Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik a57c5ccb76 feat(anim): carefully integrate AnimationSequencer into TickAnimations
Rewritten AnimationSequencer from the decompiled pseudocode, then
carefully integrated into GameWindow using the same surgical approach:
only replace the frame interpolation source, keep the transform
composition pipeline (scale → rotate → translate → entity scale →
MeshRef) UNTOUCHED.

Key differences from the reverted attempt (e4dae3d):
- Sequencer returns raw PartTransform (Origin, Orientation) — NOT
  pre-composed matrices. The existing transform pipeline consumes
  these identically to the legacy slerp output.
- Legacy slerp path is kept as explicit fallback for entities
  without a MotionTable.
- SetCycle called from both UpdatePlayerAnimation and
  OnLiveMotionUpdated — adjust_motion handles left→right remapping
  internally with negative framerate.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 13:02:54 +02:00
docs research: full animation pseudocode from decompiled acclient.exe 2026-04-13 12:43:44 +02:00
src feat(anim): carefully integrate AnimationSequencer into TickAnimations 2026-04-13 13:02:54 +02:00
tests refactor(anim): rewrite AnimationSequencer as faithful decompiled-client port 2026-04-13 12:59:32 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs(CLAUDE.md): consolidated reference hierarchy + never-guess policy 2026-04-12 22:42:04 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.