acdream/src/AcDream.App
Erik a2e0bb5e2f Merge branch 'feature/settings-retail' — Phase L.0 Settings interface
Lands the full retail-style Settings interface developed in the
.worktrees/settings-retail worktree. 17 commits delivering:

== Phase L.0 — Settings interface ==

 7665cdf  tabbed Settings shell + IPanelRenderer tab API extension
 382f0ad  Display tab + settings.json persistence layer
 53b1878  Audio tab + live volume sliders driving OpenAL engine
 b7165e5  Gameplay tab — 14 retail CharacterOption-derived toggles
 356b5f2  Chat tab — channel filters + display prefs + font slider
 73749d1  Character tab — per-toon settings; Phase L.0 complete
 fc1e193  wire Display GL knobs + per-toon Character key
 4c75ced  chat Copy mode — read-only multi-line for select + Ctrl+C

== Drag-fix iteration ==

 6273255  first attempt at title-bar-only drag (Begin-level absorber)
 2818fcc  scope drag absorber to BeginChild (fixed Settings tabs)
 df9f2fd  wrap chat panel body in outer BeginChild (fixed chat drag)

== Pre-merge code review fixes ==

 944a036  rescue commit — orphaned FramebufferResize + ResetPanelLayout
          (working-tree changes that never got committed in the cwd
          shenanigans during earlier iteration)
 a37ebde  apply persisted Display + Audio settings without devtools gate
          (settings are runtime state, not devtools state); hide Music
          + Ambient sliders that were inert (R5 MIDI not shipped)
 23aa017  docs/plans/roadmap shipped table updated for K + L.0

== Net delivered ==

 · 6-tab F11 Settings panel: Keybinds (existing) + Display + Audio
   + Gameplay + Chat + Character
 · settings.json at %LOCALAPPDATA%\acdream\ — five sections coexist
   non-destructively, per-toon Character keying
 · Display: Resolution / Fullscreen / VSync / FOV / ShowFps live-wired
   to Silk.NET window + camera FovY + title-bar perf string
 · Audio: Master + SFX volume live-driving OpenAL engine
 · Gameplay/Chat/Character: persist for forthcoming server-sync wiring
 · Chat panel Copy mode (Ctrl+C selectable text)
 · Title-bar-only window drag (BeginChild absorber)
 · FramebufferResize handler — GL viewport + camera aspect + panel
   layout stay in sync on window resize
 · "Reset window layout" View menu item
 · IPanelRenderer extensions: tab API + TextMultilineReadOnly

dotnet build green (0 warnings); dotnet test 1,309 / 1,309 green
(243 Core.Net + 393 UI.Abstractions + 673 Core; +87 net new tests
since fork).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 06:25:06 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(camera): smooth chase-camera Z follow so the jump arc is visible on screen 2026-04-26 18:00:58 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering Merge branch 'feature/settings-retail' — Phase L.0 Settings interface 2026-04-27 06:25:06 +02:00
Streaming feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
UI docs+feat(ui): retail UI deep-dive research + C# port scaffold 2026-04-17 19:13:02 +02:00
AcDream.App.csproj feat(spells): #11 SpellTable - hydrate metadata from spells.csv at startup 2026-04-25 17:48:43 +02:00
Program.cs feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00