..
Architecture
test: replace gameplay owner source freezes
2026-08-18 16:49:38 +02:00
Audio
feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D
2026-08-08 21:58:50 +02:00
Combat
fix #436 : combat no-target refusal reaches the SpewBox with retail's exact text
2026-08-24 12:53:11 +02:00
Composition
feat(launcher): stabilize prepared content updates
2026-08-25 19:17:13 +02:00
Configuration
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Credentials
test: make prerequisite lanes fail honestly
2026-08-18 12:09:41 +02:00
Diagnostics
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Input
feat(mosstank): add VTank-style automation PoC
2026-08-27 18:57:21 +02:00
Interaction
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Net
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Physics
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Platform
feat(mosstank): add VTank-style automation PoC
2026-08-27 18:57:21 +02:00
Plugins
feat(mosstank): add VTank-style automation PoC
2026-08-27 18:57:21 +02:00
Rendering
test(render) Campaign FW0: walk-oracle replay helper + fixture goldens
2026-08-30 09:14:55 +02:00
Runtime
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Settings
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Spells
feat(headless): share immutable gameplay content
2026-07-27 09:00:48 +02:00
Streaming
test(ci): harden scheduling and allocation gates
2026-08-27 19:28:10 +02:00
UI
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
World
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
AcDream.App.Tests.csproj
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
BoundedTestDatCollection.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
GlobalUsings.cs
feat(runtime): share chat commands and run login sequence
2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs
test(runtime): restore the world-frame precondition across first-entry fixtures
2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
RuntimeOptionsTests.cs
feat(mosstank): add VTank-style automation PoC
2026-08-27 18:57:21 +02:00
RuntimeWorldTransitTestDriver.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
ThreadSchedulingCollection.cs
test(ci): harden scheduling and allocation gates
2026-08-27 19:28:10 +02:00
ZeroAllocationProbe.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00