feat(ui): Chat tab — channel filters + display prefs + font slider
Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp / FilterLanguage / AppearOffline) with a font-size slider that has no retail bitfield equivalent. ChatSettings record (9 fields): · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat, HearRoleplayChat, HearSocietyChat · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline · 1 visual: FontSize (10..20 pt) Local-only this phase per the brainstorm — Hear*Chat flags affect client-side display filtering only; the server still streams every channel. Server-sync arrives later when the protocol round-trip is in place. SettingsStore grows LoadChat / SaveChat using the existing generic SaveSection helper. All four non-keybind sections (display, audio, gameplay, chat) now coexist non-destructively in settings.json. SettingsVM grows the parallel chat state machine. HasUnsavedChanges, Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature adds two more params; existing call sites updated. SettingsPanel.RenderChatTab replaces the L.0-shell placeholder — 8 Checkbox calls grouped under "Channel filters" + "Display" headers, plus a font-size SliderFloat. The "Coming soon" placeholder test was retargeted from "Chat" to "Character" since Chat is no longer a placeholder. GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment for the future ChatPanel filter integration (read SettingsVM.ChatDraft when filtering inbound chat lines). 13 new tests: · ChatSettings record (3) — defaults pinned, value equality, with- expressions · SettingsStore chat (3) — missing-file → defaults, round-trip, all four sections coexist · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save invokes callback, Cancel reverts, ResetAllToDefaults covers · SettingsPanel chat tab (2) — checkboxes + slider render only when active dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green (243 Core.Net + 373 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
b7165e5b17
commit
356b5f219e
9 changed files with 440 additions and 42 deletions
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@ -909,6 +909,7 @@ public sealed class GameWindow : IDisposable
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var persistedDisplay = settingsStore.LoadDisplay();
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var persistedAudio = settingsStore.LoadAudio();
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var persistedGameplay = settingsStore.LoadGameplay();
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var persistedChat = settingsStore.LoadChat();
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// Apply persisted audio to the engine BEFORE the panel
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// host starts pushing per-frame so the first frame uses
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@ -987,6 +988,25 @@ public sealed class GameWindow : IDisposable
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{
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Console.WriteLine($"settings: gameplay save failed: {ex.Message}");
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}
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},
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persistedChat: persistedChat,
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onSaveChat: chat =>
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{
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try
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{
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settingsStore.SaveChat(chat);
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Console.WriteLine(
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"settings: chat saved to "
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+ AcDream.UI.Abstractions.Panels.Settings.SettingsStore.DefaultPath());
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// Channel filters affect client-side display
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// only this phase. ChatPanel will read them
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// off SettingsVM.ChatDraft when filtering is
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// wired into the chat-line render path.
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: chat save failed: {ex.Message}");
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}
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});
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_settingsPanel = new AcDream.UI.Abstractions.Panels.Settings.SettingsPanel(_settingsVm);
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_panelHost.Register(_settingsPanel);
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44
src/AcDream.UI.Abstractions/Panels/Settings/ChatSettings.cs
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44
src/AcDream.UI.Abstractions/Panels/Settings/ChatSettings.cs
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@ -0,0 +1,44 @@
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namespace AcDream.UI.Abstractions.Panels.Settings;
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/// <summary>
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/// Chat-related preferences persisted to <c>settings.json</c>. Mixes
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/// retail's <c>CharacterOptions2</c> chat-channel filter bits (Hear*Chat
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/// + TimeStamp + FilterLanguage + AppearOffline) with a few visual
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/// preferences (font size) that don't have a retail bitfield.
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/// See <c>docs/research/named-retail/acclient.h:3451+</c> for the
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/// retail bit values.
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///
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/// <para>
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/// L.0 scope: <b>local-only</b> like the rest of L.0. The Hear*Chat
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/// flags affect client-side <i>display</i> filtering of the existing
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/// channels — the server still streams every line; the client decides
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/// what to render. Server-sync arrives in a later phase that flips the
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/// retail-faithful "tell server which channels I'm subscribed to"
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/// switch.
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/// </para>
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/// </summary>
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public sealed record ChatSettings(
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// CharacterOptions2 (32-bit) channel filters.
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bool HearGeneralChat, // 0x100 — General channel
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bool HearTradeChat, // 0x200 — Trade channel
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bool HearLFGChat, // 0x400 — LFG channel
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bool HearRoleplayChat, // 0x800 — RP channel
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bool HearSocietyChat, // 0x80000 — Society chat (CD/EW/RB)
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bool AppearOffline, // 0x1000 — hide /who status
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bool ShowTimestamps, // 0x40 — TimeStamp prefix on chat lines
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bool FilterProfanity, // 0x20000 — FilterLanguage (Turbine's profanity filter)
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// Visual / UX (no retail bitfield).
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float FontSize) // chat panel font, 10..20 pt
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{
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/// <summary>Sensible starting values matching the retail "all on" stance.</summary>
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public static ChatSettings Default { get; } = new(
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HearGeneralChat: true,
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HearTradeChat: true,
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HearLFGChat: true,
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HearRoleplayChat: true,
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HearSocietyChat: true,
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AppearOffline: false,
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ShowTimestamps: true,
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FilterProfanity: true,
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FontSize: 12f);
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}
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@ -98,7 +98,7 @@ public sealed class SettingsPanel : IPanel
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}
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if (renderer.BeginTabItem("Chat"))
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{
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RenderPlaceholder(renderer, "Chat");
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RenderChatTab(renderer);
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renderer.EndTabItem();
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}
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if (renderer.BeginTabItem("Character"))
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@ -356,6 +356,67 @@ public sealed class SettingsPanel : IPanel
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+ "follow-up phase.");
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}
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/// <summary>
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/// Render the Chat tab — channel filters (Hear*Chat), display
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/// preferences (timestamps / profanity filter / appear offline),
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/// and a font-size slider. Channel filters affect client-side
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/// display only this phase — the server still sends every line,
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/// the client decides what to render.
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/// </summary>
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private void RenderChatTab(IPanelRenderer renderer)
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{
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var c = _vm.ChatDraft;
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renderer.Text("Channel filters");
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renderer.Separator();
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bool general = c.HearGeneralChat;
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if (renderer.Checkbox("General", ref general))
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_vm.SetChat(c with { HearGeneralChat = general });
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bool trade = c.HearTradeChat;
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if (renderer.Checkbox("Trade", ref trade))
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_vm.SetChat(c with { HearTradeChat = trade });
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bool lfg = c.HearLFGChat;
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if (renderer.Checkbox("LFG (looking for group)", ref lfg))
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_vm.SetChat(c with { HearLFGChat = lfg });
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bool rp = c.HearRoleplayChat;
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if (renderer.Checkbox("Roleplay", ref rp))
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_vm.SetChat(c with { HearRoleplayChat = rp });
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bool society = c.HearSocietyChat;
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if (renderer.Checkbox("Society (CD / EW / RB)", ref society))
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_vm.SetChat(c with { HearSocietyChat = society });
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renderer.Spacing();
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renderer.Text("Display");
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renderer.Separator();
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bool timestamps = c.ShowTimestamps;
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if (renderer.Checkbox("Show timestamps", ref timestamps))
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_vm.SetChat(c with { ShowTimestamps = timestamps });
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bool profanity = c.FilterProfanity;
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if (renderer.Checkbox("Filter profanity", ref profanity))
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_vm.SetChat(c with { FilterProfanity = profanity });
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bool offline = c.AppearOffline;
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if (renderer.Checkbox("Appear offline (hide from /who)", ref offline))
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_vm.SetChat(c with { AppearOffline = offline });
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float fontSize = c.FontSize;
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if (renderer.SliderFloat("Font size (pt)", ref fontSize, 10f, 20f))
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_vm.SetChat(c with { FontSize = fontSize });
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renderer.Spacing();
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renderer.TextWrapped(
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"Channel filters hide messages from the chat window without "
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+ "changing your server-side subscriptions. Save persists; "
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+ "Cancel reverts.");
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}
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private void RenderSection(IPanelRenderer renderer, string label, InputAction[] actions)
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{
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// Movement defaults open; other sections collapsed for first-run UX.
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@ -167,6 +167,56 @@ public sealed class SettingsStore
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public void SaveGameplay(GameplaySettings gameplay)
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=> SaveSection("gameplay", BuildGameplayObject(gameplay));
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/// <summary>Load Chat settings. Same fall-back behaviour as <see cref="LoadDisplay"/>.</summary>
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public ChatSettings LoadChat()
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{
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if (!File.Exists(_path)) return ChatSettings.Default;
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try
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{
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using var stream = File.OpenRead(_path);
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var doc = JsonDocument.Parse(stream);
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var root = doc.RootElement;
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if (!root.TryGetProperty("chat", out var chat)
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|| chat.ValueKind != JsonValueKind.Object)
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return ChatSettings.Default;
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var d = ChatSettings.Default;
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return new ChatSettings(
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HearGeneralChat: ReadBool (chat, "hearGeneralChat", d.HearGeneralChat),
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HearTradeChat: ReadBool (chat, "hearTradeChat", d.HearTradeChat),
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HearLFGChat: ReadBool (chat, "hearLFGChat", d.HearLFGChat),
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HearRoleplayChat: ReadBool (chat, "hearRoleplayChat", d.HearRoleplayChat),
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HearSocietyChat: ReadBool (chat, "hearSocietyChat", d.HearSocietyChat),
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AppearOffline: ReadBool (chat, "appearOffline", d.AppearOffline),
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ShowTimestamps: ReadBool (chat, "showTimestamps", d.ShowTimestamps),
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FilterProfanity: ReadBool (chat, "filterProfanity", d.FilterProfanity),
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FontSize: ReadFloat(chat, "fontSize", d.FontSize));
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: failed to load {_path}: {ex.Message} — using defaults");
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return ChatSettings.Default;
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}
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}
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/// <summary>Save Chat settings, preserving all other top-level keys.</summary>
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public void SaveChat(ChatSettings chat)
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=> SaveSection("chat", BuildChatObject(chat));
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private static SortedDictionary<string, object> BuildChatObject(ChatSettings c)
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=> new(StringComparer.Ordinal)
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{
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["appearOffline"] = c.AppearOffline,
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["filterProfanity"] = c.FilterProfanity,
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["fontSize"] = c.FontSize,
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["hearGeneralChat"] = c.HearGeneralChat,
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["hearLFGChat"] = c.HearLFGChat,
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["hearRoleplayChat"] = c.HearRoleplayChat,
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["hearSocietyChat"] = c.HearSocietyChat,
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["hearTradeChat"] = c.HearTradeChat,
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["showTimestamps"] = c.ShowTimestamps,
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};
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private static SortedDictionary<string, object> BuildGameplayObject(GameplaySettings g)
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=> new(StringComparer.Ordinal)
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{
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@ -46,6 +46,11 @@ public sealed class SettingsVM
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private GameplaySettings _gameplayDraft;
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private readonly Action<GameplaySettings> _onSaveGameplay;
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// L.0 — Chat tab (CharacterOptions2 channel filters + visual prefs).
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private ChatSettings _chatPersisted;
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private ChatSettings _chatDraft;
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private readonly Action<ChatSettings> _onSaveChat;
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/// <summary>The action currently being rebound, or null when idle.</summary>
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public InputAction? RebindInProgress { get; private set; }
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@ -70,7 +75,8 @@ public sealed class SettingsVM
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=> !KeyBindingsEqual(_persisted, _draft)
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|| _displayPersisted != _displayDraft
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|| _audioPersisted != _audioDraft
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|| _gameplayPersisted != _gameplayDraft;
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|| _gameplayPersisted != _gameplayDraft
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|| _chatPersisted != _chatDraft;
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/// <summary>The current Display draft. Panel reads from here;
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/// mutation goes through <see cref="SetDisplay"/>.</summary>
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@ -84,6 +90,10 @@ public sealed class SettingsVM
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/// mutation goes through <see cref="SetGameplay"/>.</summary>
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public GameplaySettings GameplayDraft => _gameplayDraft;
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/// <summary>The current Chat draft. Panel reads from here;
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/// mutation goes through <see cref="SetChat"/>.</summary>
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public ChatSettings ChatDraft => _chatDraft;
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public SettingsVM(
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KeyBindings persisted,
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InputDispatcher dispatcher,
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@ -93,7 +103,9 @@ public sealed class SettingsVM
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AudioSettings persistedAudio,
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Action<AudioSettings> onSaveAudio,
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GameplaySettings persistedGameplay,
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Action<GameplaySettings> onSaveGameplay)
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Action<GameplaySettings> onSaveGameplay,
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ChatSettings persistedChat,
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Action<ChatSettings> onSaveChat)
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{
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_persisted = persisted ?? throw new ArgumentNullException(nameof(persisted));
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_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
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@ -104,10 +116,13 @@ public sealed class SettingsVM
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_onSaveAudio = onSaveAudio ?? throw new ArgumentNullException(nameof(onSaveAudio));
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_gameplayPersisted = persistedGameplay ?? throw new ArgumentNullException(nameof(persistedGameplay));
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_onSaveGameplay = onSaveGameplay ?? throw new ArgumentNullException(nameof(onSaveGameplay));
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_chatPersisted = persistedChat ?? throw new ArgumentNullException(nameof(persistedChat));
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_onSaveChat = onSaveChat ?? throw new ArgumentNullException(nameof(onSaveChat));
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_draft = CloneBindings(persisted);
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_displayDraft = persistedDisplay;
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_audioDraft = persistedAudio;
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_gameplayDraft = persistedGameplay;
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_chatDraft = persistedChat;
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}
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/// <summary>
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@ -144,6 +159,17 @@ public sealed class SettingsVM
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_gameplayDraft = value ?? throw new ArgumentNullException(nameof(value));
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}
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/// <summary>
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/// Replace the entire Chat draft with <paramref name="value"/>.
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/// Local-only this phase — values persist on Save but the Hear*Chat
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/// flags affect client-side display filtering, not server-side
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/// channel subscriptions.
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/// </summary>
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public void SetChat(ChatSettings value)
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{
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_chatDraft = value ?? throw new ArgumentNullException(nameof(value));
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}
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/// <summary>
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/// Begin rebinding <paramref name="action"/>. The supplied
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/// <paramref name="original"/> binding will be removed when the new
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@ -255,6 +281,7 @@ public sealed class SettingsVM
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_displayDraft = DisplaySettings.Default;
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_audioDraft = AudioSettings.Default;
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_gameplayDraft = GameplaySettings.Default;
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_chatDraft = ChatSettings.Default;
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}
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/// <summary>
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@ -271,10 +298,12 @@ public sealed class SettingsVM
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_onSaveDisplay(_displayDraft);
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_onSaveAudio(_audioDraft);
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_onSaveGameplay(_gameplayDraft);
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_onSaveChat(_chatDraft);
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_persisted = CloneBindings(_draft);
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_displayPersisted = _displayDraft;
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_audioPersisted = _audioDraft;
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_gameplayPersisted = _gameplayDraft;
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_chatPersisted = _chatDraft;
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}
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/// <summary>
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@ -288,6 +317,7 @@ public sealed class SettingsVM
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_displayDraft = _displayPersisted;
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_audioDraft = _audioPersisted;
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_gameplayDraft = _gameplayPersisted;
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_chatDraft = _chatPersisted;
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CancelRebind();
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}
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@ -0,0 +1,43 @@
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using AcDream.UI.Abstractions.Panels.Settings;
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namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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/// <summary>
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/// L.0: <see cref="ChatSettings"/> default-pin tests.
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/// </summary>
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public sealed class ChatSettingsTests
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{
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[Fact]
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public void Default_values_are_all_channels_on_with_timestamps_and_filter()
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{
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var d = ChatSettings.Default;
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Assert.True(d.HearGeneralChat);
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Assert.True(d.HearTradeChat);
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Assert.True(d.HearLFGChat);
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Assert.True(d.HearRoleplayChat);
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Assert.True(d.HearSocietyChat);
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Assert.False(d.AppearOffline);
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Assert.True(d.ShowTimestamps);
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Assert.True(d.FilterProfanity);
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Assert.Equal(12f, d.FontSize);
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}
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[Fact]
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public void Equality_is_value_based()
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{
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var a = ChatSettings.Default;
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var b = ChatSettings.Default with { HearTradeChat = false };
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var c = ChatSettings.Default with { HearTradeChat = false };
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Assert.NotEqual(a, b);
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Assert.Equal(b, c);
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}
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[Fact]
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public void With_expression_clones_one_field()
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{
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var d = ChatSettings.Default with { FontSize = 16f };
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Assert.Equal(16f, d.FontSize);
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Assert.True(d.HearGeneralChat);
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Assert.True(d.ShowTimestamps);
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}
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}
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@ -33,7 +33,8 @@ public sealed class SettingsPanelTests
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persisted, dispatcher, _ => { },
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DisplaySettings.Default, _ => { },
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AudioSettings.Default, _ => { },
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GameplaySettings.Default, _ => { });
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GameplaySettings.Default, _ => { },
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ChatSettings.Default, _ => { });
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var panel = new SettingsPanel(vm);
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return (panel, vm, kb, dispatcher);
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}
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@ -228,17 +229,17 @@ public sealed class SettingsPanelTests
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[Fact]
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public void Placeholder_tabs_render_coming_soon_text_when_active()
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{
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// Chat is still a placeholder (next in build order). Display,
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// Audio, and Gameplay have shipped — they have real widgets,
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// not "coming soon" text.
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// Character is still a placeholder (last on the build order).
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// Display / Audio / Gameplay / Chat have shipped — they have
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// real widgets, not "coming soon" text.
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Chat" };
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var r = new FakePanelRenderer { ActiveTabLabel = "Character" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var wrapped = r.Calls.Where(c => c.Method == "TextWrapped")
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.Select(c => (string)c.Args[0]!).ToList();
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Assert.Contains(wrapped, t => t.Contains("Chat settings coming soon"));
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Assert.Contains(wrapped, t => t.Contains("Character settings coming soon"));
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}
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// -- Display tab content ---------------------------------------------
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@ -359,6 +360,48 @@ public sealed class SettingsPanelTests
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Assert.DoesNotContain("Lock UI (disable panel drag/resize)", checks);
|
||||
}
|
||||
|
||||
// -- Chat tab content ------------------------------------------------
|
||||
|
||||
[Fact]
|
||||
public void Chat_tab_when_active_renders_channel_filter_checkboxes_and_font_slider()
|
||||
{
|
||||
var (panel, _, _, _) = Build();
|
||||
var r = new FakePanelRenderer { ActiveTabLabel = "Chat" };
|
||||
|
||||
panel.Render(new PanelContext(0.016f, new NullBus()), r);
|
||||
|
||||
var checks = r.Calls.Where(c => c.Method == "Checkbox")
|
||||
.Select(c => (string)c.Args[0]!).ToList();
|
||||
Assert.Contains("General", checks);
|
||||
Assert.Contains("Trade", checks);
|
||||
Assert.Contains("LFG (looking for group)", checks);
|
||||
Assert.Contains("Roleplay", checks);
|
||||
Assert.Contains("Society (CD / EW / RB)", checks);
|
||||
Assert.Contains("Show timestamps", checks);
|
||||
Assert.Contains("Filter profanity", checks);
|
||||
Assert.Contains("Appear offline (hide from /who)", checks);
|
||||
|
||||
var sliders = r.Calls.Where(c => c.Method == "SliderFloat")
|
||||
.Select(c => (string)c.Args[0]!).ToList();
|
||||
Assert.Contains("Font size (pt)", sliders);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Chat_tab_does_not_render_when_a_different_tab_is_active()
|
||||
{
|
||||
var (panel, _, _, _) = Build();
|
||||
var r = new FakePanelRenderer { ActiveTabLabel = "Display" };
|
||||
|
||||
panel.Render(new PanelContext(0.016f, new NullBus()), r);
|
||||
|
||||
var checks = r.Calls.Where(c => c.Method == "Checkbox")
|
||||
.Select(c => (string)c.Args[0]!).ToList();
|
||||
// The tab labels "General", "Trade" etc only appear inside the
|
||||
// Chat tab. Confirm none of them rendered.
|
||||
Assert.DoesNotContain("General", checks);
|
||||
Assert.DoesNotContain("Trade", checks);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Audio_sliders_are_clamped_to_zero_one_range()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -240,4 +240,48 @@ public sealed class SettingsStoreTests : System.IDisposable
|
|||
Assert.Equal(0.5f, store.LoadAudio().Master);
|
||||
Assert.True(store.LoadGameplay().LockUI);
|
||||
}
|
||||
|
||||
// -- Chat section round-trip ------------------------------------------
|
||||
|
||||
[Fact]
|
||||
public void LoadChat_returns_defaults_when_file_is_missing()
|
||||
{
|
||||
var store = new SettingsStore(_tempPath);
|
||||
Assert.Equal(ChatSettings.Default, store.LoadChat());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SaveChat_then_LoadChat_round_trips_all_fields()
|
||||
{
|
||||
var store = new SettingsStore(_tempPath);
|
||||
var original = new ChatSettings(
|
||||
HearGeneralChat: false,
|
||||
HearTradeChat: false,
|
||||
HearLFGChat: false,
|
||||
HearRoleplayChat: true,
|
||||
HearSocietyChat: true,
|
||||
AppearOffline: true,
|
||||
ShowTimestamps: false,
|
||||
FilterProfanity: false,
|
||||
FontSize: 16f);
|
||||
|
||||
store.SaveChat(original);
|
||||
Assert.Equal(original, store.LoadChat());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void All_four_sections_coexist_in_one_settings_json()
|
||||
{
|
||||
var store = new SettingsStore(_tempPath);
|
||||
store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
|
||||
store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
|
||||
store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
|
||||
store.SaveChat(ChatSettings.Default with { HearTradeChat = false, FontSize = 14f });
|
||||
|
||||
Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
|
||||
Assert.Equal(0.5f, store.LoadAudio().Master);
|
||||
Assert.True(store.LoadGameplay().LockUI);
|
||||
Assert.False(store.LoadChat().HearTradeChat);
|
||||
Assert.Equal(14f, store.LoadChat().FontSize);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,8 +16,8 @@ namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
|
|||
/// </summary>
|
||||
public sealed class SettingsVMTests
|
||||
{
|
||||
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory)
|
||||
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null)
|
||||
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory, System.Collections.Generic.List<ChatSettings> savedChatHistory)
|
||||
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null, ChatSettings? persistedChat = null)
|
||||
{
|
||||
persisted ??= MakeMinimalBindings();
|
||||
var kb = new FakeKeyboardSource();
|
||||
|
|
@ -27,6 +27,7 @@ public sealed class SettingsVMTests
|
|||
var savedDisplayHistory = new System.Collections.Generic.List<DisplaySettings>();
|
||||
var savedAudioHistory = new System.Collections.Generic.List<AudioSettings>();
|
||||
var savedGameplayHistory = new System.Collections.Generic.List<GameplaySettings>();
|
||||
var savedChatHistory = new System.Collections.Generic.List<ChatSettings>();
|
||||
var vm = new SettingsVM(
|
||||
persisted, dispatcher,
|
||||
b => savedHistory.Add(b),
|
||||
|
|
@ -35,8 +36,10 @@ public sealed class SettingsVMTests
|
|||
persistedAudio ?? AudioSettings.Default,
|
||||
a => savedAudioHistory.Add(a),
|
||||
persistedGameplay ?? GameplaySettings.Default,
|
||||
g => savedGameplayHistory.Add(g));
|
||||
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory);
|
||||
g => savedGameplayHistory.Add(g),
|
||||
persistedChat ?? ChatSettings.Default,
|
||||
c => savedChatHistory.Add(c));
|
||||
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory, savedChatHistory);
|
||||
}
|
||||
|
||||
private static KeyBindings MakeMinimalBindings()
|
||||
|
|
@ -51,7 +54,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void Constructor_clones_persisted_into_draft()
|
||||
{
|
||||
var (vm, _, _, persisted, _, _, _, _) = Build();
|
||||
var (vm, _, _, persisted, _, _, _, _, _) = Build();
|
||||
Assert.Equal(persisted.All.Count, vm.Draft.All.Count);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
|
@ -59,7 +62,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void BeginRebind_enters_capture_mode()
|
||||
{
|
||||
var (vm, _, dispatcher, _, _, _, _, _) = Build();
|
||||
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
|
|
@ -72,7 +75,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void BeginRebind_then_chord_with_no_conflict_applies_rebind()
|
||||
{
|
||||
var (vm, kb, _, _, _, _, _, _) = Build();
|
||||
var (vm, kb, _, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
|
|
@ -90,7 +93,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void BeginRebind_then_Escape_cancels_with_no_change()
|
||||
{
|
||||
var (vm, kb, _, _, _, _, _, _) = Build();
|
||||
var (vm, kb, _, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
|
|
@ -107,7 +110,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void BeginRebind_with_conflict_surfaces_PendingConflict()
|
||||
{
|
||||
var (vm, kb, _, _, _, _, _, _) = Build();
|
||||
var (vm, kb, _, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
|
||||
// Bind chord that conflicts with MovementTurnLeft (which has Key.A).
|
||||
|
|
@ -127,7 +130,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void ResolveConflict_replace_true_removes_conflict_and_applies_rebind()
|
||||
{
|
||||
var (vm, kb, _, _, _, _, _, _) = Build();
|
||||
var (vm, kb, _, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
|
|
@ -148,7 +151,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void ResolveConflict_replace_false_cancels_rebind()
|
||||
{
|
||||
var (vm, kb, _, _, _, _, _, _) = Build();
|
||||
var (vm, kb, _, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
|
|
@ -170,7 +173,7 @@ public sealed class SettingsVMTests
|
|||
{
|
||||
// Build a draft that's been mutated for MovementForward; ensure
|
||||
// ResetActionToDefault restores W (and Up-arrow per retail).
|
||||
var (vm, kb, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
|
||||
var (vm, kb, _, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
// F7 is unbound in retail-default (only Ctrl+F7 is acdream debug);
|
||||
|
|
@ -190,7 +193,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void ResetAllToDefaults_replaces_entire_draft()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, _) = Build();
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build();
|
||||
vm.ResetAllToDefaults();
|
||||
|
||||
// Should now include retail-default size set (~149 bindings).
|
||||
|
|
@ -201,7 +204,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void Save_invokes_callback_with_draft()
|
||||
{
|
||||
var (vm, kb, _, _, savedHistory, _, _, _) = Build();
|
||||
var (vm, kb, _, _, savedHistory, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
kb.EmitKeyDown(Key.Q, ModifierMask.None);
|
||||
|
|
@ -217,7 +220,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void Cancel_reverts_draft_to_persisted()
|
||||
{
|
||||
var (vm, kb, _, _, _, _, _, _) = Build();
|
||||
var (vm, kb, _, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
kb.EmitKeyDown(Key.Q, ModifierMask.None);
|
||||
|
|
@ -233,7 +236,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void Cancel_during_active_capture_clears_dispatcher_capture_state()
|
||||
{
|
||||
var (vm, _, dispatcher, _, _, _, _, _) = Build();
|
||||
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
|
||||
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
|
||||
vm.BeginRebind(InputAction.MovementForward, original);
|
||||
|
||||
|
|
@ -246,7 +249,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void HasUnsavedChanges_false_initially_and_after_save_sync()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, _) = Build();
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build();
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
|
|
@ -256,7 +259,7 @@ public sealed class SettingsVMTests
|
|||
public void DisplayDraft_initial_value_matches_persisted()
|
||||
{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 90f, ShowFps = true };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
Assert.Equal(custom, vm.DisplayDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
|
@ -264,7 +267,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void SetDisplay_marks_unsaved_changes()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, _) = Build();
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build();
|
||||
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
|
@ -272,7 +275,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void Save_invokes_display_callback_with_draft()
|
||||
{
|
||||
var (vm, _, _, _, _, savedDisplayHistory, _, _) = Build();
|
||||
var (vm, _, _, _, _, savedDisplayHistory, _, _, _) = Build();
|
||||
vm.SetDisplay(vm.DisplayDraft with { Resolution = "2560x1440", FieldOfView = 100f });
|
||||
|
||||
vm.Save();
|
||||
|
|
@ -287,7 +290,7 @@ public sealed class SettingsVMTests
|
|||
public void Cancel_reverts_display_draft_to_persisted()
|
||||
{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 90f };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
vm.SetDisplay(vm.DisplayDraft with { FieldOfView = 30f, ShowFps = true });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
|
||||
|
|
@ -301,7 +304,7 @@ public sealed class SettingsVMTests
|
|||
public void ResetAllToDefaults_resets_display_to_default()
|
||||
{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 30f, ShowFps = true };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
Assert.NotEqual(DisplaySettings.Default, vm.DisplayDraft);
|
||||
|
||||
vm.ResetAllToDefaults();
|
||||
|
|
@ -316,7 +319,7 @@ public sealed class SettingsVMTests
|
|||
// After Save the persisted snapshot equals the draft, so Cancel
|
||||
// is a no-op. This guards the Save/Cancel ordering — a regression
|
||||
// would surface as Cancel reverting to pre-Save values.
|
||||
var (vm, _, _, _, _, _, _, _) = Build();
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build();
|
||||
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
|
||||
vm.Save();
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
|
|
@ -333,7 +336,7 @@ public sealed class SettingsVMTests
|
|||
public void AudioDraft_initial_value_matches_persisted()
|
||||
{
|
||||
var custom = AudioSettings.Default with { Master = 0.3f, Music = 0.1f };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
Assert.Equal(custom, vm.AudioDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
|
@ -341,7 +344,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void SetAudio_marks_unsaved_changes()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, _) = Build();
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build();
|
||||
vm.SetAudio(vm.AudioDraft with { Master = 0.5f });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
|
@ -349,7 +352,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void Save_invokes_audio_callback_with_draft()
|
||||
{
|
||||
var (vm, _, _, _, _, _, savedAudioHistory, _) = Build();
|
||||
var (vm, _, _, _, _, _, savedAudioHistory, _, _) = Build();
|
||||
vm.SetAudio(vm.AudioDraft with { Master = 0.4f, Sfx = 0.6f });
|
||||
|
||||
vm.Save();
|
||||
|
|
@ -364,7 +367,7 @@ public sealed class SettingsVMTests
|
|||
public void Cancel_reverts_audio_draft_to_persisted()
|
||||
{
|
||||
var custom = AudioSettings.Default with { Music = 0.2f };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
vm.SetAudio(vm.AudioDraft with { Music = 0.9f, Master = 0.3f });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
|
||||
|
|
@ -378,7 +381,7 @@ public sealed class SettingsVMTests
|
|||
public void ResetAllToDefaults_resets_audio_to_default()
|
||||
{
|
||||
var custom = AudioSettings.Default with { Master = 0.1f };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
Assert.NotEqual(AudioSettings.Default, vm.AudioDraft);
|
||||
|
||||
vm.ResetAllToDefaults();
|
||||
|
|
@ -393,7 +396,7 @@ public sealed class SettingsVMTests
|
|||
public void GameplayDraft_initial_value_matches_persisted()
|
||||
{
|
||||
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
|
||||
Assert.Equal(custom, vm.GameplayDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
|
@ -401,7 +404,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void SetGameplay_marks_unsaved_changes()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, _) = Build();
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build();
|
||||
vm.SetGameplay(vm.GameplayDraft with { LockUI = true });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
|
@ -409,7 +412,7 @@ public sealed class SettingsVMTests
|
|||
[Fact]
|
||||
public void Save_invokes_gameplay_callback_with_draft()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, savedGameplayHistory) = Build();
|
||||
var (vm, _, _, _, _, _, _, savedGameplayHistory, _) = Build();
|
||||
vm.SetGameplay(vm.GameplayDraft with
|
||||
{
|
||||
AutoTarget = false,
|
||||
|
|
@ -430,7 +433,7 @@ public sealed class SettingsVMTests
|
|||
public void Cancel_reverts_gameplay_draft_to_persisted()
|
||||
{
|
||||
var custom = GameplaySettings.Default with { LockUI = true };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
|
||||
vm.SetGameplay(vm.GameplayDraft with { LockUI = false, ShowHelm = false });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
|
||||
|
|
@ -444,7 +447,7 @@ public sealed class SettingsVMTests
|
|||
public void ResetAllToDefaults_resets_gameplay_to_default()
|
||||
{
|
||||
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
|
||||
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
|
||||
Assert.NotEqual(GameplaySettings.Default, vm.GameplayDraft);
|
||||
|
||||
vm.ResetAllToDefaults();
|
||||
|
|
@ -452,4 +455,64 @@ public sealed class SettingsVMTests
|
|||
Assert.Equal(GameplaySettings.Default, vm.GameplayDraft);
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
// -- Chat tab state ---------------------------------------------------
|
||||
|
||||
[Fact]
|
||||
public void ChatDraft_initial_value_matches_persisted()
|
||||
{
|
||||
var custom = ChatSettings.Default with { HearTradeChat = false, FontSize = 14f };
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
|
||||
Assert.Equal(custom, vm.ChatDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetChat_marks_unsaved_changes()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build();
|
||||
vm.SetChat(vm.ChatDraft with { FontSize = 16f });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Save_invokes_chat_callback_with_draft()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _, _, savedChatHistory) = Build();
|
||||
vm.SetChat(vm.ChatDraft with { HearTradeChat = false, ShowTimestamps = false });
|
||||
|
||||
vm.Save();
|
||||
|
||||
Assert.Single(savedChatHistory);
|
||||
Assert.False(savedChatHistory[0].HearTradeChat);
|
||||
Assert.False(savedChatHistory[0].ShowTimestamps);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Cancel_reverts_chat_draft_to_persisted()
|
||||
{
|
||||
var custom = ChatSettings.Default with { HearLFGChat = false };
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
|
||||
vm.SetChat(vm.ChatDraft with { HearLFGChat = true, AppearOffline = true });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
|
||||
vm.Cancel();
|
||||
|
||||
Assert.Equal(custom, vm.ChatDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResetAllToDefaults_resets_chat_to_default()
|
||||
{
|
||||
var custom = ChatSettings.Default with { HearGeneralChat = false, FontSize = 18f };
|
||||
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
|
||||
Assert.NotEqual(ChatSettings.Default, vm.ChatDraft);
|
||||
|
||||
vm.ResetAllToDefaults();
|
||||
|
||||
Assert.Equal(ChatSettings.Default, vm.ChatDraft);
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue