acdream/tests/AcDream.Core.Tests
Erik a51ebc66e9 feat(physics): integrate live projectile runtime
Attach the retail projectile driver to canonical LiveEntityRecord ownership, sharing one PhysicsBody and full-cell identity with RemoteMotion regardless of creation order. Apply timestamp-gated state, vector, and position corrections in place, preserve active ordinary-body behavior when Missile clears, and keep renderer, effects, shadows, and spatial buckets synchronized across loaded/pending transitions.

Validate malformed packets before canonical timestamp mutation, validate adopted bodies from their current frame rather than stale CreateObject data, serialize late Setup resolution with streaming DAT reads, and preserve classification across clock anomalies. Retain shadow registrations through temporary leave-world residence while logical teardown remains generation-scoped.

Add 31 App lifecycle/adversarial tests plus Core shadow suspension coverage, and synchronize the retail pseudocode, architecture, milestones, roadmap, and durable physics memory.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-14 12:51:42 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
Combat fix #208: keep combat bar hidden in peace mode 2026-07-12 22:30:55 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
Input feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
Items fix #211: index login-equipped items under player 2026-07-13 10:40:29 +02:00
Lighting feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics feat(physics): integrate live projectile runtime 2026-07-14 12:51:42 +02:00
Player fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
Selection feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
Social feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
World feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00