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Wb
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feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
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2026-06-07 10:14:43 +02:00 |
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CameraCollisionIndoorTests.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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CameraCollisionUpdateViewerTests.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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CameraControllerTests.cs
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feat(camera): InputAction + DebugVM surface for retail chase camera
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2026-05-18 20:04:34 +02:00 |
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CellViewDedupTests.cs
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feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
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2026-06-07 10:14:43 +02:00 |
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CellVisibilityFromRootTests.cs
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refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback
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2026-06-02 15:36:47 +02:00 |
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CellVisibilityPortalPolygonsTests.cs
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fix(render): Phase U.2b — resolve reciprocal portal by other_portal_id (retail 433557)
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2026-05-30 16:56:00 +02:00 |
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ClipFrameAssemblerTests.cs
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feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
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2026-06-07 10:14:43 +02:00 |
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ClipFrameLayoutTests.cs
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feat(render): Phase U.3 — GPU clip-plane gate (gl_ClipDistance), no-clip default
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2026-05-30 17:27:30 +02:00 |
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ClipPlaneSetTests.cs
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feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
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2026-06-07 10:14:43 +02:00 |
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EntityClipTests.cs
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fix(render): R1 — repurpose the ParentCellId==null cell-gate bypass (#78)
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2026-06-02 20:10:26 +02:00 |
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IndoorDrawPlanTests.cs
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feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
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2026-06-06 21:59:26 +02:00 |
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InteriorEntityPartitionTests.cs
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feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
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2026-06-07 10:14:43 +02:00 |
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OutdoorCellNodeTests.cs
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feat(render): Phase 3 (Step A) — outdoor-root seeds full-screen OutsideView
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2026-06-07 19:06:13 +02:00 |
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PhysicsCameraCollisionProbeTests.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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PortalProjectionTests.cs
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feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
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2026-06-07 10:14:43 +02:00 |
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PortalViewTests.cs
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feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
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2026-05-29 11:30:28 +02:00 |
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PortalVisibilityBuilderTests.cs
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test(render): deterministic re-pop anchor for the bounded-propagation pin
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2026-06-08 12:52:46 +02:00 |
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RetailChaseCameraTests.cs
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fix(render): Part 1 — camera boom convergence snap (kills the at-rest viewer-cell flicker trigger)
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2026-06-05 15:56:04 +02:00 |
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ScreenPolygonClipTests.cs
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feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
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2026-05-29 11:37:30 +02:00 |
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UnifiedFloodTests.cs
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feat(render): Phase 3 (Step A) — outdoor-root seeds full-screen OutsideView
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2026-06-07 19:06:13 +02:00 |