Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Sprint 2 of the audit remediation plan. Re-enables the outdoor→indoor portal transition in PhysicsEngine with an added containment check: after detecting a portal plane crossing, verify the target cell's floor polygon actually covers the candidate position AND the floor Z is within step height of the player's Z. This prevents the wall-bounce bug (where portal planes on upper floors captured outdoor positions) while allowing genuine doorway transitions. Without full CellBSP, the SampleFloorZ + Z-proximity check is the best available approximation per the indoor transition research (docs/research/acclient_indoor_transitions_pseudocode.md). Source: ACE EnvCell.find_transit_cells validates via sphere_intersects_cell in the target cell's local space. Our SampleFloorZ + Z check is the equivalent without BSP. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| CLAUDE.md | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.