acdream/src/AcDream.Core/Terrain
2026-08-22 13:13:29 +02:00
..
CellSplitDirection.cs feat(core): terrain palette + cell split math (Phase 3c.1) 2026-04-11 13:36:35 +02:00
LandblockMesh.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
SurfaceInfo.cs feat(core): terrain surface recipe + cell data packing (Phase 3c.3) 2026-04-11 13:53:32 +02:00
TerrainBlending.cs fix(core): AC2D render split formula + triangle-aware Z sampling 2026-04-12 22:08:42 +02:00
TerrainSlotAllocator.cs phase(N.5b) Task 2: TerrainSlotAllocator + tests 2026-05-09 08:44:51 +02:00
TerrainVertex.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Vertex.cs feat(core): add Vertex.TerrainLayer + LandblockMesh layer map 2026-04-10 20:16:25 +02:00