tests pin. All values below
were characterized from the real client dats (not guessed) by
CottageDoorwayCharacterizationTests against %USERPROFILE%\Documents\Asheron's Call.
Characterized Holtburg (landblock 0xA9B4) indoor neighborhood
Scanned 0xA9B40140..0xA9B4017F. All cells load with a real ContainmentBsp and seenOutside=1.
Cells share a per-BUILDING world origin (the building's reference frame). The distinct buildings:
| Cell range | World origin | Stab | Identity |
|---|---|---|---|
0140..0150 (17 cells) |
(130.50, 11.50, 94.00) | 17 | Cottage-with-cellar (#98 cellar saga; exit portals at 0145,014C,014E,014F,0150) |
0151..0169 (25 cells) |
(107.50, 36.00, 94.00) | 24 | Larger building (inn) |
016A..016E (5 cells) |
(79.50, 37.50, 94.00) | 4 | Small building |
016F..0175 (7 cells) |
(161.93, 7.50, 94.00) | 6 | THE doorway-threshold building (master-plan 0170/0171) |
0176..0178 |
(65.21, 156.63, 66.00) | 2 | — |
0179..017A |
(158.18, 37.71, 94.00) | 1 | — |
017B..017F |
(161.72, 105.05, 66.00) | 4 | — |
The pinned threshold topology (master-plan 0031↔0170↔0171)
Building at world origin (161.93, 7.50, 94.00):
| Cell | Role | Portal dests | seenOutside | BSP |
|---|---|---|---|---|
0xA9B40170 |
vestibule / doorway | [0xFFFF (exit→outdoor), 0x0171] |
1 | real |
0xA9B40171 |
room (behind the door) | [0x0170, 0x0173, 0x0175] |
1 | real |
Grid math confirms the outdoor side: origin (161.93, 7.50) → gridX = ⌊161.93/24⌋ = 6,
gridY = ⌊7.5/24⌋ = 0 → landcell id 6*8 + 0 + 1 = 49 = 0x31 → outdoor landcell 0xA9B40031.
So the player crossing the doorway traverses 0031 (outdoor) → 0170 (vestibule, via the 0xFFFF exit portal) → 0171 (room) — exactly the master-plan ping-pong 0031↔0170↔0171. Verified real.
Naming note: a 2026-05-21 capture dir called
0170/0171the "inn 2nd floor"; that label was loose. By geometry it is the 7-cell building at (161.93, 7.50). Identity (cottage vs inn) is irrelevant to the conformance — what matters is0170carries the exit portal (the doorway) and0171is the room behind it.
Golden interior points (verified point_in_cell == true)
Cell-LOCAL points whose EnvCell.PointInCell(world) returns true (the world form is
Vector3.Transform(local, cellPhysics.WorldTransform)):
| Cell | Interior LOCAL point | Interior WORLD point | Notes |
|---|---|---|---|
0xA9B40170 |
(5.865, -8.449, 0.417) | (156.06, 15.95, 94.42) | 115/125 grid-inset points inside (small/irregular vestibule) |
0xA9B40171 |
(6.55, -3.25, 4.60) | (157.01, 13.69, 95.53)* | bounds-center = bsphere origin; 125/125 inside (clean box) |
* world recomputed by the test at runtime via the cell's WorldTransform; the value above is the firstInside probe — the canonical bsphere-origin local (6.55,-3.25,4.60) is also fully interior.
These are retail-faithful by construction: the ContainmentBsp is loaded from the same dats retail loads, so a geometrically-correct containment answer is the retail answer.
Golden provenance summary
| Golden | Provenance | Status |
|---|---|---|
point_in_cell (interior true, far-away false) |
geometric (real dat BSP) | autonomous (Task 3) |
find_cell_list deep-inside picks 0171/0170 |
geometric (real dat cells) | autonomous (Task 4) |
find_cell_list doorway-threshold pick |
retail cdb trace | Task 6 — USER GATE / mine existing traces |
| PVS visible-set | retail cdb cell_draw_list trace |
deferred to P4 (Task 7 scaffold) |
P1-entry checklist (filled at end of P0)
- Threshold golden GREEN (acdream already matches retail) or RED (P1 must fix) — recorded here.
- "P0 gate met: ≥1 retail-trace-backed assertion exists" — stated explicitly so P1 can begin.