Records a new Phase A sub-piece: split the single ACDREAM_STREAM_RADIUS into separate terrain + entity radii so terrain renders to a much further horizon (WB-style) while entities/scenery stay at the current closer radius. Motivated by perf at ACDREAM_STREAM_RADIUS=5 dropping from ~810 fps to ~200-300 fps because everything stays full-detail. Both retail and WorldBuilder render terrain way out and strip entities at distance. Estimate: 3-5 days for the radius split + fog tuning; +1 week if terrain LOD via mesh decimation is included. Not yet brainstormed. N.8 (sky + particles via WB's SkyboxRenderManager + ParticleEmitterRenderer) was already on the roadmap; user confirmed they want it tracked there. No edit needed for N.8 — already at the right level of detail. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||