acdream/src/AcDream.App/Rendering/Walk
2026-08-31 04:25:34 +02:00
..
LandWalkOrder.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
OrderedDrawStream.cs feat(render) Campaign FW3.2a: the walk-to-draw population layer 2026-08-30 13:52:23 +02:00
RetailFrameWalk.cs refactor(render): move outdoor dynamics onto landscape turns 2026-08-31 03:57:45 +02:00
WalkBuilding.cs feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm 2026-08-30 11:34:45 +02:00
WalkBuildingFactory.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkBuildingRegistry.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkCellFactory.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkEvents.cs refactor(render): move outdoor dynamics onto landscape turns 2026-08-31 03:57:45 +02:00
WalkFrameDriver.cs refactor(render): flush alpha at retail walk barriers 2026-08-31 04:25:34 +02:00
WalkLandscape.cs feat(render) Campaign FW3.2b-1: the walk frame driver 2026-08-30 14:23:17 +02:00
WalkLandscapeAssembler.cs feat(render) Campaign FW3.2b-1: the walk frame driver 2026-08-30 14:23:17 +02:00
WalkProductionFrameContext.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkProductionWorldData.cs refactor(render): move outdoor dynamics onto landscape turns 2026-08-31 03:57:45 +02:00
WalkPView.cs probe(render): cathedral Phase I instrumentation 2026-08-30 20:58:12 +02:00
WalkScreenClip.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkStaticStreamPopulator.cs refactor(render): move outdoor dynamics onto landscape turns 2026-08-31 03:57:45 +02:00
WalkViews.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkVisibilityMath.cs feat(render) Campaign FW1: flood decomp appendix + the visibility math port 2026-08-30 09:44:49 +02:00
WalkWorld.cs feat(render) Campaign FW1: FIRST TRACE CONFORMANCE GREEN (foundry-deep) 2026-08-30 10:23:39 +02:00