acdream/tests/AcDream.App.Tests/Streaming
Erik a5debaca2b fix(overhaul): integrate reviewed room-light selection repair
Exact26 code/test/architecture/register blobs from621b41fa3; campaign ledger and lead verification included. Independent retail and production/lifetime/ABI reviews PASS. Lead69Core/176App/2actualshader pixels, viewer/clear/NaN negative controls fail as intended, exact restoration69PASS. AP68retired; AP16/35/85 residuals honest. Fresh campaign Release and graphical lighting proof still owed; temporary observer cleanup contract conditional. FPS deferred; no G4 or main merge.
2026-09-05 14:57:52 +02:00
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GpuWorldStateActivatorTests.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
GpuWorldStateAnimatedIndexTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GpuWorldStateCollisionResidencyTests.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
GpuWorldStateRenderTraversalTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
GpuWorldStateVisibilityTests.cs fix(streaming): stop replaying committed recenter retirements 2026-08-02 20:53:11 +02:00
GraphicalRemotePlacementServiceWindowTests.cs fix(streaming): publish restore backend before exact acknowledgement #474 2026-09-05 09:53:50 +02:00
LandblockBuildFactoryTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
LandblockBuildOriginTests.cs test: replace streaming source freezes 2026-08-18 15:14:41 +02:00
LandblockConcretePresentationPipelineTests.cs fix(overhaul): integrate reviewed room-light selection repair 2026-09-05 14:57:52 +02:00
LandblockPhysicsPublisherTests.cs feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
LandblockPlacementPublicationCompositionTests.cs fix(overhaul): integrate reviewed debt-free retirement #475 2026-09-05 11:05:07 +02:00
LandblockPresentationPipelineTests.cs fix(streaming): stop replaying committed recenter retirements 2026-08-02 20:53:11 +02:00
LandblockRenderPublisherTests.cs test: replace streaming source freezes 2026-08-18 15:14:41 +02:00
LandblockRetirementCoordinatorTests.cs fix(streaming): stop replaying committed recenter retirements 2026-08-02 20:53:11 +02:00
LandblockStaticPresentationPublisherTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
LandblockStreamerPoolTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
LocalPlayerTeleportControllerTests.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
ResidentStreamingWindowFactTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RevealTimingProbeTests.cs fix(render): harden portal exit handoff 2026-08-25 17:39:44 +02:00
RuntimeTeleportDestinationAdapterTests.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
StreamingCompletionQueueTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
StreamingControllerReadinessTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
StreamingDiagnosticsTests.cs fix(render): harden portal exit handoff 2026-08-25 17:39:44 +02:00
StreamingFrameControllerTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
StreamingWorkBudgetTests.cs test: stabilize load-sensitive release contracts 2026-08-18 11:50:23 +02:00
TeleportLandblockTransitionTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
WorldGenerationQuiescenceTests.cs refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
WorldRevealCoordinatorTests.cs fix(streaming): derive the portal reveal window from the live streaming radii (#280) 2026-08-05 23:54:59 +02:00
WorldRevealDerivedWindowIntegrationTests.cs fix(streaming): make a demoted landblock render-ready like a published one (#280 D-1) 2026-08-06 07:27:28 +02:00
WorldRevealReadinessBarrierTests.cs fix(streaming): make a demoted landblock render-ready like a published one (#280 D-1) 2026-08-06 07:27:28 +02:00