feat(ui): Chat tab — channel filters + display prefs + font slider

Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's
CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp /
FilterLanguage / AppearOffline) with a font-size slider that has no
retail bitfield equivalent.

ChatSettings record (9 fields):
 · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat,
   HearRoleplayChat, HearSocietyChat
 · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline
 · 1 visual: FontSize (10..20 pt)

Local-only this phase per the brainstorm — Hear*Chat flags affect
client-side display filtering only; the server still streams every
channel. Server-sync arrives later when the protocol round-trip is
in place.

SettingsStore grows LoadChat / SaveChat using the existing generic
SaveSection helper. All four non-keybind sections (display, audio,
gameplay, chat) now coexist non-destructively in settings.json.

SettingsVM grows the parallel chat state machine. HasUnsavedChanges,
Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature
adds two more params; existing call sites updated.

SettingsPanel.RenderChatTab replaces the L.0-shell placeholder —
8 Checkbox calls grouped under "Channel filters" + "Display"
headers, plus a font-size SliderFloat. The "Coming soon" placeholder
test was retargeted from "Chat" to "Character" since Chat is no
longer a placeholder.

GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment
for the future ChatPanel filter integration (read SettingsVM.ChatDraft
when filtering inbound chat lines).

13 new tests:
 · ChatSettings record (3) — defaults pinned, value equality, with-
   expressions
 · SettingsStore chat (3) — missing-file → defaults, round-trip, all
   four sections coexist
 · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save
   invokes callback, Cancel reverts, ResetAllToDefaults covers
 · SettingsPanel chat tab (2) — checkboxes + slider render only when
   active

dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green
(243 Core.Net + 373 UI.Abstractions + 673 Core).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-26 18:21:14 +02:00
parent b7165e5b17
commit 356b5f219e
9 changed files with 440 additions and 42 deletions

View file

@ -909,6 +909,7 @@ public sealed class GameWindow : IDisposable
var persistedDisplay = settingsStore.LoadDisplay();
var persistedAudio = settingsStore.LoadAudio();
var persistedGameplay = settingsStore.LoadGameplay();
var persistedChat = settingsStore.LoadChat();
// Apply persisted audio to the engine BEFORE the panel
// host starts pushing per-frame so the first frame uses
@ -987,6 +988,25 @@ public sealed class GameWindow : IDisposable
{
Console.WriteLine($"settings: gameplay save failed: {ex.Message}");
}
},
persistedChat: persistedChat,
onSaveChat: chat =>
{
try
{
settingsStore.SaveChat(chat);
Console.WriteLine(
"settings: chat saved to "
+ AcDream.UI.Abstractions.Panels.Settings.SettingsStore.DefaultPath());
// Channel filters affect client-side display
// only this phase. ChatPanel will read them
// off SettingsVM.ChatDraft when filtering is
// wired into the chat-line render path.
}
catch (Exception ex)
{
Console.WriteLine($"settings: chat save failed: {ex.Message}");
}
});
_settingsPanel = new AcDream.UI.Abstractions.Panels.Settings.SettingsPanel(_settingsVm);
_panelHost.Register(_settingsPanel);

View file

@ -0,0 +1,44 @@
namespace AcDream.UI.Abstractions.Panels.Settings;
/// <summary>
/// Chat-related preferences persisted to <c>settings.json</c>. Mixes
/// retail's <c>CharacterOptions2</c> chat-channel filter bits (Hear*Chat
/// + TimeStamp + FilterLanguage + AppearOffline) with a few visual
/// preferences (font size) that don't have a retail bitfield.
/// See <c>docs/research/named-retail/acclient.h:3451+</c> for the
/// retail bit values.
///
/// <para>
/// L.0 scope: <b>local-only</b> like the rest of L.0. The Hear*Chat
/// flags affect client-side <i>display</i> filtering of the existing
/// channels — the server still streams every line; the client decides
/// what to render. Server-sync arrives in a later phase that flips the
/// retail-faithful "tell server which channels I'm subscribed to"
/// switch.
/// </para>
/// </summary>
public sealed record ChatSettings(
// CharacterOptions2 (32-bit) channel filters.
bool HearGeneralChat, // 0x100 — General channel
bool HearTradeChat, // 0x200 — Trade channel
bool HearLFGChat, // 0x400 — LFG channel
bool HearRoleplayChat, // 0x800 — RP channel
bool HearSocietyChat, // 0x80000 — Society chat (CD/EW/RB)
bool AppearOffline, // 0x1000 — hide /who status
bool ShowTimestamps, // 0x40 — TimeStamp prefix on chat lines
bool FilterProfanity, // 0x20000 — FilterLanguage (Turbine's profanity filter)
// Visual / UX (no retail bitfield).
float FontSize) // chat panel font, 10..20 pt
{
/// <summary>Sensible starting values matching the retail "all on" stance.</summary>
public static ChatSettings Default { get; } = new(
HearGeneralChat: true,
HearTradeChat: true,
HearLFGChat: true,
HearRoleplayChat: true,
HearSocietyChat: true,
AppearOffline: false,
ShowTimestamps: true,
FilterProfanity: true,
FontSize: 12f);
}

View file

@ -98,7 +98,7 @@ public sealed class SettingsPanel : IPanel
}
if (renderer.BeginTabItem("Chat"))
{
RenderPlaceholder(renderer, "Chat");
RenderChatTab(renderer);
renderer.EndTabItem();
}
if (renderer.BeginTabItem("Character"))
@ -356,6 +356,67 @@ public sealed class SettingsPanel : IPanel
+ "follow-up phase.");
}
/// <summary>
/// Render the Chat tab — channel filters (Hear*Chat), display
/// preferences (timestamps / profanity filter / appear offline),
/// and a font-size slider. Channel filters affect client-side
/// display only this phase — the server still sends every line,
/// the client decides what to render.
/// </summary>
private void RenderChatTab(IPanelRenderer renderer)
{
var c = _vm.ChatDraft;
renderer.Text("Channel filters");
renderer.Separator();
bool general = c.HearGeneralChat;
if (renderer.Checkbox("General", ref general))
_vm.SetChat(c with { HearGeneralChat = general });
bool trade = c.HearTradeChat;
if (renderer.Checkbox("Trade", ref trade))
_vm.SetChat(c with { HearTradeChat = trade });
bool lfg = c.HearLFGChat;
if (renderer.Checkbox("LFG (looking for group)", ref lfg))
_vm.SetChat(c with { HearLFGChat = lfg });
bool rp = c.HearRoleplayChat;
if (renderer.Checkbox("Roleplay", ref rp))
_vm.SetChat(c with { HearRoleplayChat = rp });
bool society = c.HearSocietyChat;
if (renderer.Checkbox("Society (CD / EW / RB)", ref society))
_vm.SetChat(c with { HearSocietyChat = society });
renderer.Spacing();
renderer.Text("Display");
renderer.Separator();
bool timestamps = c.ShowTimestamps;
if (renderer.Checkbox("Show timestamps", ref timestamps))
_vm.SetChat(c with { ShowTimestamps = timestamps });
bool profanity = c.FilterProfanity;
if (renderer.Checkbox("Filter profanity", ref profanity))
_vm.SetChat(c with { FilterProfanity = profanity });
bool offline = c.AppearOffline;
if (renderer.Checkbox("Appear offline (hide from /who)", ref offline))
_vm.SetChat(c with { AppearOffline = offline });
float fontSize = c.FontSize;
if (renderer.SliderFloat("Font size (pt)", ref fontSize, 10f, 20f))
_vm.SetChat(c with { FontSize = fontSize });
renderer.Spacing();
renderer.TextWrapped(
"Channel filters hide messages from the chat window without "
+ "changing your server-side subscriptions. Save persists; "
+ "Cancel reverts.");
}
private void RenderSection(IPanelRenderer renderer, string label, InputAction[] actions)
{
// Movement defaults open; other sections collapsed for first-run UX.

View file

@ -167,6 +167,56 @@ public sealed class SettingsStore
public void SaveGameplay(GameplaySettings gameplay)
=> SaveSection("gameplay", BuildGameplayObject(gameplay));
/// <summary>Load Chat settings. Same fall-back behaviour as <see cref="LoadDisplay"/>.</summary>
public ChatSettings LoadChat()
{
if (!File.Exists(_path)) return ChatSettings.Default;
try
{
using var stream = File.OpenRead(_path);
var doc = JsonDocument.Parse(stream);
var root = doc.RootElement;
if (!root.TryGetProperty("chat", out var chat)
|| chat.ValueKind != JsonValueKind.Object)
return ChatSettings.Default;
var d = ChatSettings.Default;
return new ChatSettings(
HearGeneralChat: ReadBool (chat, "hearGeneralChat", d.HearGeneralChat),
HearTradeChat: ReadBool (chat, "hearTradeChat", d.HearTradeChat),
HearLFGChat: ReadBool (chat, "hearLFGChat", d.HearLFGChat),
HearRoleplayChat: ReadBool (chat, "hearRoleplayChat", d.HearRoleplayChat),
HearSocietyChat: ReadBool (chat, "hearSocietyChat", d.HearSocietyChat),
AppearOffline: ReadBool (chat, "appearOffline", d.AppearOffline),
ShowTimestamps: ReadBool (chat, "showTimestamps", d.ShowTimestamps),
FilterProfanity: ReadBool (chat, "filterProfanity", d.FilterProfanity),
FontSize: ReadFloat(chat, "fontSize", d.FontSize));
}
catch (Exception ex)
{
Console.WriteLine($"settings: failed to load {_path}: {ex.Message} — using defaults");
return ChatSettings.Default;
}
}
/// <summary>Save Chat settings, preserving all other top-level keys.</summary>
public void SaveChat(ChatSettings chat)
=> SaveSection("chat", BuildChatObject(chat));
private static SortedDictionary<string, object> BuildChatObject(ChatSettings c)
=> new(StringComparer.Ordinal)
{
["appearOffline"] = c.AppearOffline,
["filterProfanity"] = c.FilterProfanity,
["fontSize"] = c.FontSize,
["hearGeneralChat"] = c.HearGeneralChat,
["hearLFGChat"] = c.HearLFGChat,
["hearRoleplayChat"] = c.HearRoleplayChat,
["hearSocietyChat"] = c.HearSocietyChat,
["hearTradeChat"] = c.HearTradeChat,
["showTimestamps"] = c.ShowTimestamps,
};
private static SortedDictionary<string, object> BuildGameplayObject(GameplaySettings g)
=> new(StringComparer.Ordinal)
{

View file

@ -46,6 +46,11 @@ public sealed class SettingsVM
private GameplaySettings _gameplayDraft;
private readonly Action<GameplaySettings> _onSaveGameplay;
// L.0 — Chat tab (CharacterOptions2 channel filters + visual prefs).
private ChatSettings _chatPersisted;
private ChatSettings _chatDraft;
private readonly Action<ChatSettings> _onSaveChat;
/// <summary>The action currently being rebound, or null when idle.</summary>
public InputAction? RebindInProgress { get; private set; }
@ -70,7 +75,8 @@ public sealed class SettingsVM
=> !KeyBindingsEqual(_persisted, _draft)
|| _displayPersisted != _displayDraft
|| _audioPersisted != _audioDraft
|| _gameplayPersisted != _gameplayDraft;
|| _gameplayPersisted != _gameplayDraft
|| _chatPersisted != _chatDraft;
/// <summary>The current Display draft. Panel reads from here;
/// mutation goes through <see cref="SetDisplay"/>.</summary>
@ -84,6 +90,10 @@ public sealed class SettingsVM
/// mutation goes through <see cref="SetGameplay"/>.</summary>
public GameplaySettings GameplayDraft => _gameplayDraft;
/// <summary>The current Chat draft. Panel reads from here;
/// mutation goes through <see cref="SetChat"/>.</summary>
public ChatSettings ChatDraft => _chatDraft;
public SettingsVM(
KeyBindings persisted,
InputDispatcher dispatcher,
@ -93,7 +103,9 @@ public sealed class SettingsVM
AudioSettings persistedAudio,
Action<AudioSettings> onSaveAudio,
GameplaySettings persistedGameplay,
Action<GameplaySettings> onSaveGameplay)
Action<GameplaySettings> onSaveGameplay,
ChatSettings persistedChat,
Action<ChatSettings> onSaveChat)
{
_persisted = persisted ?? throw new ArgumentNullException(nameof(persisted));
_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
@ -104,10 +116,13 @@ public sealed class SettingsVM
_onSaveAudio = onSaveAudio ?? throw new ArgumentNullException(nameof(onSaveAudio));
_gameplayPersisted = persistedGameplay ?? throw new ArgumentNullException(nameof(persistedGameplay));
_onSaveGameplay = onSaveGameplay ?? throw new ArgumentNullException(nameof(onSaveGameplay));
_chatPersisted = persistedChat ?? throw new ArgumentNullException(nameof(persistedChat));
_onSaveChat = onSaveChat ?? throw new ArgumentNullException(nameof(onSaveChat));
_draft = CloneBindings(persisted);
_displayDraft = persistedDisplay;
_audioDraft = persistedAudio;
_gameplayDraft = persistedGameplay;
_chatDraft = persistedChat;
}
/// <summary>
@ -144,6 +159,17 @@ public sealed class SettingsVM
_gameplayDraft = value ?? throw new ArgumentNullException(nameof(value));
}
/// <summary>
/// Replace the entire Chat draft with <paramref name="value"/>.
/// Local-only this phase — values persist on Save but the Hear*Chat
/// flags affect client-side display filtering, not server-side
/// channel subscriptions.
/// </summary>
public void SetChat(ChatSettings value)
{
_chatDraft = value ?? throw new ArgumentNullException(nameof(value));
}
/// <summary>
/// Begin rebinding <paramref name="action"/>. The supplied
/// <paramref name="original"/> binding will be removed when the new
@ -255,6 +281,7 @@ public sealed class SettingsVM
_displayDraft = DisplaySettings.Default;
_audioDraft = AudioSettings.Default;
_gameplayDraft = GameplaySettings.Default;
_chatDraft = ChatSettings.Default;
}
/// <summary>
@ -271,10 +298,12 @@ public sealed class SettingsVM
_onSaveDisplay(_displayDraft);
_onSaveAudio(_audioDraft);
_onSaveGameplay(_gameplayDraft);
_onSaveChat(_chatDraft);
_persisted = CloneBindings(_draft);
_displayPersisted = _displayDraft;
_audioPersisted = _audioDraft;
_gameplayPersisted = _gameplayDraft;
_chatPersisted = _chatDraft;
}
/// <summary>
@ -288,6 +317,7 @@ public sealed class SettingsVM
_displayDraft = _displayPersisted;
_audioDraft = _audioPersisted;
_gameplayDraft = _gameplayPersisted;
_chatDraft = _chatPersisted;
CancelRebind();
}

View file

@ -0,0 +1,43 @@
using AcDream.UI.Abstractions.Panels.Settings;
namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// <summary>
/// L.0: <see cref="ChatSettings"/> default-pin tests.
/// </summary>
public sealed class ChatSettingsTests
{
[Fact]
public void Default_values_are_all_channels_on_with_timestamps_and_filter()
{
var d = ChatSettings.Default;
Assert.True(d.HearGeneralChat);
Assert.True(d.HearTradeChat);
Assert.True(d.HearLFGChat);
Assert.True(d.HearRoleplayChat);
Assert.True(d.HearSocietyChat);
Assert.False(d.AppearOffline);
Assert.True(d.ShowTimestamps);
Assert.True(d.FilterProfanity);
Assert.Equal(12f, d.FontSize);
}
[Fact]
public void Equality_is_value_based()
{
var a = ChatSettings.Default;
var b = ChatSettings.Default with { HearTradeChat = false };
var c = ChatSettings.Default with { HearTradeChat = false };
Assert.NotEqual(a, b);
Assert.Equal(b, c);
}
[Fact]
public void With_expression_clones_one_field()
{
var d = ChatSettings.Default with { FontSize = 16f };
Assert.Equal(16f, d.FontSize);
Assert.True(d.HearGeneralChat);
Assert.True(d.ShowTimestamps);
}
}

View file

@ -33,7 +33,8 @@ public sealed class SettingsPanelTests
persisted, dispatcher, _ => { },
DisplaySettings.Default, _ => { },
AudioSettings.Default, _ => { },
GameplaySettings.Default, _ => { });
GameplaySettings.Default, _ => { },
ChatSettings.Default, _ => { });
var panel = new SettingsPanel(vm);
return (panel, vm, kb, dispatcher);
}
@ -228,17 +229,17 @@ public sealed class SettingsPanelTests
[Fact]
public void Placeholder_tabs_render_coming_soon_text_when_active()
{
// Chat is still a placeholder (next in build order). Display,
// Audio, and Gameplay have shipped — they have real widgets,
// not "coming soon" text.
// Character is still a placeholder (last on the build order).
// Display / Audio / Gameplay / Chat have shipped — they have
// real widgets, not "coming soon" text.
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Chat" };
var r = new FakePanelRenderer { ActiveTabLabel = "Character" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var wrapped = r.Calls.Where(c => c.Method == "TextWrapped")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains(wrapped, t => t.Contains("Chat settings coming soon"));
Assert.Contains(wrapped, t => t.Contains("Character settings coming soon"));
}
// -- Display tab content ---------------------------------------------
@ -359,6 +360,48 @@ public sealed class SettingsPanelTests
Assert.DoesNotContain("Lock UI (disable panel drag/resize)", checks);
}
// -- Chat tab content ------------------------------------------------
[Fact]
public void Chat_tab_when_active_renders_channel_filter_checkboxes_and_font_slider()
{
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Chat" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var checks = r.Calls.Where(c => c.Method == "Checkbox")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains("General", checks);
Assert.Contains("Trade", checks);
Assert.Contains("LFG (looking for group)", checks);
Assert.Contains("Roleplay", checks);
Assert.Contains("Society (CD / EW / RB)", checks);
Assert.Contains("Show timestamps", checks);
Assert.Contains("Filter profanity", checks);
Assert.Contains("Appear offline (hide from /who)", checks);
var sliders = r.Calls.Where(c => c.Method == "SliderFloat")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains("Font size (pt)", sliders);
}
[Fact]
public void Chat_tab_does_not_render_when_a_different_tab_is_active()
{
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Display" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var checks = r.Calls.Where(c => c.Method == "Checkbox")
.Select(c => (string)c.Args[0]!).ToList();
// The tab labels "General", "Trade" etc only appear inside the
// Chat tab. Confirm none of them rendered.
Assert.DoesNotContain("General", checks);
Assert.DoesNotContain("Trade", checks);
}
[Fact]
public void Audio_sliders_are_clamped_to_zero_one_range()
{

View file

@ -240,4 +240,48 @@ public sealed class SettingsStoreTests : System.IDisposable
Assert.Equal(0.5f, store.LoadAudio().Master);
Assert.True(store.LoadGameplay().LockUI);
}
// -- Chat section round-trip ------------------------------------------
[Fact]
public void LoadChat_returns_defaults_when_file_is_missing()
{
var store = new SettingsStore(_tempPath);
Assert.Equal(ChatSettings.Default, store.LoadChat());
}
[Fact]
public void SaveChat_then_LoadChat_round_trips_all_fields()
{
var store = new SettingsStore(_tempPath);
var original = new ChatSettings(
HearGeneralChat: false,
HearTradeChat: false,
HearLFGChat: false,
HearRoleplayChat: true,
HearSocietyChat: true,
AppearOffline: true,
ShowTimestamps: false,
FilterProfanity: false,
FontSize: 16f);
store.SaveChat(original);
Assert.Equal(original, store.LoadChat());
}
[Fact]
public void All_four_sections_coexist_in_one_settings_json()
{
var store = new SettingsStore(_tempPath);
store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
store.SaveChat(ChatSettings.Default with { HearTradeChat = false, FontSize = 14f });
Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
Assert.Equal(0.5f, store.LoadAudio().Master);
Assert.True(store.LoadGameplay().LockUI);
Assert.False(store.LoadChat().HearTradeChat);
Assert.Equal(14f, store.LoadChat().FontSize);
}
}

View file

@ -16,8 +16,8 @@ namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// </summary>
public sealed class SettingsVMTests
{
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory)
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null)
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory, System.Collections.Generic.List<ChatSettings> savedChatHistory)
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null, ChatSettings? persistedChat = null)
{
persisted ??= MakeMinimalBindings();
var kb = new FakeKeyboardSource();
@ -27,6 +27,7 @@ public sealed class SettingsVMTests
var savedDisplayHistory = new System.Collections.Generic.List<DisplaySettings>();
var savedAudioHistory = new System.Collections.Generic.List<AudioSettings>();
var savedGameplayHistory = new System.Collections.Generic.List<GameplaySettings>();
var savedChatHistory = new System.Collections.Generic.List<ChatSettings>();
var vm = new SettingsVM(
persisted, dispatcher,
b => savedHistory.Add(b),
@ -35,8 +36,10 @@ public sealed class SettingsVMTests
persistedAudio ?? AudioSettings.Default,
a => savedAudioHistory.Add(a),
persistedGameplay ?? GameplaySettings.Default,
g => savedGameplayHistory.Add(g));
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory);
g => savedGameplayHistory.Add(g),
persistedChat ?? ChatSettings.Default,
c => savedChatHistory.Add(c));
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory, savedChatHistory);
}
private static KeyBindings MakeMinimalBindings()
@ -51,7 +54,7 @@ public sealed class SettingsVMTests
[Fact]
public void Constructor_clones_persisted_into_draft()
{
var (vm, _, _, persisted, _, _, _, _) = Build();
var (vm, _, _, persisted, _, _, _, _, _) = Build();
Assert.Equal(persisted.All.Count, vm.Draft.All.Count);
Assert.False(vm.HasUnsavedChanges);
}
@ -59,7 +62,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_enters_capture_mode()
{
var (vm, _, dispatcher, _, _, _, _, _) = Build();
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -72,7 +75,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_then_chord_with_no_conflict_applies_rebind()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -90,7 +93,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_then_Escape_cancels_with_no_change()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -107,7 +110,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_with_conflict_surfaces_PendingConflict()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
// Bind chord that conflicts with MovementTurnLeft (which has Key.A).
@ -127,7 +130,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResolveConflict_replace_true_removes_conflict_and_applies_rebind()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -148,7 +151,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResolveConflict_replace_false_cancels_rebind()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -170,7 +173,7 @@ public sealed class SettingsVMTests
{
// Build a draft that's been mutated for MovementForward; ensure
// ResetActionToDefault restores W (and Up-arrow per retail).
var (vm, kb, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
var (vm, kb, _, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
// F7 is unbound in retail-default (only Ctrl+F7 is acdream debug);
@ -190,7 +193,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResetAllToDefaults_replaces_entire_draft()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.ResetAllToDefaults();
// Should now include retail-default size set (~149 bindings).
@ -201,7 +204,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_callback_with_draft()
{
var (vm, kb, _, _, savedHistory, _, _, _) = Build();
var (vm, kb, _, _, savedHistory, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
kb.EmitKeyDown(Key.Q, ModifierMask.None);
@ -217,7 +220,7 @@ public sealed class SettingsVMTests
[Fact]
public void Cancel_reverts_draft_to_persisted()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
kb.EmitKeyDown(Key.Q, ModifierMask.None);
@ -233,7 +236,7 @@ public sealed class SettingsVMTests
[Fact]
public void Cancel_during_active_capture_clears_dispatcher_capture_state()
{
var (vm, _, dispatcher, _, _, _, _, _) = Build();
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -246,7 +249,7 @@ public sealed class SettingsVMTests
[Fact]
public void HasUnsavedChanges_false_initially_and_after_save_sync()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
Assert.False(vm.HasUnsavedChanges);
}
@ -256,7 +259,7 @@ public sealed class SettingsVMTests
public void DisplayDraft_initial_value_matches_persisted()
{
var custom = DisplaySettings.Default with { FieldOfView = 90f, ShowFps = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
Assert.Equal(custom, vm.DisplayDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -264,7 +267,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetDisplay_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
Assert.True(vm.HasUnsavedChanges);
}
@ -272,7 +275,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_display_callback_with_draft()
{
var (vm, _, _, _, _, savedDisplayHistory, _, _) = Build();
var (vm, _, _, _, _, savedDisplayHistory, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { Resolution = "2560x1440", FieldOfView = 100f });
vm.Save();
@ -287,7 +290,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_display_draft_to_persisted()
{
var custom = DisplaySettings.Default with { FieldOfView = 90f };
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
vm.SetDisplay(vm.DisplayDraft with { FieldOfView = 30f, ShowFps = true });
Assert.True(vm.HasUnsavedChanges);
@ -301,7 +304,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_display_to_default()
{
var custom = DisplaySettings.Default with { FieldOfView = 30f, ShowFps = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
Assert.NotEqual(DisplaySettings.Default, vm.DisplayDraft);
vm.ResetAllToDefaults();
@ -316,7 +319,7 @@ public sealed class SettingsVMTests
// After Save the persisted snapshot equals the draft, so Cancel
// is a no-op. This guards the Save/Cancel ordering — a regression
// would surface as Cancel reverting to pre-Save values.
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
vm.Save();
Assert.False(vm.HasUnsavedChanges);
@ -333,7 +336,7 @@ public sealed class SettingsVMTests
public void AudioDraft_initial_value_matches_persisted()
{
var custom = AudioSettings.Default with { Master = 0.3f, Music = 0.1f };
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
Assert.Equal(custom, vm.AudioDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -341,7 +344,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetAudio_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetAudio(vm.AudioDraft with { Master = 0.5f });
Assert.True(vm.HasUnsavedChanges);
}
@ -349,7 +352,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_audio_callback_with_draft()
{
var (vm, _, _, _, _, _, savedAudioHistory, _) = Build();
var (vm, _, _, _, _, _, savedAudioHistory, _, _) = Build();
vm.SetAudio(vm.AudioDraft with { Master = 0.4f, Sfx = 0.6f });
vm.Save();
@ -364,7 +367,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_audio_draft_to_persisted()
{
var custom = AudioSettings.Default with { Music = 0.2f };
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
vm.SetAudio(vm.AudioDraft with { Music = 0.9f, Master = 0.3f });
Assert.True(vm.HasUnsavedChanges);
@ -378,7 +381,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_audio_to_default()
{
var custom = AudioSettings.Default with { Master = 0.1f };
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
Assert.NotEqual(AudioSettings.Default, vm.AudioDraft);
vm.ResetAllToDefaults();
@ -393,7 +396,7 @@ public sealed class SettingsVMTests
public void GameplayDraft_initial_value_matches_persisted()
{
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
Assert.Equal(custom, vm.GameplayDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -401,7 +404,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetGameplay_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetGameplay(vm.GameplayDraft with { LockUI = true });
Assert.True(vm.HasUnsavedChanges);
}
@ -409,7 +412,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_gameplay_callback_with_draft()
{
var (vm, _, _, _, _, _, _, savedGameplayHistory) = Build();
var (vm, _, _, _, _, _, _, savedGameplayHistory, _) = Build();
vm.SetGameplay(vm.GameplayDraft with
{
AutoTarget = false,
@ -430,7 +433,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_gameplay_draft_to_persisted()
{
var custom = GameplaySettings.Default with { LockUI = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
vm.SetGameplay(vm.GameplayDraft with { LockUI = false, ShowHelm = false });
Assert.True(vm.HasUnsavedChanges);
@ -444,7 +447,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_gameplay_to_default()
{
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
Assert.NotEqual(GameplaySettings.Default, vm.GameplayDraft);
vm.ResetAllToDefaults();
@ -452,4 +455,64 @@ public sealed class SettingsVMTests
Assert.Equal(GameplaySettings.Default, vm.GameplayDraft);
Assert.True(vm.HasUnsavedChanges);
}
// -- Chat tab state ---------------------------------------------------
[Fact]
public void ChatDraft_initial_value_matches_persisted()
{
var custom = ChatSettings.Default with { HearTradeChat = false, FontSize = 14f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
Assert.Equal(custom, vm.ChatDraft);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void SetChat_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetChat(vm.ChatDraft with { FontSize = 16f });
Assert.True(vm.HasUnsavedChanges);
}
[Fact]
public void Save_invokes_chat_callback_with_draft()
{
var (vm, _, _, _, _, _, _, _, savedChatHistory) = Build();
vm.SetChat(vm.ChatDraft with { HearTradeChat = false, ShowTimestamps = false });
vm.Save();
Assert.Single(savedChatHistory);
Assert.False(savedChatHistory[0].HearTradeChat);
Assert.False(savedChatHistory[0].ShowTimestamps);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void Cancel_reverts_chat_draft_to_persisted()
{
var custom = ChatSettings.Default with { HearLFGChat = false };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
vm.SetChat(vm.ChatDraft with { HearLFGChat = true, AppearOffline = true });
Assert.True(vm.HasUnsavedChanges);
vm.Cancel();
Assert.Equal(custom, vm.ChatDraft);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void ResetAllToDefaults_resets_chat_to_default()
{
var custom = ChatSettings.Default with { HearGeneralChat = false, FontSize = 18f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
Assert.NotEqual(ChatSettings.Default, vm.ChatDraft);
vm.ResetAllToDefaults();
Assert.Equal(ChatSettings.Default, vm.ChatDraft);
Assert.True(vm.HasUnsavedChanges);
}
}