phase(N.5b) Task 2: TerrainSlotAllocator + tests
Pure-CPU slot allocator for the terrain modern dispatcher's global VBO/EBO. FIFO free-list + monotonic counter, mirroring WB's TerrainRenderManager pattern. Caller (TerrainModernRenderer) handles GPU buffer growth when Allocate sets needsGrow=true. 8 unit tests cover: fresh-allocator returns slot 0, sequential allocs, free+alloc reuse, FIFO ordering, needsGrow signaling on capacity overflow, GrowTo, LoadedCount tracking, and double-free detection. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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src/AcDream.Core/Terrain/TerrainSlotAllocator.cs
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src/AcDream.Core/Terrain/TerrainSlotAllocator.cs
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using System;
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using System.Collections.Generic;
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namespace AcDream.Core.Terrain;
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/// <summary>
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/// Pure-CPU slot allocator for the terrain modern dispatcher's global VBO/EBO.
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/// One slot = one landblock's worth of mesh data (384 verts + 384 indices).
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/// Uses a FIFO free-list for slot recycling and a monotonic counter for
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/// first-time growth, mirroring WorldBuilder's TerrainRenderManager pattern.
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/// All bookkeeping is CPU-side; the GPU buffer growth itself is performed
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/// by TerrainModernRenderer when <see cref="Allocate"/> sets needsGrow=true.
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/// </summary>
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public sealed class TerrainSlotAllocator
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{
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private readonly Queue<int> _freeSlots = new();
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private readonly HashSet<int> _liveSlots = new();
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private int _nextFreeSlot;
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private int _capacity;
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public TerrainSlotAllocator(int initialCapacity = 64)
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{
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if (initialCapacity <= 0)
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throw new ArgumentOutOfRangeException(nameof(initialCapacity), "must be > 0");
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_capacity = initialCapacity;
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}
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/// <summary>Current capacity in slots. Growable via <see cref="GrowTo"/>.</summary>
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public int Capacity => _capacity;
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/// <summary>Slots currently in use (allocated minus freed).</summary>
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public int LoadedCount => _liveSlots.Count;
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/// <summary>
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/// Allocate a slot index. Reuses a freed slot via FIFO if available,
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/// otherwise hands out the next monotonic index. Sets
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/// <paramref name="needsGrow"/> to true when the returned slot index is
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/// at or beyond current capacity — caller must <see cref="GrowTo"/>
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/// before using the slot.
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/// </summary>
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public int Allocate(out bool needsGrow)
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{
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int slot;
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if (_freeSlots.TryDequeue(out var freed))
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{
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slot = freed;
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}
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else
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{
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slot = _nextFreeSlot++;
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}
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_liveSlots.Add(slot);
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needsGrow = slot >= _capacity;
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return slot;
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}
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/// <summary>
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/// Return a slot to the free list. Throws if the slot wasn't currently
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/// allocated (catches double-free bugs).
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/// </summary>
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public void Free(int slot)
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{
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if (!_liveSlots.Remove(slot))
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throw new InvalidOperationException(
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$"Slot {slot} was not allocated (double-free or unknown slot).");
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_freeSlots.Enqueue(slot);
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}
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/// <summary>Update capacity counter after the caller has grown the GPU buffers.</summary>
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public void GrowTo(int newCapacity)
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{
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if (newCapacity < _capacity)
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throw new ArgumentException("Capacity can only grow", nameof(newCapacity));
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_capacity = newCapacity;
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}
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}
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using AcDream.Core.Terrain;
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using Xunit;
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namespace AcDream.Core.Tests.Terrain;
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public class TerrainSlotAllocatorTests
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{
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[Fact]
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public void Allocate_FromFreshAllocator_ReturnsZero()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 8);
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Assert.Equal(0, alloc.Allocate(out _));
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}
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[Fact]
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public void Allocate_TwoTimes_ReturnsZeroThenOne()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 8);
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Assert.Equal(0, alloc.Allocate(out _));
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Assert.Equal(1, alloc.Allocate(out _));
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}
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[Fact]
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public void FreeThenAllocate_ReusesFreedSlot()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 8);
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var s0 = alloc.Allocate(out _);
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var s1 = alloc.Allocate(out _);
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alloc.Free(s0);
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Assert.Equal(s0, alloc.Allocate(out _));
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}
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[Fact]
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public void FreeOrderedFreshAllocs_ReturnsInFifoOrder()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 8);
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var s0 = alloc.Allocate(out _);
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var s1 = alloc.Allocate(out _);
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var s2 = alloc.Allocate(out _);
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alloc.Free(s0);
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alloc.Free(s2);
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Assert.Equal(s0, alloc.Allocate(out _));
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Assert.Equal(s2, alloc.Allocate(out _));
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}
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[Fact]
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public void Allocate_BeyondInitialCapacity_SignalsNeedsGrow()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 2);
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alloc.Allocate(out var grow0);
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alloc.Allocate(out var grow1);
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alloc.Allocate(out var grow2);
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Assert.False(grow0);
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Assert.False(grow1);
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Assert.True(grow2);
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}
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[Fact]
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public void GrowTo_DoublesCapacityCorrectly()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 4);
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alloc.GrowTo(8);
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Assert.Equal(8, alloc.Capacity);
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alloc.GrowTo(64);
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Assert.Equal(64, alloc.Capacity);
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}
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[Fact]
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public void LoadedCount_TracksAllocAndFree()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 8);
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Assert.Equal(0, alloc.LoadedCount);
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var s0 = alloc.Allocate(out _);
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var s1 = alloc.Allocate(out _);
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Assert.Equal(2, alloc.LoadedCount);
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alloc.Free(s0);
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Assert.Equal(1, alloc.LoadedCount);
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}
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[Fact]
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public void Free_TwiceForSameSlot_Throws()
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{
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var alloc = new TerrainSlotAllocator(initialCapacity: 8);
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var s0 = alloc.Allocate(out _);
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alloc.Free(s0);
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Assert.Throws<InvalidOperationException>(() => alloc.Free(s0));
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}
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}
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