acdream/docs
Erik a4f0b51894 docs(issues): reopen #145 — far-town teleport resolver runaway (residual of the source-drop fix)
Captured: teleport to far town (201,91) places correctly via the #145 verbatim path, then the per-frame resolve marches membership one landblock south/frame (un-rebased local position) until ACE rejects the inconsistent (cell, local) pair. #138 re-hydrate exonerated. Root cause under multi-agent research (acdream code + retail decomp oracle + capture).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 08:54:05 +02:00
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architecture fix(streaming): #138 — re-hydrate server objects from the retained spawn table on reload 2026-06-21 08:06:41 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.5.4): roadmap shipped + divergence register (event model + deferred parent pre-queue) 2026-06-18 17:03:28 +02:00
research docs(research): #138 handoff — RESOLVED banner + correct the re-hydrate source (not ClientObjectTable) 2026-06-21 08:09:36 +02:00
superpowers docs(lighting): #142 spec — per-instance sun gate for windowed interiors 2026-06-20 12:49:35 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(issues): reopen #145 — far-town teleport resolver runaway (residual of the source-drop fix) 2026-06-21 08:54:05 +02:00